Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
They're constantly referring to each other.
This commit is contained in:
parent
4bfb37f8fb
commit
a0fef2d5ab
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@ -80,8 +80,6 @@ set(SRCS
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gamepatchsettingswidget.cpp
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gamepatchsettingswidget.h
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gamepatchsettingswidget.ui
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gamelistmodel.cpp
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gamelistmodel.h
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gamelistrefreshthread.cpp
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gamelistrefreshthread.h
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gamelistsettingswidget.cpp
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@ -20,7 +20,6 @@
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<ClCompile Include="debuggerwindow.cpp" />
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<ClCompile Include="foldersettingswidget.cpp" />
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<ClCompile Include="gamecheatsettingswidget.cpp" />
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<ClCompile Include="gamelistmodel.cpp" />
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<ClCompile Include="gamepatchsettingswidget.cpp" />
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<ClCompile Include="interfacesettingswidget.cpp" />
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<ClCompile Include="graphicssettingswidget.cpp" />
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@ -69,7 +68,6 @@
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<QtMoc Include="advancedsettingswidget.h" />
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<QtMoc Include="qtprogresscallback.h" />
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<QtMoc Include="inputbindingdialog.h" />
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<QtMoc Include="gamelistmodel.h" />
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<QtMoc Include="autoupdaterdialog.h" />
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<QtMoc Include="debuggermodels.h" />
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<QtMoc Include="debuggerwindow.h" />
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@ -231,7 +229,6 @@
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<ClCompile Include="$(IntDir)moc_emulationsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamecheatsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistmodel.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistwidget.cpp" />
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@ -18,7 +18,6 @@
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<ClCompile Include="aboutdialog.cpp" />
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<ClCompile Include="memorycardsettingswidget.cpp" />
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<ClCompile Include="inputbindingdialog.cpp" />
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<ClCompile Include="gamelistmodel.cpp" />
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<ClCompile Include="autoupdaterdialog.cpp" />
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<ClCompile Include="biossettingswidget.cpp" />
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<ClCompile Include="memorycardeditorwindow.cpp" />
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@ -96,9 +95,6 @@
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<ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp">
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<Filter>moc</Filter>
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</ClCompile>
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<ClCompile Include="$(IntDir)moc_gamelistmodel.cpp">
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<Filter>moc</Filter>
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</ClCompile>
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<ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp">
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<Filter>moc</Filter>
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</ClCompile>
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@ -215,7 +211,6 @@
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<QtMoc Include="aboutdialog.h" />
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<QtMoc Include="memorycardsettingswidget.h" />
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<QtMoc Include="inputbindingdialog.h" />
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<QtMoc Include="gamelistmodel.h" />
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<QtMoc Include="autoupdaterdialog.h" />
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<QtMoc Include="biossettingswidget.h" />
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<QtMoc Include="memorycardeditorwindow.h" />
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@ -1,896 +0,0 @@
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// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "gamelistmodel.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "core/system.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include <QtCore/QDate>
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#include <QtCore/QDateTime>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QIcon>
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#include <QtGui/QPainter>
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static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
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{"Icon", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
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"Last Played", "Size", "File Size", "Region", "Achievements", "Compatibility", "Cover"}};
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static constexpr int COVER_ART_WIDTH = 512;
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static constexpr int COVER_ART_HEIGHT = 512;
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static constexpr int COVER_ART_SPACING = 32;
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static constexpr int MIN_COVER_CACHE_SIZE = 256;
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static void resizeAndPadImage(QImage* image, int expected_width, int expected_height)
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{
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const qreal dpr = image->devicePixelRatio();
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const int dpr_expected_width = static_cast<int>(static_cast<qreal>(expected_width) * dpr);
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const int dpr_expected_height = static_cast<int>(static_cast<qreal>(expected_height) * dpr);
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if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
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return;
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if (image->width() > image->height())
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*image = image->scaledToWidth(dpr_expected_width, Qt::SmoothTransformation);
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else
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*image = image->scaledToHeight(dpr_expected_height, Qt::SmoothTransformation);
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if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
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return;
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// QPainter works in unscaled coordinates.
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int xoffs = 0;
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int yoffs = 0;
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if (image->width() < dpr_expected_width)
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xoffs = static_cast<int>(static_cast<qreal>((dpr_expected_width - image->width()) / 2) / dpr);
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if (image->height() < dpr_expected_height)
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yoffs = static_cast<int>(static_cast<qreal>((dpr_expected_height - image->height()) / 2) / dpr);
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QImage padded_image(dpr_expected_width, dpr_expected_height, QImage::Format_ARGB32);
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padded_image.setDevicePixelRatio(dpr);
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padded_image.fill(Qt::transparent);
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QPainter painter;
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if (painter.begin(&padded_image))
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{
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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painter.drawImage(xoffs, yoffs, *image);
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painter.end();
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}
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*image = std::move(padded_image);
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}
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GameListCoverLoader::GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width,
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int height, float scale)
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: QObject(nullptr), m_path(ge->path), m_serial(ge->serial), m_title(ge->title),
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m_placeholder_image(placeholder_image), m_width(width), m_height(height), m_scale(scale),
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m_dpr(qApp->devicePixelRatio())
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{
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}
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GameListCoverLoader::~GameListCoverLoader() = default;
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void GameListCoverLoader::loadOrGenerateCover()
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{
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QPixmap image;
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const std::string cover_path(GameList::GetCoverImagePath(m_path, m_serial, m_title));
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if (!cover_path.empty())
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{
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m_image.load(QString::fromStdString(cover_path));
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if (!m_image.isNull())
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{
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m_image.setDevicePixelRatio(m_dpr);
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resizeAndPadImage(&m_image, m_width, m_height);
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}
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}
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if (m_image.isNull())
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createPlaceholderImage();
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// Have to pass through the UI thread, because the thread pool isn't a QThread...
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// Can't create pixmaps on the worker thread, have to create it on the UI thread.
