fatratknight
98a22a6cc1
Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog.
2010-04-26 02:17:55 +00:00
fatratknight
45c10c1e23
Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change.
2010-04-26 01:58:49 +00:00
ugetab
d5fa95c276
Fixes an error with joypad read coding in LUA with processing-heavy scripts, when loading save states. Yes, it takes all of that to cause the error. Someone who uses FCEUX to TAS should try stuff starting from a save state, with LUA going.
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FatRatKnight believes it's because the process of pressing a button to load a state, combined with the keyboard reads in LUA, and the heavy processing delaying code execution combine to allow for a skipped frame. The heavier the LUA processing, the more likely a skipped frame.
2010-04-24 22:20:10 +00:00
ugetab
5600ba096b
Added an error message to account for FDS BIOS files that aren't exactly 0x2000 bytes in size. The 40k copy floating around shouldn't cause unannounced errors anymore.
2010-04-24 15:54:34 +00:00
ugetab
297d2f2d55
Attempted optimization broke the Visual Themes coding in Release builds.
2010-04-23 22:08:39 +00:00
ugetab
a1e4ffe59a
Made INES PAL test check only the filename. Error was listed by Andypro on TASVideos forums, page 5. Not in a position to check against a Unix file path.
2010-04-23 21:01:11 +00:00
ugetab
6ad9147ac8
Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes.
2010-04-23 19:32:51 +00:00
ugetab
80f6049f2e
Added my attempt at an Intermediate level Debugger Usage Guide to the help document, and fixed a small issue with 'Forbid' breakpoints where even if they were disabled, they would still have the same effect as when enabled. These can now be turned off without deleting them.
2010-04-22 03:46:56 +00:00
ugetab
5ada522ac2
Help file maintenance. Added both new LUA commands, removed errant tabs, described/updated a little debugging data, and fixed a few tables by switching to them Courier New(for fixed width fonts).
2010-04-22 01:26:39 +00:00
ugetab
b9955ea463
Minor addition to LUA documentation, and a Super Mario Bros. Competition Recorder, which tracks one's best attempts at recording a 'from reset' movie that achieves a high score, then saves the results in a text file, and sorts them by high score.
2010-04-21 22:04:31 +00:00
ugetab
1ff2b3d892
lua functions movie.ispoweron() and movie.isfromsavestate() fixed.
2010-04-21 21:10:17 +00:00
adelikat
a96f1e5360
New lua functions movie.ispoweron() and movie.isfromsavestate()
2010-04-21 03:24:14 +00:00
adelikat
daad084393
Win32 - Drag & Drop - if dropping a .fcm with no ROM loaded,
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prompt for one (same functionality that was added to .fm2 files)
2010-04-20 19:28:05 +00:00
ugetab
4ff3aed35b
Found a release-version crash error when looking up the mapper name for the message log(which was tied to message display). Fixing it required renaming a typedef struct to stop confusing the debugger/compiler, and then making a simple loop that tests against the listed mapper number instead of the array number.
2010-04-20 17:11:24 +00:00
fatratknight
efa51e4d35
By request of dwangoac, I have added backup functionality. Might need tweaking with the colors, and some instructions to go with it, but at this moment, I'm satisfied enough with it to commit this lovely addition. Poor numpad, scarcely having any buttons left untouched.
2010-04-20 06:39:21 +00:00
CaH4e3
f4baea95ae
vc10 project + vc10 luaperks src package
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[[Split portion of a mixed commit.]]
2010-04-19 08:15:20 +00:00
fatratknight
e6edd5ab16
The display is smarter now. It also now runs entirely on registers, so another script can include it and do stuff in its own main loop. ... I hope. Unpaused rewinds no longer auto-pause, however.
2010-04-12 18:19:38 +00:00
shinydoofy
5d0aefac08
GTK: fix two typos in gui.cpp
2010-04-10 13:42:33 +00:00
ugetab
16ae807d6b
Very likely fixes the Recent games list(to prevent games from randomly going missing from it). Testing suggests that this could have caused setting-erasure errors before the Recent games error started occurring regularly.
2010-04-09 06:58:50 +00:00
ugetab
bad5a79e91
Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
2010-04-08 21:26:20 +00:00
adelikat
801f4c7d96
Fix bug that caused zapper.read() to crash when a movie playback ends.
