CaH4e3
111cc48167
DefExt enabled again
2010-05-08 08:24:30 +00:00
ugetab
a507d6c849
Palette / Lua Bot documentation updated slightly. Moved the Debugger Usage Guide to FAQ / Guides. Updated 'Getting Started' for LUA, because luapack is no longer needed in new versions.
2010-05-08 04:04:40 +00:00
ugetab
a6e42d8e5c
Decided that one of the static_cast was in danger of causing an error, so I altered the other test instead.
2010-05-08 02:39:07 +00:00
ugetab
8c58b23e77
Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion.
2010-05-08 02:30:40 +00:00
ugetab
3862bf0827
Added info on Cheat Dialog context menu to help file.
2010-05-08 01:24:57 +00:00
ugetab
67a7a22641
Error test and message added to UPX process. Fixed and commented out documentation addition line, so it can be used if needed, and causes no error message.
2010-05-08 00:51:14 +00:00
adelikat
2a83f68df0
Updated changelog
2010-05-08 00:20:44 +00:00
ugetab
61fd43ab95
1. Added context menu to Cheat Dialog Cheat Listbox
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2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
punkrockguy318
e3a0c66034
sdl: added uninstall script
2010-05-07 02:44:13 +00:00
ugetab
4b4cf0723d
Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well.
2010-05-07 02:37:02 +00:00
adelikat
dd0d5df80b
Add a GetPath() function to common.cpp since there seems to be a lot of variations of that code floating around the codebase.
2010-05-07 02:06:49 +00:00
adelikat
12b816bcd6
Updated changelog
2010-05-07 00:46:22 +00:00
ugetab
5d24f21a42
Got Add Cheat button working in Ram Search and Ram Watch.
2010-05-06 23:47:57 +00:00
ugetab
672c187177
Added 'AddExtensionIfMissing', which replaces every other means of adding a missing extension to a file, and allows one to use All File to save with any extension. Added 'All Files' option to all dialogs that didn't have it. Uses the file extension a user manually selects to pick what extension to add to a filename.
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Also did other save dialog optimizations and normalizations, because I was looking at all of them over and over again.
2010-05-06 21:48:23 +00:00
ugetab
63ad8f4bbf
Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color.
2010-05-06 18:08:25 +00:00
adelikat
9562855f09
SDL - fix compile when no GTK, addresses issue 2997371
2010-05-06 11:46:51 +00:00
ugetab
ee554ce2f1
Debugger no longer 'Always On Top' after using 'Restore original window size' button in debugger.
2010-05-06 01:07:49 +00:00
ugetab
05c76ec6c2
1. Debugger no longer reloads itself to load new game .DEB data
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2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
zeromus
62628250b2
2010-05-05 18:46:36 +00:00
ugetab
821424be42
Added DefExt to one more file save routine.
2010-05-05 14:31:39 +00:00
punkrockguy318
2f0651c7cc
sdl: fixed a bug introduced in r1744; i think qeed committed changes to an older version of the file or something; all is well now
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the bug slowed the emulation speed down to 2%
2010-05-05 08:29:37 +00:00
CaH4e3
52f6cdf5be
make previous fixes more windows specific ;) why not let windows handle this instead of doing it by own hand?
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filled all defext options for all save dialogs
2010-05-05 08:22:31 +00:00
ugetab
0bbf59739b
Neglected to save a change for the last commit.
2010-05-05 05:59:51 +00:00
ugetab
40eff5685b
Added basic default extensions to a few save dialogs that were missing them. Addresses bug 2996917.
2010-05-05 05:55:00 +00:00
ugetab
cbfd453bcd
Added a sanity check to the GotoAddress code, because some users have none.
2010-05-05 05:02:23 +00:00
ugetab
b7fc64fe7e
Added Goto command for Hex Editor.
2010-05-04 16:33:20 +00:00
ugetab
4278ff2b27
Made an error when adding Conditional Debugging Option 'K'. Fixed it. Addresses bug 2996334.
2010-05-04 06:52:35 +00:00
fatratknight
092f2a2632
Fixed a glitch introduced in the last commit in the display for when ignoring the input list. Also added a rudimentary "save to file" function, which is promptly placed in emu.registerexit, hopefully mimicking .fm2 format. No loads, however.