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QtHost::RunOnUIThread([this]() {
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if (!m_image.isNull())
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emit coverLoaded(m_path, m_image, m_scale);
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else
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emit coverLoaded(m_path, m_image, m_scale);
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delete this;
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});
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}
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void GameListCoverLoader::createPlaceholderImage()
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{
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m_image = m_placeholder_image.copy();
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if (m_image.isNull())
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return;
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resizeAndPadImage(&m_image, m_width, m_height);
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QPainter painter;
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if (painter.begin(&m_image))
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{
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QFont font;
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font.setPointSize(std::max(static_cast<int>(32.0f * m_scale), 1));
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painter.setFont(font);
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painter.setPen(Qt::white);
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const QRect text_rc(0, 0, static_cast<int>(static_cast<float>(m_width)),
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static_cast<int>(static_cast<float>(m_height)));
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painter.drawText(text_rc, Qt::AlignCenter | Qt::TextWordWrap, QString::fromStdString(m_title));
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painter.end();
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}
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}
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std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
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{
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for (int column = 0; column < Column_Count; column++)
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{
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if (name == s_column_names[column])
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return static_cast<Column>(column);
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}
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return std::nullopt;
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}
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const char* GameListModel::getColumnName(Column col)
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{
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return s_column_names[static_cast<int>(col)];
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}
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GameListModel::GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons,
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QObject* parent /* = nullptr */)
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: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles), m_show_game_icons(show_game_icons),
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m_memcard_pixmap_cache(MIN_COVER_CACHE_SIZE)
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{
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loadCommonImages();
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setCoverScale(cover_scale);
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setColumnDisplayNames();
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if (m_show_game_icons)
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GameList::ReloadMemcardTimestampCache();
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connect(g_emu_thread, &EmuThread::gameListRowsChanged, this, &GameListModel::rowsChanged);
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}
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GameListModel::~GameListModel() = default;
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void GameListModel::setShowGameIcons(bool enabled)
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{
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m_show_game_icons = enabled;
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beginResetModel();
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m_memcard_pixmap_cache.Clear();
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if (enabled)
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GameList::ReloadMemcardTimestampCache();
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endResetModel();
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}
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void GameListModel::setCoverScale(float scale)
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{
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if (m_cover_scale == scale)
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return;
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m_cover_pixmap_cache.Clear();
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m_cover_scale = scale;
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const qreal dpr = qApp->devicePixelRatio();
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QImage loading_image;
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if (loading_image.load(QStringLiteral("%1/images/placeholder.png").arg(QtHost::GetResourcesBasePath())))
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{
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loading_image.setDevicePixelRatio(dpr);
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resizeAndPadImage(&loading_image, getCoverArtWidth(), getCoverArtHeight());
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}
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else
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{
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loading_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
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loading_image.setDevicePixelRatio(dpr);
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loading_image.fill(QColor(0, 0, 0, 0));
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}
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m_loading_pixmap = QPixmap::fromImage(loading_image);
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m_placeholder_image = QImage();
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if (m_placeholder_image.load(QStringLiteral("%1/images/cover-placeholder.png").arg(QtHost::GetResourcesBasePath())))
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{
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m_placeholder_image.setDevicePixelRatio(dpr);
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resizeAndPadImage(&m_placeholder_image, getCoverArtWidth(), getCoverArtHeight());
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}
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else
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{
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m_placeholder_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
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m_placeholder_image.setDevicePixelRatio(dpr);
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m_placeholder_image.fill(QColor(0, 0, 0, 0));
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}
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emit coverScaleChanged();
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}
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void GameListModel::refreshCovers()
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{
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m_cover_pixmap_cache.Clear();
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refresh();
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}
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void GameListModel::updateCacheSize(int width, int height)
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{
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// This is a bit conversative, since it doesn't consider padding, but better to be over than under.
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const int cover_width = getCoverArtWidth();
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const int cover_height = getCoverArtHeight();
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const int num_columns = ((width + (cover_width - 1)) / cover_width);
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const int num_rows = ((height + (cover_height - 1)) / cover_height);
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m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
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}
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void GameListModel::reloadThemeSpecificImages()
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{
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loadThemeSpecificImages();
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refresh();
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}
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void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
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{
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// NOTE: Must get connected before queuing, because otherwise you risk a race.
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GameListCoverLoader* loader =
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new GameListCoverLoader(ge, m_placeholder_image, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale);
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connect(loader, &GameListCoverLoader::coverLoaded, this, &GameListModel::coverLoaded);
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System::QueueAsyncTask([loader]() { loader->loadOrGenerateCover(); });
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}
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void GameListModel::coverLoaded(const std::string& path, const QImage& image, float scale)
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{
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// old request before cover scale change?
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if (m_cover_scale != scale)
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return;
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if (!image.isNull())
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m_cover_pixmap_cache.Insert(path, QPixmap::fromImage(image));
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else
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m_cover_pixmap_cache.Insert(path, QPixmap());
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invalidateCoverForPath(path);
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}
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void GameListModel::rowsChanged(const QList<int>& rows)
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{
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const QList<int> roles_changed = {Qt::DisplayRole};
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// try to collapse multiples
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size_t start = 0;
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size_t idx = 0;
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const size_t size = rows.size();
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for (; idx < size;)
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{
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if ((idx + 1) < size && rows[idx + 1] == (rows[idx] + 1))
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{
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idx++;
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}
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else
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{
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emit dataChanged(createIndex(rows[start], 0), createIndex(rows[idx], Column_Count - 1), roles_changed);
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start = ++idx;
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}
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}
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}
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void GameListModel::invalidateCoverForPath(const std::string& path)
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{
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std::optional<u32> row;
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if (hasTakenGameList())
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{
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for (u32 i = 0; i < static_cast<u32>(m_taken_entries->size()); i++)
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{
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if (path == m_taken_entries.value()[i].path)
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{
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row = i;
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break;
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}
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}
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}
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else
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{
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// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
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auto lock = GameList::GetLock();
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const u32 count = GameList::GetEntryCount();
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for (u32 i = 0; i < count; i++)
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{
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if (GameList::GetEntryByIndex(i)->path == path)
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{
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row = i;
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break;
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}
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}
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}
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if (!row.has_value())
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{
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// Game removed?
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return;
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}
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const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
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emit dataChanged(mi, mi, {Qt::DecorationRole});
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}
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QString GameListModel::formatTimespan(time_t timespan)
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{
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// avoid an extra string conversion
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const u32 hours = static_cast<u32>(timespan / 3600);
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const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
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if (hours > 0)
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return qApp->translate("GameList", "%n hours", "", hours);
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else
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return qApp->translate("GameList", "%n minutes", "", minutes);
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}
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const QPixmap& GameListModel::getIconPixmapForEntry(const GameList::Entry* ge) const
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{
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// We only do this for discs/disc sets for now.
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if (m_show_game_icons && (!ge->serial.empty() && (ge->IsDisc() || ge->IsDiscSet())))
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{
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QPixmap* item = m_memcard_pixmap_cache.Lookup(ge->serial);
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if (item)
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return *item;
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// Assumes game list lock is held.