2010-04-08 20:44:59 +00:00
ugetab
df995a5525
Made some small changes to breakpoint operations so that enabling Execute on an address doesn't prevent Read and Write breakpoints from functioning if also enabled. Addresses Bug 2806233.
2010-04-08 19:30:55 +00:00
adelikat
895c8111e2
Start 2.1.4 interim
2010-04-08 14:35:10 +00:00
adelikat
84e328d6ba
Prepared files for release. This revision marks the 2.1.3 Release
2010-04-08 13:49:26 +00:00
ugetab
1a98ae6284
Fixed conditional debugging text loading on second+ game load. Variable cleanup was mainly using free(), but code was testing prior usage with if(variable) coding, evaluating to true from the random data, and feeding the freed variables to functions.
2010-04-08 01:57:15 +00:00
adelikat
cd6fe07f8e
Update changelog
2010-04-08 00:58:21 +00:00
smelenchuk
f0c5732035
Checks in Lua gui.text() to make sure drawing isn't attempted
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off-screen. Should close #2692369 .
2010-04-08 00:46:56 +00:00
adelikat
b38e181aa6
Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do.
2010-04-07 23:56:15 +00:00
adelikat
b7b4629019
Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that.
2010-04-07 21:45:06 +00:00
mart0258
bb51d75e22
Remove one of a few slowdown bugs when reading movie files
2010-04-02 04:34:12 +00:00
punkrockguy318
f886aad5fa
sdl: fixed glitch introduced with last revision that didn't allow scalers at all (small oversight by me)
2010-03-31 03:59:11 +00:00
punkrockguy318
7a323bba85
sdl: actually bomb out cleanly when scalers are actived with openGL; else we will segfault
2010-03-31 03:50:42 +00:00
ugetab
3e34f5707b
Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
2010-03-31 03:46:16 +00:00
punkrockguy318
d4f6aae2cb
sdl: exit cleanly when scalers are enabled instead of segfaulting
2010-03-31 03:44:40 +00:00
punkrockguy318
ec43e84f64
sdl: fixed some sconstruct glitch that didn't allow openGL to build
2010-03-31 03:41:39 +00:00
punkrockguy318
d11744b9da
gtK: removed some code that changed the scaler to null with opengl as it seems that it works in openGL now
2010-03-31 03:35:42 +00:00
adelikat
4cf0532e30
Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
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[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
ugetab
bd7bc4effd
Added ability to disable .deb file read/write, and related debugger window reload, by adding "debuggerSaveLoadDEBFiles 0" to the config file. Basically turns off all the debugger file stuff I worked on for those who dislike the feature.
2010-03-15 21:28:13 +00:00
adelikat
2393cfca49
Lua scripts - a simple "target" display for zapper
2010-03-12 17:40:03 +00:00
mart0258
c1590b3a1b
w32-Tasedit: Enable insert frames, improve greenZoneCount stability, TAS fastforward performance boost.
2010-03-09 03:40:10 +00:00
punkrockguy318
8d3328c177
SDL: moved sound config options to SDL.Sound.*
2010-03-08 01:56:26 +00:00
punkrockguy318
f21d1f20a1
GTK: fixed some issues with the load palette dialog
2010-03-08 00:12:37 +00:00
punkrockguy318
7790de5fe3
GTK: fixed segfaults when fullscreen would be called with no rom loaded
2010-03-07 23:48:50 +00:00
punkrockguy318
a0924098ad
GTK: fixed bug where palettes wouldn't open via GTK
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GTK: code cleanup and compile warning silencing
2010-03-07 23:45:10 +00:00
punkrockguy318
a875e87a3f
GTK: disabled some unused code to silence some warnings
2010-03-07 23:27:25 +00:00
punkrockguy318
45bcee9ecf
GTK: some code cleanup --This line, and those below, will be ignored--
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M src/drivers/sdl/gui.cpp
2010-03-07 08:52:23 +00:00
punkrockguy318
7189095a37
GTK: fixed segfault when exiting GetFilename dialog
2010-03-07 08:07:49 +00:00
punkrockguy318
e5000960a3
cleaned up NSF file loading print statements
2010-03-05 03:53:40 +00:00
punkrockguy318
f454e04542
GTK: added menu buttons for playing nsf files
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i dind't even know this was possible with fceux, i'm a very happy man
2010-03-05 03:24:30 +00:00
adelikat
5ca3ed251e
Win32 - If .fm2 drag & dropped with no ROM load, the open ROM dialog will appear
2010-03-04 15:09:49 +00:00