2010-05-03 21:53:14 +00:00
ugetab
a05a4b4b0f
Made the SDL version create the directory "movies" instead of "movie"
2010-05-02 23:26:52 +00:00
fatratknight
37b563361c
Slightly bulky auxiliary script, but has a few handy functions for dealing with input.get, displaying numbers, and adding new functions to the registers without kicking out old ones.
2010-05-01 21:44:20 +00:00
qeed
fa7212435b
fix small text alignment on printing help
2010-05-01 21:23:03 +00:00
qeed
5308b98264
p2mic thing
2010-05-01 21:17:42 +00:00
ugetab
da1a1c7b61
This input.h addition proved useless.
2010-05-01 20:34:54 +00:00
ugetab
1f70280225
Dealt with bug 2746888. LUA now CDs to folder of LUA file on load. Added working Windows CD code, and test *NIX CD code. *NIX code still needs to be confirmed.
2010-05-01 18:48:42 +00:00
ugetab
0613eb2163
Addressed bug 2995032. LUA now throws a maximum of 8 errors when stopping a script.
2010-05-01 16:42:06 +00:00
ugetab
6c902a9562
Updated documentation for microphone, and reduced microphone polling restrictions.
2010-04-28 21:51:08 +00:00
ugetab
8c379b7bba
Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately.
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I'll add the documentation later.
2010-04-28 19:25:52 +00:00
ugetab
558c7930ae
Added what amounts to a working example of a Microphone button. When playing an FDS game, the microphone replaces the input that the Start button would have.
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Also added config file option replaceFDSStartWithMicrophone to allow someone to restore the previous functionality. I won't fully detail this unless there's no reasoning against it.
2010-04-28 08:06:56 +00:00
mart0258
ed6a9b0684
FCEUI_MoviePlayFromBeginning() - prevent movie-loading delay.
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MovieRecord::dump() - handle binary movies.
2010-04-28 04:50:32 +00:00
mart0258
fd9b3a2978
Slight performance boost to re-recording savestates.
2010-04-28 03:13:33 +00:00
ugetab
ec98da5332
Help document:
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Lua Functions:
Altered header referencing to use Alias: when referring to different sections(gui.*, input.*, etc), and relist same-section aliases as headers to function information multiple times.
emu.getreadonly() changed to emu.readonly()
emu.print() added.
gui.savescreenshot() added
Other:
Altered some table fonts to Fixed Width in Technical Information>NES Processing>CPU - 6502
Removed link to non-existent RAM Filter page.
Likely a few other small cleanups.
2010-04-27 22:18:51 +00:00
fatratknight
98a22a6cc1
Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog.
2010-04-26 02:17:55 +00:00
fatratknight
45c10c1e23
Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change.
2010-04-26 01:58:49 +00:00
ugetab
d5fa95c276
Fixes an error with joypad read coding in LUA with processing-heavy scripts, when loading save states. Yes, it takes all of that to cause the error. Someone who uses FCEUX to TAS should try stuff starting from a save state, with LUA going.
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FatRatKnight believes it's because the process of pressing a button to load a state, combined with the keyboard reads in LUA, and the heavy processing delaying code execution combine to allow for a skipped frame. The heavier the LUA processing, the more likely a skipped frame.
2010-04-24 22:20:10 +00:00
ugetab
5600ba096b
Added an error message to account for FDS BIOS files that aren't exactly 0x2000 bytes in size. The 40k copy floating around shouldn't cause unannounced errors anymore.
2010-04-24 15:54:34 +00:00
ugetab
297d2f2d55
Attempted optimization broke the Visual Themes coding in Release builds.
2010-04-23 22:08:39 +00:00
ugetab
a1e4ffe59a
Made INES PAL test check only the filename. Error was listed by Andypro on TASVideos forums, page 5. Not in a position to check against a Unix file path.
2010-04-23 21:01:11 +00:00
ugetab
6ad9147ac8
Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes.
2010-04-23 19:32:51 +00:00
ugetab
80f6049f2e
Added my attempt at an Intermediate level Debugger Usage Guide to the help document, and fixed a small issue with 'Forbid' breakpoints where even if they were disabled, they would still have the same effect as when enabled. These can now be turned off without deleting them.
2010-04-22 03:46:56 +00:00
ugetab
5ada522ac2
Help file maintenance. Added both new LUA commands, removed errant tabs, described/updated a little debugging data, and fixed a few tables by switching to them Courier New(for fixed width fonts).
2010-04-22 01:26:39 +00:00