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const std::string path = GameList::GetGameIconPath(ge->serial, ge->path);
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QPixmap pm;
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if (!path.empty() && pm.load(QString::fromStdString(path)))
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{
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fixIconPixmapSize(pm);
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return *m_memcard_pixmap_cache.Insert(ge->serial, std::move(pm));
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}
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return *m_memcard_pixmap_cache.Insert(ge->serial, m_type_pixmaps[static_cast<u32>(ge->type)]);
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}
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return m_type_pixmaps[static_cast<u32>(ge->type)];
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}
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const QPixmap& GameListModel::getFlagPixmapForEntry(const GameList::Entry* ge) const
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{
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static constexpr u32 FLAG_PIXMAP_WIDTH = 30;
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static constexpr u32 FLAG_PIXMAP_HEIGHT = 20;
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const std::string_view name = ge->GetLanguageIcon();
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auto it = m_flag_pixmap_cache.find(name);
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if (it != m_flag_pixmap_cache.end())
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return it->second;
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const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconName(), true)));
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it = m_flag_pixmap_cache.emplace(name, icon.pixmap(FLAG_PIXMAP_WIDTH, FLAG_PIXMAP_HEIGHT)).first;
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return it->second;
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}
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QIcon GameListModel::getIconForGame(const QString& path)
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{
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QIcon ret;
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if (m_show_game_icons)
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{
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const auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryForPath(path.toStdString());
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// See above.
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if (entry && !entry->serial.empty() && (entry->IsDisc() || entry->IsDiscSet()))
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{
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const std::string icon_path = GameList::GetGameIconPath(entry->serial, entry->path);
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if (!icon_path.empty())
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{
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QPixmap newpm;
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if (!icon_path.empty() && newpm.load(QString::fromStdString(icon_path)))
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{
|
||||
fixIconPixmapSize(newpm);
|
||||
ret = QIcon(*m_memcard_pixmap_cache.Insert(entry->serial, std::move(newpm)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GameListModel::fixIconPixmapSize(QPixmap& pm)
|
||||
{
|
||||
const qreal dpr = pm.devicePixelRatio();
|
||||
const int width = static_cast<int>(static_cast<float>(pm.width()) * dpr);
|
||||
const int height = static_cast<int>(static_cast<float>(pm.height()) * dpr);
|
||||
const int max_dim = std::max(width, height);
|
||||
if (max_dim == 16)
|
||||
return;
|
||||
|
||||
const float wanted_dpr = qApp->devicePixelRatio();
|
||||
pm.setDevicePixelRatio(wanted_dpr);
|
||||
|
||||
const float scale = static_cast<float>(max_dim) / 16.0f / wanted_dpr;
|
||||
const int new_width = static_cast<int>(static_cast<float>(width) / scale);
|
||||
const int new_height = static_cast<int>(static_cast<float>(height) / scale);
|
||||
pm = pm.scaled(new_width, new_height);
|
||||
}
|
||||
|
||||
int GameListModel::getCoverArtWidth() const
|
||||
{
|
||||
return std::max(static_cast<int>(static_cast<float>(COVER_ART_WIDTH) * m_cover_scale), 1);
|
||||
}
|
||||
|
||||
int GameListModel::getCoverArtHeight() const
|
||||
{
|
||||
return std::max(static_cast<int>(static_cast<float>(COVER_ART_HEIGHT) * m_cover_scale), 1);
|
||||
}
|
||||
|
||||
int GameListModel::getCoverArtSpacing() const
|
||||
{
|
||||
return std::max(static_cast<int>(static_cast<float>(COVER_ART_SPACING) * m_cover_scale), 1);
|
||||
}
|
||||
|
||||
int GameListModel::rowCount(const QModelIndex& parent) const
|
||||
{
|
||||
if (parent.isValid()) [[unlikely]]
|
||||
return 0;
|
||||
|
||||
if (m_taken_entries.has_value())
|
||||
return static_cast<int>(m_taken_entries->size());
|
||||
|
||||
const auto lock = GameList::GetLock();
|
||||
return static_cast<int>(GameList::GetEntryCount());
|
||||
}
|
||||
|
||||
int GameListModel::columnCount(const QModelIndex& parent) const
|
||||
{
|
||||
if (parent.isValid())
|
||||
return 0;
|
||||
|
||||
return Column_Count;
|
||||
}
|
||||
|
||||
QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
{
|
||||
if (!index.isValid()) [[unlikely]]
|
||||
return {};
|
||||
|
||||
const int row = index.row();
|
||||
DebugAssert(row >= 0);
|
||||
|
||||
if (m_taken_entries.has_value()) [[unlikely]]
|
||||
{
|
||||
if (static_cast<u32>(row) >= m_taken_entries->size())
|
||||
return {};
|
||||
|
||||
return data(index, role, &m_taken_entries.value()[row]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
const GameList::Entry* ge = GameList::GetEntryByIndex(static_cast<u32>(row));
|
||||
if (!ge)
|
||||
return {};
|
||||
|
||||
return data(index, role, ge);
|
||||
}
|
||||
}
|
||||
|
||||
QVariant GameListModel::data(const QModelIndex& index, int role, const GameList::Entry* ge) const
|
||||
{
|
||||
switch (role)
|
||||
{
|
||||
case Qt::DisplayRole:
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case Column_Serial:
|
||||
return QtUtils::StringViewToQString(ge->serial);
|
||||
|
||||
case Column_Title:
|
||||
return QtUtils::StringViewToQString(ge->title);
|
||||
|
||||
case Column_FileTitle:
|
||||
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
|
||||
|
||||
case Column_Developer:
|
||||
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->developer) : QString();
|
||||
|
||||
case Column_Publisher:
|
||||
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->publisher) : QString();
|
||||
|
||||
case Column_Genre:
|
||||
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->genre) : QString();
|
||||
|
||||
case Column_Year:
|
||||
{
|
||||
if (ge->dbentry && ge->dbentry->release_date != 0)
|
||||
{
|
||||
return QStringLiteral("%1").arg(
|
||||
QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ge->dbentry->release_date), QTimeZone::utc())
|
||||
.date()
|
||||
.year());
|
||||
}
|
||||
else
|
||||
{
|
||||
return QString();
|
||||
}
|
||||
}
|
||||
|
||||
case Column_Players:
|
||||
{
|
||||
if (!ge->dbentry || ge->dbentry->min_players == 0)
|
||||
return QString();
|
||||
else if (ge->dbentry->min_players == ge->dbentry->max_players)
|
||||
return QStringLiteral("%1").arg(ge->dbentry->min_players);
|
||||
else
|
||||
return QStringLiteral("%1-%2").arg(ge->dbentry->min_players).arg(ge->dbentry->max_players);
|
||||
}
|
||||
|
||||
case Column_FileSize:
|
||||
return (ge->file_size >= 0) ?
