Commit Graph

37 Commits

Author SHA1 Message Date
mjbudd77 7bd1d6c2e8 Added draw input aid configuration option to Qt GUI. 2021-05-23 21:06:34 -04:00
mjbudd77 5c4f402a1f Added NULL pointer check to avoid crashes when initializing zapper with no ROM loaded. 2021-05-23 18:48:25 -04:00
mjbudd77 314e3d90a1
Removed unused deprecated automake build files. (#297) 2021-01-06 21:21:35 -05:00
mjbudd77 9e781da116 Removed unused/deprecated scons and automake build files from project. SDL uses cmake now and its never going back. 2020-12-10 21:55:38 -05:00
Alexey 'Cluster' Avdyukhin 4f0dbfb389 LCD Zapper sensor logic should be inverted because 0: detected; 1: not detected 2020-10-09 23:26:51 +03:00
Jason W. Thompson 79d3396d6e Rename "Real Zapper" to "LCD Compatible Zapper"
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
Jason W. Thompson ca472ee6ae Add Real Zapper support
Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
bbbradsmith 747fba7711 Virtual Boy controller forgot signature bit 14 2020-02-08 15:58:24 -05:00
bbbradsmith b22753762f Virtual Boy controller support 2020-02-08 15:58:24 -05:00
g0me3 e43fe75b67 forgot to upload file 2020-01-04 13:48:32 +03:00
zeromus 0307e3b827 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
punkrockguy318 2be5084a7b create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
punkrockguy318 969258d32a scons: dynamically generate the build source list 2012-12-01 21:54:02 +00:00
punkrockguy318 449ac4352f updated FSF license in COPYING license file and source and header files 2012-08-04 22:33:16 +00:00
zeromus dec0608adf fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
qeed a68cff5c3a just use the old style strcpy to keep everything as it was, but just make the buf bigger 2010-09-03 17:15:58 +00:00
qeed d89fdac566 fixed compile errors and buffer overflow for bworld 2010-09-03 17:11:45 +00:00
qeed 4681d20481 fix include error 2009-11-14 17:33:26 +00:00
mart0258 7774d786cb Win32 - TasEdit - Adding functionality to interface items. 2009-11-14 02:46:03 +00:00
zeromus 105a3e2516 try fixing zapper movies again 2008-06-20 00:50:01 +00:00
zeromus e75fd93f68 oops. how did i check that in 2008-06-19 23:53:44 +00:00
zeromus 0883fdd050 fix to zapper movies and minor fix to movie loading 2008-06-19 16:19:48 +00:00
zeromus 0d6820d922 see if this fixes zapper movies 2008-06-19 03:26:37 +00:00
zeromus 85b5214f40 ohh i was wrong. dont do that. 2008-06-19 03:24:09 +00:00
zeromus 3078b63a3c take into account first scanline when drawing the zapper input aid (crosshair) 2008-06-19 02:42:19 +00:00
zeromus c438158a00 changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
punkrockguy318 70de69eacf fixed some sdl compile errors 2008-06-08 13:16:34 +00:00
zeromus f90336a6a5 some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
punkrockguy318 db4fbe165f fixed build errors in sdl version 2008-06-07 21:51:04 +00:00
zeromus 3ea76ba08d reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies. 2008-06-07 08:18:04 +00:00
jeblanchard 8e546b1bed More silly warning elimination 2008-06-07 01:21:38 +00:00
zeromus a4fb078f3c some work on the zapper movie recording, but it is not finished and a lot will have to be scrapped. there was some useful refactoring in here though so i am checking it in 2008-06-06 08:23:12 +00:00
zeromus 43908a249d goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus e3c020b64d added vc7 project, cleaned up some things 2006-08-01 07:56:11 +00:00
radsaq ebab58016c Simplify scons stuff:
- instead of doing Import() and Export() for subdirs, just Return() the files
  in the subdirectories' SConscripts and add that to the top-level file list
- remove the manual handling of sdl-config output, as scons will do it for us
- remove the manual addition of libz to LIBS, as scons seems to automatically
  do it if you do a CheckLib()
- properly read and use $CC, $CFLAGS, and $LDFLAGS environment variables,
  if they exist
2006-07-31 22:24:21 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00