Commit Graph

1745 Commits

Author SHA1 Message Date
CaH4e3 1af53df1df "young indiana jones" problem fixed for old ppu, someone fix new one too 2010-06-12 16:42:36 +00:00
adelikat 7cfd86f261 casts to fix annoying warnings 2010-06-11 01:14:06 +00:00
zeromus db5620970b fix 2010 debug build ? 2010-06-10 22:40:23 +00:00
zeromus b13f0f8b21 dont think luaperks should be in here. fix tastools luaperks not to use hypot, so it can link the vs2005-built version. not sure how I have fixed hypot in other cases. 2010-06-10 21:40:28 +00:00
deign85 32261b0640 Fixed the ram_search to only display possible ram addresses from 0x0000 to 0x07FF and 0x6000 to 0x7FFF 2010-06-10 20:16:57 +00:00
zeromus 55daec3e57 add luasocket builtin to luaperks 2010-06-10 06:13:51 +00:00
zeromus bfd2e0d35a arugments -> arguments 2010-06-10 04:55:53 +00:00
adelikat d68e46e990 Win32 - prelminary AVI from commandline support. -avi filaname will being an avi capture but bring up the codec select dialog box on startup. 2010-06-09 14:33:21 +00:00
adelikat b03401b198 Movies - Fixed read-only loadstate error logic & messages 2010-06-09 13:01:30 +00:00
fatratknight 7b53114862 Didn't quite explain all the lua scripts, but I thought I should start organizing something to make it easier to finish later. Added "Overview of Included Scripts". 2010-06-09 05:23:12 +00:00
fatratknight 9d357153d3 Whoops, overwrote a useful function without realizing it. It was a function that wrote to a text file. It's back in, now. 2010-06-08 02:12:32 +00:00
fatratknight cda4ce2eda Decided to implement the ability to insert the subtitles stuff directly into the movie file itself... Or rather create a copy, in case I screwed things up script-wise. Hit page up twice to see it in action! 2010-06-08 01:10:12 +00:00
punkrockguy318 c9d5c168a2 SDL: fixed a compile error with gcc 2010-06-07 22:02:57 +00:00
mart0258 f0cda70dea Movie loading now faster:
* TAS Savestates moved from MovieRecord to MovieData. 
* Calls to LoadFM2() no longer provide INT_MAX as the size, and now use the actual size of the file.
2010-06-07 21:39:10 +00:00
adelikat 3bfa40572e New lua function: gui.savescreenshotas() 2010-06-07 16:38:47 +00:00
adelikat f171bd3f72 Fix broken SDL build. Annoying have core & win32 files with the same name! 2010-06-07 16:26:41 +00:00
adelikat dc1f95afea Whoops - forgot to un-ifdef some code. 2010-06-07 15:45:12 +00:00
adelikat 6faa55b21f Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build. 2010-06-07 15:41:52 +00:00
deign85 cacd846515 Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
fatratknight a8fa67db16 Edited gui.text to return a value, the x position where it would paint the next character. This should hopefully allow scripters to place a useful box around the text, perhaps for looks or clicking like it's a button. 2010-06-06 22:50:46 +00:00
fatratknight bb767b0d49 Throwing in an experimental subtitler script. Anyone wish to play around with it? 2010-06-06 21:51:24 +00:00
adelikat e2274f2e8b Win32 - fix bug that caused gamegenie to turn on when ppu is toggled. 2010-06-06 02:22:59 +00:00
adelikat b9a361e004 Win32 - minor change to a pop up box, Ok Cancel (not OK CANCEL) 2010-06-06 01:40:39 +00:00
adelikat 45a8c717b0 Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load 2010-06-01 12:37:18 +00:00
adelikat 94c12f0116 Change version back to 2.1.5 interim 2010-06-01 02:33:43 +00:00
adelikat 8e8bbec3e0 getting stuff ready for a 2.1.4a maintenance release.
[[Split portion of a mixed commit.]]
2010-06-01 01:54:30 +00:00
adelikat 0a677d74e1 Fix inaccuracy in documentation comments (sorry for the tiny commit) 2010-06-01 01:03:50 +00:00
zeromus 0f873d9812 fix crash in fcm convert 2010-06-01 00:53:52 +00:00
adelikat d2526bc795 Movie loadstates - Undo a "fix" I made in previous revisions. Not sure what it was supposed to fix but it definitely broke things. 2010-05-31 23:52:29 +00:00
adelikat 1bae153646 Change version to 2.1.5 interim 2010-05-31 03:25:33 +00:00
adelikat d618a0ebd6 Fix vc8 proj file 2010-05-31 02:47:22 +00:00
adelikat 9cc28a4ebd Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
[[Split portion of a mixed commit.]]
2010-05-31 01:46:29 +00:00
adelikat 487074a6b5 Better document new loadstate logic and fix up changelogs
[[Split portion of a mixed commit.]]
2010-05-30 23:45:55 +00:00
adelikat acf8b33c70 Update changelog for last commit 2010-05-30 16:53:44 +00:00
CaH4e3 283c298e2f fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others? 2010-05-30 16:39:49 +00:00
adelikat 3415c1af4e Update 2.1.4 changelog in win32 docs 2010-05-29 23:31:27 +00:00
smelenchuk 1337b3eb84 Add emufile.cpp to SConscript so that this can actually build under Linux. 2010-05-29 20:37:43 +00:00
adelikat 7c6c8d0941 Added lua function movie.getfilename() which returns the current movie filename without the path included. 2010-05-29 04:06:49 +00:00
adelikat 626528ade6 Fix wrong comparison during loadstate+read-only checking. Post-movie savestates can now be loaded in read-only without an erroneous error. 2010-05-28 19:59:06 +00:00
adelikat 5ed6637f60 Movie errors - again, stopping the movie and informing user in the event of backup savestates being disabled. This time for savestate after movie end + read-only 2010-05-28 19:48:49 +00:00
adelikat ed6e4258e0 Movie errors - fix GUID mismtach error to stop movie if backups are disabled. On Win32 this option is only done if user selects cancel. In both cases an error message informing of the lack of backups is presented. 2010-05-28 19:39:16 +00:00
adelikat c2a9da0adc Movie errors - fix timeline error so that it stops movie if backups are disabled (since it will be unable to restore previous state). Also informs user of the situation. 2010-05-28 19:25:42 +00:00
ugetab 271815d60e Updated the code for the last commit. I added it rather in a bit of a hurry, but didn't account for a few things. Should work well enough now. 2010-05-28 16:45:57 +00:00
ugetab ead5e3f1ae Bug 3008383 had some merit, on further testing. Added something to hopefully fix the debugger updating problem for all situations. 2010-05-28 16:08:33 +00:00
zeromus d607cee1c4 enjoy the same speedups in the replay dialog 2010-05-28 04:04:47 +00:00
zeromus bccf3f2f85 movie speedups 2010-05-28 03:59:19 +00:00
adelikat 988753e116 Bind SSLOADPARAM_BACKUP to backupsavestates bool 2010-05-28 03:28:44 +00:00
ugetab fcdbf68117 Put some more work into the stack breakpointing code, so it works closer to what is expected. 2010-05-27 22:18:52 +00:00
ugetab 186a9544c8 Added imperfect PAL scanline readout in debugger. It's quite possible that the NYSC version is imprecise to begin with. 2010-05-27 19:07:21 +00:00
ugetab ff284dd29c Made debugger able to break on and distinguish Stack reads/writes, regardless of the source of the stack change. Addresses bug 2809881, which asked for the address push from an NMI/IRQ to cause a break 2010-05-27 17:01:29 +00:00