|
||||
QStringLiteral("%1 MB").arg(static_cast<double>(ge->file_size) / 1048576.0, 0, 'f', 2) :
|
||||
tr("Unknown");
|
||||
|
||||
case Column_UncompressedSize:
|
||||
return QStringLiteral("%1 MB").arg(static_cast<double>(ge->uncompressed_size) / 1048576.0, 0, 'f', 2);
|
||||
|
||||
case Column_Achievements:
|
||||
return {};
|
||||
|
||||
case Column_TimePlayed:
|
||||
{
|
||||
if (ge->total_played_time == 0)
|
||||
return {};
|
||||
else
|
||||
return formatTimespan(ge->total_played_time);
|
||||
}
|
||||
|
||||
case Column_LastPlayed:
|
||||
return QtUtils::StringViewToQString(GameList::FormatTimestamp(ge->last_played_time));
|
||||
|
||||
case Column_Cover:
|
||||
{
|
||||
if (m_show_titles_for_covers)
|
||||
return QString::fromStdString(ge->title);
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
case Qt::InitialSortOrderRole:
|
||||
{
|
||||
const int column = index.column();
|
||||
if (column == Column_TimePlayed || column == Column_LastPlayed)
|
||||
return Qt::DescendingOrder;
|
||||
else
|
||||
return Qt::AscendingOrder;
|
||||
}
|
||||
|
||||
case Qt::DecorationRole:
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case Column_Icon:
|
||||
{
|
||||
return getIconPixmapForEntry(ge);
|
||||
}
|
||||
|
||||
case Column_Region:
|
||||
{
|
||||
return getFlagPixmapForEntry(ge);
|
||||
}
|
||||
|
||||
case Column_Compatibility:
|
||||
{
|
||||
return m_compatibility_pixmaps[static_cast<u32>(ge->dbentry ? ge->dbentry->compatibility :
|
||||
GameDatabase::CompatibilityRating::Unknown)];
|
||||
}
|
||||
|
||||
case Column_Cover:
|
||||
{
|
||||
QPixmap* pm = m_cover_pixmap_cache.Lookup(ge->path);
|
||||
if (pm)
|
||||
return *pm;
|
||||
|
||||
// We insert the placeholder into the cache, so that we don't repeatedly
|
||||
// queue loading jobs for this game.
|
||||
const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
|
||||
return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
|
||||
{
|
||||
if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
|
||||
return {};
|
||||
|
||||
return m_column_display_names[section];
|
||||
}
|
||||
|
||||
const GameList::Entry* GameListModel::getTakenGameListEntry(u32 index) const
|
||||
{
|
||||
return (m_taken_entries.has_value() && index < m_taken_entries->size()) ? &m_taken_entries.value()[index] : nullptr;
|
||||
}
|
||||
|
||||
bool GameListModel::hasTakenGameList() const
|
||||
{
|
||||
return m_taken_entries.has_value();
|
||||
}
|
||||
|
||||
void GameListModel::takeGameList()
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
m_taken_entries = GameList::TakeEntryList();
|
||||
|
||||
// If it's empty (e.g. first boot), don't use it.
|
||||
if (m_taken_entries->empty())
|
||||
m_taken_entries.reset();
|
||||
}
|
||||
|
||||
void GameListModel::refresh()
|
||||
{
|
||||
beginResetModel();
|
||||
|
||||
m_taken_entries.reset();
|
||||
|
||||
// Invalidate memcard LRU cache, forcing a re-query of the memcard timestamps.
|
||||
m_memcard_pixmap_cache.Clear();
|
||||
|
||||
endResetModel();
|
||||
}
|
||||
|
||||
bool GameListModel::titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const
|
||||
{
|
||||
return (StringUtil::Strcasecmp(left->title.c_str(), right->title.c_str()) < 0);
|
||||
}
|
||||
|
||||
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
|
||||
{
|
||||
if (!left_index.isValid() || !right_index.isValid())
|
||||
return false;
|
||||
|
||||
const int left_row = left_index.row();
|
||||
const int right_row = right_index.row();
|
||||
|
||||
if (m_taken_entries.has_value()) [[unlikely]]
|
||||
{
|
||||
const GameList::Entry* left =
|
||||
(static_cast<u32>(left_row) < m_taken_entries->size()) ? &m_taken_entries.value()[left_row] : nullptr;
|
||||
const GameList::Entry* right =
|
||||
(static_cast<u32>(right_row) < m_taken_entries->size()) ? &m_taken_entries.value()[right_row] : nullptr;
|
||||
if (!left || !right)
|
||||
return false;
|
||||
|
||||
return lessThan(left, right, column);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
|
||||
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
|
||||
if (!left || !right)
|
||||
return false;
|
||||
|
||||
return lessThan(left, right, column);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListModel::lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const
|
||||
{
|
||||
switch (column)
|
||||
{
|
||||
case Column_Icon:
|
||||
{
|
||||
const GameList::EntryType lst = left->GetSortType();
|
||||
const GameList::EntryType rst = right->GetSortType();
|
||||
if (lst == rst)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (static_cast<int>(lst) < static_cast<int>(rst));
|
||||
}
|
||||
|
||||
case Column_Serial:
|
||||
{
|
||||
if (left->serial == right->serial)
|
||||
return titlesLessThan(left, right);
|
||||
return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
|
||||
}
|
||||
|
||||
case Column_Title:
|
||||
{
|
||||
return titlesLessThan(left, right);
|
||||
}
|
||||
|
||||
case Column_FileTitle:
|
||||
{
|
||||
const std::string_view file_title_left = Path::GetFileTitle(left->path);
|
||||
const std::string_view file_title_right = Path::GetFileTitle(right->path);
|
||||
if (file_title_left == file_title_right)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
|
||||
return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
|
||||
}
|
||||
|
||||
case Column_Region:
|
||||
{
|
||||
if (left->region == right->region)
|
||||
return titlesLessThan(left, right);
|
||||
return (static_cast<int>(left->region) < static_cast<int>(right->region));
|
||||
}
|
||||
|
||||
case Column_Compatibility:
|
||||
{
|
||||
const GameDatabase::CompatibilityRating left_compatibility =
|
||||
left->dbentry ? left->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
|
||||
const GameDatabase::CompatibilityRating right_compatibility =
|
||||
right->dbentry ? right->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
|
||||
if (left_compatibility == right_compatibility)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (static_cast<int>(left_compatibility) < static_cast<int>(right_compatibility));
|
||||
}
|
||||
|
||||
case Column_FileSize:
|
||||
{
|
||||
if (left->file_size == right->file_size)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->file_size < right->file_size);
|
||||
}
|
||||
|
||||
case Column_UncompressedSize:
|
||||
{
|
||||
