Commit Graph

1892 Commits

Author SHA1 Message Date
adelikat 042feb025f Win32 - TASEdit - project class - lots of notes as to the proper implementation of this (will need a slight overhaul) as well as adding a lot of private member data. 2010-05-25 17:42:52 +00:00
adelikat 5d590e4054 Win32 - TASEdit - Pause toggle button 2010-05-25 16:48:52 +00:00
adelikat bb4ef400b6 Win32 - Cheats - addded "Delete selected cheats" context menu item 2010-05-25 15:36:46 +00:00
adelikat 23277bc4df Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes 2010-05-25 04:34:34 +00:00
mart0258 43938a1999 Disable auto-savestates during turbo 2010-05-25 03:31:03 +00:00
mart0258 b33b01febd Prevent .zip files containing no valid files from causing crash 2010-05-25 03:20:48 +00:00
adelikat 68e300e7a2 Fix FCEUI_MovieGetInfo. It was keeping info.reset from being initialized and causing garbage to be used to determine if a movie began from soft-reset. As such the Win32 replay dialog was always reporting savestate movies as soft-reset. 2010-05-25 03:09:53 +00:00
adelikat f9fbb68208 Win32 - Replay dialog - one of the info labels was being cut off slightly by another. 2010-05-25 02:59:38 +00:00
adelikat 0fdd04954e Fix playmovie from beginning for movies that begin with savestate. 2010-05-25 02:34:10 +00:00
adelikat 1aafbe1a62 Fixed so that Play movie from beginning has no affect on a movie that starts from a savestate rather than attempting to and using a power cycle to do it. TODO: properly replay a movie from beginning that starts from savestate. 2010-05-25 00:50:27 +00:00
adelikat 6fdd63bc66 Update changelog 2010-05-25 00:33:03 +00:00
CaH4e3 1dd4e93cec mapper 19 savestate fix
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab b2195e188b Accidentally added a compiler warning too. Fixing that now. 2010-05-23 16:11:13 +00:00
ugetab bf27edd686 Altered the previous commit to handle every known method of run and pause. 2010-05-23 16:04:13 +00:00
qeed bc334c4cac add nes_ntsc to the build script 2010-05-23 15:56:39 +00:00
ugetab b05cb472da Fixed bug 3005909, which involved pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted. 2010-05-23 15:52:42 +00:00
ugetab 3d244249d6 Made cheat menu's Pause When Active effect immediate 2010-05-23 04:34:13 +00:00
ugetab 2f4384c1d5 Made a minor error when adding the multi-select coding to cheat.cpp. This fixes it. 2010-05-23 03:47:28 +00:00
ugetab 0008e1313e Enabled multi-select in the cheat menu, so one can use the Right-click menu to toggle multiple cheats easily, and a safe multiple delete that asks for user confirmation if more than 1 item is selected. Doesn't seem to interfere with previous activity, beyond being able to hold a click longer than desired. 2010-05-22 15:13:46 +00:00
adelikat bff9590dbd Code cleanup - made a function I wrote awhile back more effecient slighty. Removed/edited some stale comments. Nothing of this commit should change functionality of anything. 2010-05-22 04:39:08 +00:00
ugetab 0e7752fc4c Forgot to include the new files in the last commit. Now it will compile. 2010-05-21 20:42:05 +00:00
ugetab e5f12da441 After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial. 2010-05-21 20:36:24 +00:00
adelikat 4e83ad049d Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame. 2010-05-20 13:43:19 +00:00
CaH4e3 f1f21bb00e cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
ugetab 892758907d Made the Message Log more verbose about header info on load. Changed in response to tracker item 2805970, but I don't trust that the document provided is accurate, so verbosity was increased instead. 2010-05-20 07:01:41 +00:00
adelikat aa42fa2369 Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config. 2010-05-20 02:16:57 +00:00
ugetab b68d9a91b8 Added Single Instantiation mode, which makes starting a second copy of FCEUX with a path to a game make it load the file into the first, then exit. To enable, set SingleInstanceOnly 1 in the config file. If someone else wants to edit things to make this easy on the user, go for it. If started with nothing in the command line, it will simply start a second copy. 2010-05-19 21:51:25 +00:00
zeromus bca41a8c4b fix up opening roms from archives 2010-05-19 16:26:26 +00:00
adelikat 642ef6e568 frame counter turns red on MOVIEMODE_FINISHED 2010-05-19 03:46:52 +00:00
adelikat 83fb3e9ffa Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp 2010-05-19 02:12:11 +00:00
qeed ccf831a2fb fixed fceud_fstream to use EMUFILE to open the file, should be compilable again 2010-05-18 19:00:54 +00:00
qeed 11e94c3e99 fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
adelikat da875309c1 Win32 - Add messages to screen & messagelog on PPU change. 2010-05-18 18:20:52 +00:00
adelikat 88e7627162 Remove stopmovie() on old savestate load attempt when a movie is active. The error checking prevents anything destructive from happening so there is no reason to stop the movie. 2010-05-18 18:10:17 +00:00
adelikat 3eb19d2584 VS2010 pops up line 64 of bworld.cpp as a warning (as opposed to past VS versions). Disabling the warning on that file. 2010-05-18 15:46:32 +00:00
adelikat fdbbb5bbc0 Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately.  Instead it waits 

until input is recording into the movie (next frame).  For win32 this feature is togglable in movie options and the context 

menu.  For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
adelikat 8f222b3c91 More efficient if logic in CheckTimlines(). Added a flag for a feature of full copy savestates. This is a VBA/SNES9x type feature where a savestates full movie content can be loaded in read+write. Those emulators perform this option with a bit of trickery by not truncating the movie data until the next frame. Instead we are going to give the user an option to use this mode through the user interface. 2010-05-18 12:54:54 +00:00
adelikat fb579eb4b2 Made gamepad 2 off by default. 2010-05-18 04:52:05 +00:00
adelikat cec1766f34 Read-only loadstate - revert a logic error I had in determining a "future event" error. 2010-05-18 04:07:25 +00:00
zeromus 4e66aaef9c replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
adelikat fb1240c262 Fixed the timeline checking function. The mistake was assuming that FCEUX didn't save the entire movie in a savestate. Now that I know it does, the fix was rather simple. 2010-05-17 15:51:11 +00:00
adelikat 5993feb80c Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files. 2010-05-16 19:41:11 +00:00
adelikat 7480101827 Timeline error messages now report the frame where the savestate branches from the movie file. 2010-05-16 19:26:29 +00:00
ugetab 64fd9f0c44 Fixed the input display auto hold code I put in yesterday, and optimized the code slightly. 2010-05-16 14:23:23 +00:00
adelikat 87e92e3e52 Fixed luaperks to disable warnings on all builds (did debug only on accident last time). Fix so help.chm is not a build event on the debug build.
[[Split portion of a mixed commit.]]
2010-05-16 14:11:17 +00:00
gocha ffb708a23e RAM Search: fix reset to update previous values
RAM Search: redraw the list when search size/format is changed.
Probably those are common bugs of the Gens-style RAM search dialog.
2010-05-16 10:26:11 +00:00
ugetab e277aa9e24 Improved the Hold status display considerably. 2010-05-16 04:50:56 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat a56ad34cea Mostly implemented auto-hold input display, only controller 1 works completely. 2010-05-16 03:18:17 +00:00
adelikat 0aa8d22ca5 Attempt at auto-hold in input display 2010-05-16 02:34:51 +00:00