mjbudd77
7bd1d6c2e8
Added draw input aid configuration option to Qt GUI.
2021-05-23 21:06:34 -04:00
mjbudd77
5c4f402a1f
Added NULL pointer check to avoid crashes when initializing zapper with no ROM loaded.
2021-05-23 18:48:25 -04:00
mjbudd77
314e3d90a1
Removed unused deprecated automake build files. ( #297 )
2021-01-06 21:21:35 -05:00
mjbudd77
9e781da116
Removed unused/deprecated scons and automake build files from project. SDL uses cmake now and its never going back.
2020-12-10 21:55:38 -05:00
Alexey 'Cluster' Avdyukhin
4f0dbfb389
LCD Zapper sensor logic should be inverted because 0: detected; 1: not detected
2020-10-09 23:26:51 +03:00
Jason W. Thompson
79d3396d6e
Rename "Real Zapper" to "LCD Compatible Zapper"
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Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
Jason W. Thompson
ca472ee6ae
Add Real Zapper support
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Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
bbbradsmith
747fba7711
Virtual Boy controller forgot signature bit 14
2020-02-08 15:58:24 -05:00
bbbradsmith
b22753762f
Virtual Boy controller support
2020-02-08 15:58:24 -05:00
g0me3
e43fe75b67
forgot to upload file
2020-01-04 13:48:32 +03:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
punkrockguy318
969258d32a
scons: dynamically generate the build source list
2012-12-01 21:54:02 +00:00
punkrockguy318
449ac4352f
updated FSF license in COPYING license file and source and header files
2012-08-04 22:33:16 +00:00
zeromus
dec0608adf
fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32
2011-01-04 07:07:02 +00:00
qeed
a68cff5c3a
just use the old style strcpy to keep everything as it was, but just make the buf bigger
2010-09-03 17:15:58 +00:00
qeed
d89fdac566
fixed compile errors and buffer overflow for bworld
2010-09-03 17:11:45 +00:00
qeed
4681d20481
fix include error
2009-11-14 17:33:26 +00:00
mart0258
7774d786cb
Win32 - TasEdit - Adding functionality to interface items.
2009-11-14 02:46:03 +00:00
zeromus
105a3e2516
try fixing zapper movies again
2008-06-20 00:50:01 +00:00
zeromus
e75fd93f68
oops. how did i check that in
2008-06-19 23:53:44 +00:00
zeromus
0883fdd050
fix to zapper movies and minor fix to movie loading
2008-06-19 16:19:48 +00:00
zeromus
0d6820d922
see if this fixes zapper movies
2008-06-19 03:26:37 +00:00
zeromus
85b5214f40
ohh i was wrong. dont do that.
2008-06-19 03:24:09 +00:00
zeromus
3078b63a3c
take into account first scanline when drawing the zapper input aid (crosshair)
2008-06-19 02:42:19 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
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also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
punkrockguy318
70de69eacf
fixed some sdl compile errors
2008-06-08 13:16:34 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
punkrockguy318
db4fbe165f
fixed build errors in sdl version
2008-06-07 21:51:04 +00:00
zeromus
3ea76ba08d
reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies.
2008-06-07 08:18:04 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
zeromus
a4fb078f3c
some work on the zapper movie recording, but it is not finished and a lot will have to be scrapped. there was some useful refactoring in here though so i am checking it in
2008-06-06 08:23:12 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
e3c020b64d
added vc7 project, cleaned up some things
2006-08-01 07:56:11 +00:00
radsaq
ebab58016c
Simplify scons stuff:
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- instead of doing Import() and Export() for subdirs, just Return() the files
in the subdirectories' SConscripts and add that to the top-level file list
- remove the manual handling of sdl-config output, as scons will do it for us
- remove the manual addition of libz to LIBS, as scons seems to automatically
do it if you do a CheckLib()
- properly read and use $CC, $CFLAGS, and $LDFLAGS environment variables,
if they exist
2006-07-31 22:24:21 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00