if (left->uncompressed_size == right->uncompressed_size)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->uncompressed_size < right->uncompressed_size);
|
||||
}
|
||||
|
||||
case Column_Genre:
|
||||
{
|
||||
const int compres =
|
||||
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->genre) : std::string_view(),
|
||||
right->dbentry ? std::string_view(right->dbentry->genre) : std::string_view());
|
||||
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
||||
}
|
||||
|
||||
case Column_Developer:
|
||||
{
|
||||
const int compres =
|
||||
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->developer) : std::string_view(),
|
||||
right->dbentry ? std::string_view(right->dbentry->developer) : std::string_view());
|
||||
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
||||
}
|
||||
|
||||
case Column_Publisher:
|
||||
{
|
||||
const int compres =
|
||||
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->publisher) : std::string_view(),
|
||||
right->dbentry ? std::string_view(right->dbentry->publisher) : std::string_view());
|
||||
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
||||
}
|
||||
|
||||
case Column_Year:
|
||||
{
|
||||
const u64 ldate = left->dbentry ? left->dbentry->release_date : 0;
|
||||
const u64 rdate = right->dbentry ? right->dbentry->release_date : 0;
|
||||
if (ldate == rdate)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (ldate < rdate);
|
||||
}
|
||||
|
||||
case Column_TimePlayed:
|
||||
{
|
||||
if (left->total_played_time == right->total_played_time)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->total_played_time < right->total_played_time);
|
||||
}
|
||||
|
||||
case Column_LastPlayed:
|
||||
{
|
||||
if (left->last_played_time == right->last_played_time)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->last_played_time < right->last_played_time);
|
||||
}
|
||||
|
||||
case Column_Players:
|
||||
{
|
||||
const u8 left_players = left->dbentry ? ((left->dbentry->min_players << 4) + left->dbentry->max_players) : 0;
|
||||
const u8 right_players = right->dbentry ? ((right->dbentry->min_players << 4) + right->dbentry->max_players) : 0;
|
||||
if (left_players == right_players)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left_players < right_players);
|
||||
}
|
||||
|
||||
case Column_Achievements:
|
||||
{
|
||||
// sort by unlock percentage
|
||||
const float unlock_left =
|
||||
(left->num_achievements > 0) ?
|
||||
(static_cast<float>(std::max(left->unlocked_achievements, left->unlocked_achievements_hc)) /
|
||||
static_cast<float>(left->num_achievements)) :
|
||||
0;
|
||||
const float unlock_right =
|
||||
(right->num_achievements > 0) ?
|
||||
(static_cast<float>(std::max(right->unlocked_achievements, right->unlocked_achievements_hc)) /
|
||||
static_cast<float>(right->num_achievements)) :
|
||||
0;
|
||||
if (std::abs(unlock_left - unlock_right) < 0.0001f)
|
||||
{
|
||||
// order by achievement count
|
||||
if (left->num_achievements == right->num_achievements)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->num_achievements < right->num_achievements);
|
||||
}
|
||||
|
||||
return (unlock_left < unlock_right);
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void GameListModel::loadThemeSpecificImages()
|
||||
{
|
||||
for (u32 i = 0; i < static_cast<u32>(GameList::EntryType::Count); i++)
|
||||
m_type_pixmaps[i] = QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(i)).pixmap(QSize(24, 24));
|
||||
}
|
||||
|
||||
void GameListModel::loadCommonImages()
|
||||
{
|
||||
loadThemeSpecificImages();
|
||||
|
||||
for (int i = 0; i < static_cast<int>(GameDatabase::CompatibilityRating::Count); i++)
|
||||
{
|
||||
m_compatibility_pixmaps[i] =
|
||||
QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)).pixmap(96, 24);
|
||||
}
|
||||
|
||||
constexpr int ACHIEVEMENT_ICON_SIZE = 16;
|
||||
m_no_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-gray.svg", true)))
|
||||
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
||||
m_has_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon.svg", true)))
|
||||
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
||||
m_mastered_achievements_pixmap =
|
||||
QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-star.svg", true)))
|
||||
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
||||
}
|
||||
|
||||
void GameListModel::setColumnDisplayNames()
|
||||
{
|
||||
m_column_display_names[Column_Icon] = tr("Icon");
|
||||
m_column_display_names[Column_Serial] = tr("Serial");
|
||||
m_column_display_names[Column_Title] = tr("Title");
|
||||
m_column_display_names[Column_FileTitle] = tr("File Title");
|
||||
m_column_display_names[Column_Developer] = tr("Developer");
|
||||
m_column_display_names[Column_Publisher] = tr("Publisher");
|
||||
m_column_display_names[Column_Genre] = tr("Genre");
|
||||
m_column_display_names[Column_Year] = tr("Year");
|
||||
m_column_display_names[Column_Players] = tr("Players");
|
||||
m_column_display_names[Column_Achievements] = tr("Achievements");
|
||||
m_column_display_names[Column_TimePlayed] = tr("Time Played");
|
||||
m_column_display_names[Column_LastPlayed] = tr("Last Played");
|
||||
m_column_display_names[Column_FileSize] = tr("Size");
|
||||
m_column_display_names[Column_UncompressedSize] = tr("Raw Size");
|
||||
m_column_display_names[Column_Region] = tr("Region");
|
||||
m_column_display_names[Column_Compatibility] = tr("Compatibility");
|
||||
}
|
|
@ -1,165 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/game_database.h"
|
||||
#include "core/game_list.h"
|
||||
#include "core/types.h"
|
||||
|
||||
#include "common/heterogeneous_containers.h"
|
||||
#include "common/lru_cache.h"
|
||||
|
||||
#include <QtCore/QAbstractTableModel>
|
||||
#include <QtGui/QImage>
|
||||
#include <QtGui/QPixmap>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <optional>
|
||||
|
||||
class GameListModel final : public QAbstractTableModel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum Column : int
|
||||
{
|
||||
Column_Icon,
|
||||
Column_Serial,
|
||||
Column_Title,
|
||||
Column_FileTitle,
|
||||
Column_Developer,
|
||||
Column_Publisher,
|
||||
Column_Genre,
|
||||
Column_Year,
|
||||
Column_Players,
|
||||
Column_TimePlayed,
|
||||
Column_LastPlayed,
|
||||
Column_FileSize,
|
||||
Column_UncompressedSize,
|
||||
Column_Region,
|
||||
Column_Achievements,
|
||||
Column_Compatibility,
|
||||
Column_Cover,
|
||||
|
||||
Column_Count
|
||||
