adelikat
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dc61c4c414
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Better error handling in the event of wrong timeline. Loadstate is canceled, error message displayed, and movie continues playing.
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2010-05-15 04:24:29 +00:00 |
adelikat
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1415fb402c
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Revert some changes to MovieRecord class. savestate vector is de-pointered & public again as well.
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2010-05-15 04:08:16 +00:00 |
adelikat
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2cd959fd84
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More robust way to handle previous fix. Put the string manipulations into generic functions in common.cpp
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2010-05-15 02:38:32 +00:00 |
adelikat
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e8bed97821
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Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead.
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2010-05-15 02:06:15 +00:00 |
adelikat
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191196a2bb
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Win32 - When recording a movie, add it to recent movies
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2010-05-15 01:48:53 +00:00 |
adelikat
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6c474065fe
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Fix typo in command button checking of the compare() method
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2010-05-15 01:40:39 +00:00 |
adelikat
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ddcd8f3566
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Overhaul of MovieRecord class so it has a default contructor that initializes everything to 0, A deconstructor, and a get method for savestate vector. Fixes my timeline issues, but creates crash problems in TASEdit related to the deconstructor.
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2010-05-15 01:05:42 +00:00 |
adelikat
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691662f4c9
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Make last commit compile, also replace command comparing methods
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2010-05-14 23:51:42 +00:00 |
adelikat
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d5aa6a69b2
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An attempt add doing "timeline" checks on movie savestates while in read-only mode. Commented out the function call since it isn't performing as expected.
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2010-05-14 23:31:47 +00:00 |
adelikat
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06b37466c2
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new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag.
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2010-05-14 16:55:15 +00:00 |
adelikat
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320223bd29
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Win32 - Replay dialog shows pal flag
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2010-05-14 16:21:03 +00:00 |
adelikat
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f4e01e6e77
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New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)
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2010-05-14 16:03:07 +00:00 |
adelikat
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31ec231d1f
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MOVIEMODE_FINISHED should not store movie data into savestate.
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2010-05-14 14:44:14 +00:00 |
adelikat
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49d1ebd9a3
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Uncommented a rather useful loadstate error message
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2010-05-14 13:56:41 +00:00 |
adelikat
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5a222bf49f
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better blend color for input dislpay, enough contrast that I can still tell on my bad monitor.
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2010-05-14 03:24:05 +00:00 |
adelikat
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cf7e73cf98
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Win32 - toggle item to restore old input display (saves in config as well)
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2010-05-14 03:18:08 +00:00 |
adelikat
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5eeb0b3684
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input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame
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2010-05-14 03:09:27 +00:00 |
ugetab
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bd5933dd68
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Further optimization, now that I know the code functions and have something to fall back to if I mess up.
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2010-05-13 21:08:37 +00:00 |
ugetab
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816da56c87
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Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code.
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2010-05-13 20:03:57 +00:00 |
ugetab
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e9bb9102ae
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Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up.
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2010-05-13 19:33:27 +00:00 |
adelikat
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f04cb475a4
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removing the change that caused movie data to be dumped binary by default. We want text until we make a toggle option where a user can select binary.
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2010-05-13 13:46:11 +00:00 |
adelikat
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8610f4ffb5
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minor fix to last commit
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2010-05-13 04:03:22 +00:00 |
adelikat
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33ea23fee3
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Input Display - displays a silver color when input is from a movie rather than the user
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2010-05-13 03:53:20 +00:00 |
adelikat
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a832f49204
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Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item.
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2010-05-13 03:15:06 +00:00 |
ugetab
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6b963affea
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With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago.
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2010-05-12 18:43:04 +00:00 |
adelikat
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60564e96d2
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Document "movie finished" return value of lua function movie.getmode()
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2010-05-12 18:14:31 +00:00 |
adelikat
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912e375d0e
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Read only toggle displays more informative message (informs user if movie is finished or there is no movie loaded)
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2010-05-12 16:05:36 +00:00 |
adelikat
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9006fd7a73
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Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording.
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2010-05-12 15:31:24 +00:00 |
adelikat
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4456368632
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Loadstate now updates input display even with no movie loaded.
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2010-05-12 13:06:23 +00:00 |
ugetab
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14d628ff81
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Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well.
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2010-05-12 03:53:15 +00:00 |
adelikat
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91e4d77283
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Somehow a tortoise 'conflict' got committed
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2010-05-12 03:23:37 +00:00 |
adelikat
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b5ea58271b
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Fixed so that loadstate updates input display during movie playback as well.
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2010-05-12 03:14:41 +00:00 |
ugetab
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6131a6ea79
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Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys.
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2010-05-12 03:09:56 +00:00 |
adelikat
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952320e1df
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Loadstate updates input display if movie is recording
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2010-05-12 03:07:03 +00:00 |
adelikat
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b972313c34
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More documentation fixes.
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2010-05-12 01:57:36 +00:00 |
adelikat
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85128ba0dd
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Document some recent additions
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2010-05-12 01:48:50 +00:00 |
ugetab
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659684b936
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Added hotkey options for the cheat dialog buttons Equal, Not Equal, Greater Than, and Less Than. Doesn't allow use of the checkbox options using hotkeys.
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2010-05-11 22:12:49 +00:00 |
ugetab
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3a750d276e
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Found a way around an inefficient comparison method I was using.
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2010-05-10 23:06:25 +00:00 |
ugetab
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ef4af2ff0e
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Updated the Listbox Context Menu code to account for the context menu keyboard key. Thanks zeromus.
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2010-05-10 22:50:21 +00:00 |
ugetab
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0a2e4bf547
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Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little.
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2010-05-10 19:07:06 +00:00 |
ugetab
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6c991885bf
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Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
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2010-05-10 16:52:27 +00:00 |
ugetab
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a8016502b0
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Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
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2010-05-10 07:20:55 +00:00 |
ugetab
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da1da1c675
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Optimized Unfreeze All Addresses routine in Hex Editor
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2010-05-09 15:28:15 +00:00 |
ugetab
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027c4eebb5
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Added "Dump Subtitles to SRT file" context menu item. Only appears for movies with subtitles. Only tested with 1 movie, but it worked almost perfectly, except that site videos have a TASVideos intro that will have to be accounted for.
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2010-05-09 06:31:06 +00:00 |
ugetab
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a24932ceff
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Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit.
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2010-05-09 03:30:14 +00:00 |
ugetab
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40423f46a0
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Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
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2010-05-09 02:02:20 +00:00 |
ugetab
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81e4c919bf
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Made updating the Interim version also include the revision and data of that revision. Updated the changelog for something else. Run \fceu\vc\defaultconfig\MakeDownloadHTML.bat to enable/disable download.html updating when compiling a Release version.
[[Split portion of a mixed commit.]]
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2010-05-09 00:16:33 +00:00 |
ugetab
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a5a1af821a
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Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too.
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2010-05-08 20:34:27 +00:00 |
CaH4e3
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f0a3f8cf21
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redundant code removed, let windows doing it on by own
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2010-05-08 09:27:42 +00:00 |
ugetab
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c136fcfa1e
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Added something to automatically add an extension to the filename in the dialog window. I think I'm going to make CaH4e3 mad at me too.
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2010-05-08 08:30:16 +00:00 |