Commit Graph

9444 Commits

Author SHA1 Message Date
Stenzek 511663198e
Qt: Update glyph ranges 2025-03-14 20:52:43 +10:00
zkdpower 531b3e103a
Update the Simple-Chinese translation to latest. (#3388) 2025-03-14 20:52:19 +10:00
Stenzek e422afdec1
FullscreenUI: Improve achievements pause menu overlays
- Add most recent unlock/nearest completion.
- Make it look nicer and better fit with the rest of the interface.
2025-03-14 20:50:20 +10:00
Stenzek ba3295930c
VulkanDevice: Allow 0x0 window size
Fixes minimizing in render-to-separate-window mode.
2025-03-12 23:54:25 +10:00
KamFretoZ 4fc49ee0ca
FullscreenUI: Tweak the highlight background color (#3387) 2025-03-12 23:54:15 +10:00
Stenzek f6296ceb09
Qt: Increase setup wizard dialog height
Needs it on Linux otherwise graphics combos are shrunk.
2025-03-12 01:46:10 +10:00
Stenzek 9a9ed52b70
Qt: Fix vertical alignment in patches page 2025-03-12 01:46:07 +10:00
Stenzek 44af55a77f
FullscreenUI: Differentiate title/subtitle colours
Makes it easier to read.
2025-03-12 01:46:04 +10:00
Stenzek 72a0ba1e8e
FullscreenUI: Fix pause menu light theme shadow colour 2025-03-12 00:19:32 +10:00
Stenzek aeadd4c280
FullscreenUI: Move game info to top of pause menu 2025-03-11 23:19:00 +10:00
Stenzek d6ab840e4b
FullscreenUI: Use RetroAchievements game icon as fallback game image 2025-03-11 22:38:43 +10:00
Stenzek 492a55ee8b
FullscreenUI: Add icons to achievement list categories 2025-03-11 22:27:08 +10:00
Stenzek 541af8d5de
GDBServer: Stub out thread commands 2025-03-11 22:07:18 +10:00
Stenzek 7bae23d79d
GDBServer: Implement memory breakpoints 2025-03-11 21:50:26 +10:00
Stenzek a0c06f8d9c
GDBServer: Implement 's' command (single step) 2025-03-11 21:32:03 +10:00
Stenzek 814263b442
GDBServer: Mostly rewrite handlers and fix undefined behaviour
Remove all heap allocations.
Remove copies.
2025-03-11 21:29:29 +10:00
Stenzek 2f5855a7a4
GDBServer: Get rid of <map> usage 2025-03-11 20:37:37 +10:00
Stenzek cd694c01d8
GDBServer: Improve ack handling
Treat acks as complete packets, that way it doesn't spam an error
when only an ack is sent.
2025-03-11 20:30:47 +10:00
Stenzek c717f547cf
Deps: Update to SDL3 3.2.8 2025-03-10 21:54:45 +10:00
Stenzek 8bffd9725e
Qt: Lock system when automatic updater shows
Prevents messyness when launching in fullscreen+big picture.
2025-03-10 21:54:45 +10:00
Stenzek e25f287d60
Qt: Avoid stuck in temporary render-to-separate mode 2025-03-10 21:54:45 +10:00
Stenzek 9f0bbccd50
Achievements: Fix progress bar text alignment 2025-03-10 21:54:45 +10:00
Víctor "IlDucci 29f19d0ab6
Spanish (Spain) translation update (#3386)
- Adding new strings.
2025-03-09 16:10:49 +10:00
Stenzek 58dc7562a3
GPU/HW: Add in-pass clear depth pipeline
Instead of clearing the entire buffer, we only need to wipe out the
current drawing area. Saves a decent chunk of memory bandwidth in games
that end up spamming clears.
2025-03-07 21:33:06 +10:00
Stenzek ee6887b68a
GPU/HW: Add stat for depth buffer clears 2025-03-07 21:33:02 +10:00
Stenzek 2bfbec3e9e
Settings: Use new key name for depth threshold
Because of the changed range.
2025-03-07 21:32:57 +10:00
Stenzek 705fe11e07
Qt: Fix incorrect file filter for memory card import 2025-03-07 21:32:57 +10:00
Stenzek e73ca9e052
Qt: Fix new range for depth clear threshold 2025-03-07 18:05:20 +10:00
Stenzek 6437a5db60
GPU/TextureCache: Dump textures asynchronously
Saves lagging the emulation.
2025-03-07 16:05:36 +10:00
Stenzek 95797b05f1
GPU: Force early run on GP0 FIFO overflow
And don't crash if a game spams GP0 writes and it overflows.
2025-03-07 15:49:07 +10:00
Stenzek 9939f1cd05
CPU/Interpreter: Use __builtin_{add,sub}_overflow for exceptions
Recompiler already does this.
2025-03-07 15:48:28 +10:00
Stenzek 7eb7ad684c
CPU/Recompiler: Remove load delay flag from lwc2
Shouldn't make any difference since it's not a register write.
2025-03-07 15:08:00 +10:00
Stenzek 826f10239c
CPU/Recompiler: Flush GTE completion cycle on load without fastmem 2025-03-06 22:41:10 +10:00
Stenzek 78bb14bd23
CPU: Fix disassembly of GTE instructions in log 2025-03-06 22:41:10 +10:00
Stenzek b230c9c639
CPU/PGXP: Use GTE MAX_Z for Z normalization
Fixes clipping with depth buffer in some games, e.g. Final Fantasy VII battles.
2025-03-06 22:41:10 +10:00
Stenzek 8cfd843d8f
System: Fix depth clear threshold not applying immediately 2025-03-06 22:41:09 +10:00
Stenzek 160f1ea8a0
Qt: Fix vibration motor binding not showing some devices 2025-03-06 22:41:09 +10:00
Anderson Cardoso c3ce0eece2
Atualização Português do Brasil (#3385)
Melhoria de consistência dos textos e adição de novos conforme última atualização mais recente.
2025-03-06 22:40:54 +10:00
bl@ck_m@ge b8d86a18da
GameDB: Kagero II & III 2025-03-04 17:55:00 +10:00
Stenzek 0bf0b5c22b
Qt: Fix typo in setup wizard 2025-03-04 14:07:17 +10:00
Stenzek 4c64e4879f
Mini: Log fatal errors to stderr 2025-03-04 14:07:17 +10:00
Daniel Nylander af4eb68065
Updated Swedish translation (#3383) 2025-03-04 14:06:10 +10:00
JukePlz c775872a6c
GameDB: ASCII and VIP demos don't support analog controllers. (#3384) 2025-03-04 14:05:47 +10:00
Stenzek 859f5090c8
FullscreenUI: Update translation strings 2025-03-02 12:01:55 +10:00
KamFretoZ 38146f2023
FullscreenUI: Fix toast colors and add more themes (#3381) 2025-03-02 12:01:27 +10:00
Stenzek a0fef2d5ab
Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
They're constantly referring to each other.
2025-03-01 18:13:37 +10:00
Stenzek 4bfb37f8fb
Qt: Add graphics and achievements to setup wizard 2025-03-01 18:05:48 +10:00
Stenzek 965da856db
FullscreenUI: Add additional rounding to some dialogs 2025-03-01 17:10:09 +10:00
Stenzek 34fdbafe85
FullscreenUI: Add drop shadows to most text
Improves readability with custom backgrounds.
2025-03-01 16:00:05 +10:00
Stenzek 9bfc3e90cc
FullscreenUI: Hook up dynamic toast colour 2025-03-01 13:10:50 +10:00