};
|
||||
|
||||
static std::optional<Column> getColumnIdForName(std::string_view name);
|
||||
static const char* getColumnName(Column col);
|
||||
|
||||
GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr);
|
||||
~GameListModel();
|
||||
|
||||
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
|
||||
|
||||
ALWAYS_INLINE const QString& getColumnDisplayName(int column) const { return m_column_display_names[column]; }
|
||||
ALWAYS_INLINE const QPixmap& getNoAchievementsPixmap() const { return m_no_achievements_pixmap; }
|
||||
ALWAYS_INLINE const QPixmap& getHasAchievementsPixmap() const { return m_has_achievements_pixmap; }
|
||||
ALWAYS_INLINE const QPixmap& getMasteredAchievementsPixmap() const { return m_mastered_achievements_pixmap; }
|
||||
|
||||
const GameList::Entry* getTakenGameListEntry(u32 index) const;
|
||||
bool hasTakenGameList() const;
|
||||
void takeGameList();
|
||||
|
||||
void refresh();
|
||||
void reloadThemeSpecificImages();
|
||||
|
||||
bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const;
|
||||
bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const;
|
||||
|
||||
bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
|
||||
|
||||
bool getShowCoverTitles() const { return m_show_titles_for_covers; }
|
||||
void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
|
||||
|
||||
bool getShowGameIcons() const { return m_show_game_icons; }
|
||||
void setShowGameIcons(bool enabled);
|
||||
QIcon getIconForGame(const QString& path);
|
||||
|
||||
float getCoverScale() const { return m_cover_scale; }
|
||||
void setCoverScale(float scale);
|
||||
int getCoverArtWidth() const;
|
||||
int getCoverArtHeight() const;
|
||||
int getCoverArtSpacing() const;
|
||||
void refreshCovers();
|
||||
void updateCacheSize(int width, int height);
|
||||
|
||||
Q_SIGNALS:
|
||||
void coverScaleChanged();
|
||||
|
||||
private Q_SLOTS:
|
||||
void coverLoaded(const std::string& path, const QImage& image, float scale);
|
||||
void rowsChanged(const QList<int>& rows);
|
||||
|
||||
private:
|
||||
QVariant data(const QModelIndex& index, int role, const GameList::Entry* ge) const;
|
||||
|
||||
void loadCommonImages();
|
||||
void loadThemeSpecificImages();
|
||||
void setColumnDisplayNames();
|
||||
void loadOrGenerateCover(const GameList::Entry* ge);
|
||||
void invalidateCoverForPath(const std::string& path);
|
||||
|
||||
const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const;
|
||||
const QPixmap& getFlagPixmapForEntry(const GameList::Entry* ge) const;
|
||||
static void fixIconPixmapSize(QPixmap& pm);
|
||||
|
||||
static QString formatTimespan(time_t timespan);
|
||||
|
||||
std::optional<GameList::EntryList> m_taken_entries;
|
||||
|
||||
float m_cover_scale = 0.0f;
|
||||
bool m_show_titles_for_covers = false;
|
||||
bool m_show_game_icons = false;
|
||||
|
||||
std::array<QString, Column_Count> m_column_display_names;
|
||||
std::array<QPixmap, static_cast<int>(GameList::EntryType::Count)> m_type_pixmaps;
|
||||
std::array<QPixmap, static_cast<int>(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps;
|
||||
|
||||
QImage m_placeholder_image;
|
||||
QPixmap m_loading_pixmap;
|
||||
|
||||
QPixmap m_no_achievements_pixmap;
|
||||
QPixmap m_has_achievements_pixmap;
|
||||
QPixmap m_mastered_achievements_pixmap;
|
||||
|
||||
mutable PreferUnorderedStringMap<QPixmap> m_flag_pixmap_cache;
|
||||
|
||||
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
|
||||
|
||||
mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
|
||||
};
|
||||
|
||||
class GameListCoverLoader : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width, int height, float scale);
|
||||
~GameListCoverLoader();
|
||||
|
||||
public:
|
||||
void loadOrGenerateCover();
|
||||
|
||||
Q_SIGNALS:
|
||||
void coverLoaded(const std::string& path, const QImage& image, float scale);
|
||||
|
||||
private:
|
||||
void createPlaceholderImage();
|
||||
|
||||
std::string m_path;
|
||||
std::string m_serial;
|
||||
std::string m_title;
|
||||
QImage m_placeholder_image;
|
||||
int m_width;
|
||||
int m_height;
|
||||
float m_scale;
|
||||
float m_dpr;
|
||||
|
||||
QImage m_image;
|
||||
};
|
|
@ -2,7 +2,6 @@
|
|||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#include "gamelistwidget.h"
|
||||
#include "gamelistmodel.h"
|
||||
#include "gamelistrefreshthread.h"
|
||||
#include "qthost.h"
|
||||
#include "qtutils.h"
|
||||
|
@ -12,12 +11,18 @@
|
|||
#include "core/game_list.h"
|
||||
#include "core/host.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/system.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/path.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
#include <QtCore/QDate>
|
||||
#include <QtCore/QDateTime>
|
||||
#include <QtCore/QSortFilterProxyModel>
|
||||
#include <QtGui/QGuiApplication>
|
||||
#include <QtGui/QIcon>
|
||||
#include <QtGui/QPainter>
|
||||
#include <QtGui/QPixmap>
|
||||
#include <QtGui/QWheelEvent>
|
||||
|
@ -37,6 +42,883 @@ static const char* SUPPORTED_FORMATS_STRING =
|
|||
".chd (Compressed Hunks of Data)\n"
|
||||
".pbp (PlayStation Portable, Only Decrypted)");
|
||||
|
||||
static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
|
||||
{"Icon", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
|
||||
"Last Played", "Size", "File Size", "Region", "Achievements", "Compatibility", "Cover"}};
|
||||
|
||||
static constexpr int COVER_ART_WIDTH = 512;
|
||||
static constexpr int COVER_ART_HEIGHT = 512;
|
||||
static constexpr int COVER_ART_SPACING = 32;
|
||||
static constexpr int MIN_COVER_CACHE_SIZE = 256;
|
||||
|
||||
static void resizeAndPadImage(QImage* image, int expected_width, int expected_height)
|
||||
{
|
||||
const qreal dpr = image->devicePixelRatio();
|
||||
const int dpr_expected_width = static_cast<int>(static_cast<qreal>(expected_width) * dpr);
|
||||
const int dpr_expected_height = static_cast<int>(static_cast<qreal>(expected_height) * dpr);
|
||||
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
|
||||
return;
|
||||
|
||||
if (image->width() > image->height())
|
||||
*image = image->scaledToWidth(dpr_expected_width, Qt::SmoothTransformation);
|
||||
else
|
||||
*image = image->scaledToHeight(dpr_expected_height, Qt::SmoothTransformation);
|
||||
|
||||
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
|
||||
return;
|
||||
|
||||
// QPainter works in unscaled coordinates.
|
||||
int xoffs = 0;
|
||||
int yoffs = 0;
|
||||
if (image->width() < dpr_expected_width)
|
||||
xoffs = static_cast<int>(static_cast<qreal>((dpr_expected_width - image->width()) / 2) / dpr);
|
||||
if (image->height() < dpr_expected_height)
|
||||
yoffs = static_cast<int>(static_cast<qreal>((dpr_expected_height - image->height()) / 2) / dpr);
|
||||
|
||||
QImage padded_image(dpr_expected_width, dpr_expected_height, QImage::Format_ARGB32);
|
||||
padded_image.setDevicePixelRatio(dpr);
|
||||
padded_image.fill(Qt::transparent);
|
||||
QPainter painter;
|
||||
if (painter.begin(&padded_image))
|
||||
{
|
||||
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
||||
painter.drawImage(xoffs, yoffs, *image);
|
||||
painter.end();
|
||||
}
|
||||
|
||||
*image = std::move(padded_image);
|
||||
}
|
||||
|
||||
GameListCoverLoader::GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width,
|
||||
int height, float scale)
|
||||
: QObject(nullptr), m_path(ge->path), m_serial(ge->serial), m_title(ge->title),
|
||||
m_placeholder_image(placeholder_image), m_width(width), m_height(height), m_scale(scale),
|
||||
m_dpr(qApp->devicePixelRatio())
|
||||
{
|
||||
}
|
||||
|
||||
GameListCoverLoader::~GameListCoverLoader() = default;
|
||||
|
||||
void GameListCoverLoader::loadOrGenerateCover()
|
||||
{
|
||||
QPixmap image;
|
||||
const std::string cover_path(GameList::GetCoverImagePath(m_path, m_serial, m_title));
|
||||
if (!cover_path.empty())
|
||||
{
|
||||
m_image.load(QString::fromStdString(cover_path));
|
||||
if (!m_image.isNull())
|
||||
{
|
||||
m_image.setDevicePixelRatio(m_dpr);
|
||||
resizeAndPadImage(&m_image, m_width, m_height);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_image.isNull())
|
||||
createPlaceholderImage();
|
||||
|
||||
// Have to pass through the UI thread, because the thread pool isn't a QThread...
|
||||
// Can't create pixmaps on the worker thread, have to create it on the UI thread.
|
||||
QtHost::RunOnUIThread([this]() {
|
||||
if (!m_image.isNull())
|
||||
emit coverLoaded(m_path, m_image, m_scale);
|
||||
else
|
||||
emit coverLoaded(m_path, m_image, m_scale);
|
||||
delete this;
|
||||
});
|
||||
}
|
||||
|
||||
void GameListCoverLoader::createPlaceholderImage()
|
||||
{
|
||||
m_image = m_placeholder_image.copy();
|
||||
if (m_image.isNull())
|
||||
return;
|
||||
|
||||
resizeAndPadImage(&m_image, m_width, m_height);
|
||||
|
||||
QPainter painter;
|
||||
if (painter.begin(&m_image))
|
||||
{
|
||||
QFont font;
|
||||
font.setPointSize(std::max(static_cast<int>(32.0f * m_scale), 1));
|
||||
painter.setFont(font);
|
||||
painter.setPen(Qt::white);
|
||||
|
||||
const QRect text_rc(0, 0, static_cast<int>(static_cast<float>(m_width)),
|
||||
static_cast<int>(static_cast<float>(m_height)));
|
||||
painter.drawText(text_rc, Qt::AlignCenter | Qt::TextWordWrap, QString::fromStdString(m_title));
|
||||
painter.end();
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
|
||||
{
|
||||
for (int column = 0; column < Column_Count; column++)
|
||||
{
|
||||
if (name == s_column_names[column])
|
||||
return static_cast<Column>(column);
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const char* GameListModel::getColumnName(Column col)
|
||||
{
|
||||
return s_column_names[static_cast<int>(col)];
|
||||
}
|
||||
|
||||
GameListModel::GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons,
|
||||
QObject* parent /* = nullptr */)
|
||||
: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles), m_show_game_icons(show_game_icons),
|
||||
m_memcard_pixmap_cache(MIN_COVER_CACHE_SIZE)
|
||||
{
|
||||
loadCommonImages();
|
||||
setCoverScale(cover_scale);
|
||||
setColumnDisplayNames();
|
||||
|
||||
if (m_show_game_icons)
|
||||
GameList::ReloadMemcardTimestampCache();
|
||||
|
||||
connect(g_emu_thread, &EmuThread::gameListRowsChanged, this, &GameListModel::rowsChanged);
|
||||
}
|
||||
|
||||
GameListModel::~GameListModel() = default;
|
||||
|
||||
void GameListModel::setShowGameIcons(bool enabled)
|
||||
{
|
||||
m_show_game_icons = enabled;
|
||||
|
||||
beginResetModel();
|
||||
m_memcard_pixmap_cache.Clear();
|
||||
if (enabled)
|
||||
GameList::ReloadMemcardTimestampCache();
|
||||
endResetModel();
|
||||
}
|
||||
|
||||
void GameListModel::setCoverScale(float scale)
|
||||
{
|
||||
if (m_cover_scale == scale)
|
||||
return;
|
||||
|
||||
m_cover_pixmap_cache.Clear();
|
||||
m_cover_scale = scale;
|
||||
|
||||
const qreal dpr = qApp->devicePixelRatio();
|
||||
|
||||
QImage loading_image;
|
||||
if (loading_image.load(QStringLiteral("%1/images/placeholder.png").arg(QtHost::GetResourcesBasePath())))
|
||||
{
|
||||
loading_image.setDevicePixelRatio(dpr);
|
||||
resizeAndPadImage(&loading_image, getCoverArtWidth(), getCoverArtHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
loading_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
|
||||
loading_image.setDevicePixelRatio(dpr);
|
||||
loading_image.fill(QColor(0, 0, 0, 0));
|
||||
}
|
||||
m_loading_pixmap = QPixmap::fromImage(loading_image);
|
||||
|
||||
m_placeholder_image = QImage();
|
||||
if (m_placeholder_image.load(QStringLiteral("%1/images/cover-placeholder.png").arg(QtHost::GetResourcesBasePath())))
|
||||
{
|
||||
m_placeholder_image.setDevicePixelRatio(dpr);
|
||||
resizeAndPadImage(&m_placeholder_image, getCoverArtWidth(), getCoverArtHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_placeholder_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
|
||||
m_placeholder_image.setDevicePixelRatio(dpr);
|
||||
m_placeholder_image.fill(QColor(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
emit coverScaleChanged();
|
||||
}
|
||||
|
||||
void GameListModel::refreshCovers()
|
||||
{
|
||||
m_cover_pixmap_cache.Clear();
|
||||
refresh();
|
||||
}
|
||||
|
||||
void GameListModel::updateCacheSize(int width, int height)
|
||||
{
|
||||
// This is a bit conversative, since it doesn't consider padding, but better to be over than under.
|
||||
const int cover_width = getCoverArtWidth();
|
||||
const int cover_height = getCoverArtHeight();
|
||||
const int num_columns = ((width + (cover_width - 1)) / cover_width);
|
||||
const int num_rows = ((height + (cover_height - 1)) / cover_height);
|
||||
m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
|
||||
}
|
||||
|
||||
void GameListModel::reloadThemeSpecificImages()
|
||||
{
|
||||
loadThemeSpecificImages();
|
||||
refresh();
|
||||
}
|
||||
|
||||
void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
|
||||
{
|
||||
// NOTE: Must get connected before queuing, because otherwise you risk a race.
|
||||
GameListCoverLoader* loader =
|
||||
new GameListCoverLoader(ge, m_placeholder_image, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale);
|
||||
connect(loader, &GameListCoverLoader::coverLoaded, this, &GameListModel::coverLoaded);
|
||||
System::QueueAsyncTask([loader]() { loader->loadOrGenerateCover(); });
|
||||
}
|
||||
|
||||
void GameListModel::coverLoaded(const std::string& path, const QImage& image, float scale)
|
||||
{
|
||||
// old request before cover scale change?
|
||||
if (m_cover_scale != scale)
|
||||
return;
|
||||
|
||||
if (!image.isNull())
|
||||
m_cover_pixmap_cache.Insert(path, QPixmap::fromImage(image));
|
||||
else
|
||||
m_cover_pixmap_cache.Insert(path, QPixmap());
|
||||
|
||||
invalidateCoverForPath(path);
|
||||
}
|
||||
|
||||
void GameListModel::rowsChanged(const QList<int>& rows)
|
||||
{
|
||||
const QList<int> roles_changed = {Qt::DisplayRole};
|
||||
|
||||
// try to collapse multiples
|
||||
size_t start = 0;
|
||||
size_t idx = 0;
|
||||
const size_t size = rows.size();
|
||||
for (; idx < size;)
|
||||
{
|
||||
if ((idx + 1) < size && rows[idx + 1] == (rows[idx] + 1))
|
||||
{
|
||||
idx++;
|
||||
}
|
||||
else
|
||||
{
|
||||
emit dataChanged(createIndex(rows[start], 0), createIndex(rows[idx], Column_Count - 1), roles_changed);
|
||||
start = ++idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameListModel::invalidateCoverForPath(const std::string& path)
|
||||
{
|
||||
std::optional<u32> row;
|
||||
if (hasTakenGameList())
|
||||
{
|
||||
for (u32 i = 0; i < static_cast<u32>(m_taken_entries->size()); i++)
|
||||
{
|
||||
if (path == m_taken_entries.value()[i].path)
|
||||
{
|
||||
row = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
|
||||
auto lock = GameList::GetLock();
|
||||
const u32 count = GameList::GetEntryCount();
|
||||
for (u32 i = 0; i < count; i++)
|
||||
{
|
||||
if (GameList::GetEntryByIndex(i)->path == path)
|
||||
{
|
||||
row = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!row.has_value())
|
||||
{
|
||||
// Game removed?
|
||||
return;
|
||||
}
|
||||
|
||||
const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
|
||||
emit dataChanged(mi, mi, {Qt::DecorationRole});
|
||||
}
|
||||
|
||||
QString GameListModel::formatTimespan(time_t timespan)
|
||||
{
|
||||
// avoid an extra string conversion
|
||||
const u32 hours = static_cast<u32>(timespan / 3600);
|
||||
const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
|
||||
if (hours > 0)
|
||||
return qApp->translate("GameList", "%n hours", "", hours);
|
||||
else
|
||||
return qApp->translate("GameList", "%n minutes", "", minutes);
|
||||
}
|
||||
|
||||
const QPixmap& GameListModel::getIconPixmapForEntry(const GameList::Entry* ge) const
|
||||
{
|
||||
// We only do this for discs/disc sets for now.
|
||||
if (m_show_game_icons && (!ge->serial.empty() && (ge->IsDisc() || ge->IsDiscSet())))
|
||||
{
|
||||
QPixmap* item = m_memcard_pixmap_cache.Lookup(ge->serial);
|
||||
if (item)
|
||||
return *item;
|
||||
|
||||
// Assumes game list lock is held.
|
||||
const std::string path = GameList::GetGameIconPath(ge->serial, ge->path);
|
||||
QPixmap pm;
|
||||
if (!path.empty() && pm.load(QString::fromStdString(path)))
|
||||
{
|
||||
fixIconPixmapSize(pm);
|
||||
return *m_memcard_pixmap_cache.Insert(ge->serial, std::move(pm));
|
||||
}
|
||||
|
||||
return *m_memcard_pixmap_cache.Insert(ge->serial, m_type_pixmaps[static_cast<u32>(ge->type)]);
|
||||
}
|
||||
|
||||
return m_type_pixmaps[static_cast<u32>(ge->type)];
|
||||
}
|
||||
|
||||
const QPixmap& GameListModel::getFlagPixmapForEntry(const GameList::Entry* ge) const
|
||||
{
|
||||
static constexpr u32 FLAG_PIXMAP_WIDTH = 30;
|
||||
static constexpr u32 FLAG_PIXMAP_HEIGHT = 20;
|
||||
|
||||
const std::string_view name = ge->GetLanguageIcon();
|
||||
auto it = m_flag_pixmap_cache.find(name);
|
||||
if (it != m_flag_pixmap_cache.end())
|
||||
return it->second;
|
||||
|
||||
const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconName(), true)));
|
||||
it = m_flag_pixmap_cache.emplace(name, icon.pixmap(FLAG_PIXMAP_WIDTH, FLAG_PIXMAP_HEIGHT)).first;
|
||||
return it->second;
|
||||
}
|
||||
|
||||
QIcon GameListModel::getIconForGame(const QString& path)
|
||||
{
|
||||
QIcon ret;
|
||||
|
||||
if (m_show_game_icons)
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(path.toStdString());
|
||||
|
||||
// See above.
|
||||
if (entry && !entry->serial.empty() && (entry->IsDisc() || entry->IsDiscSet()))
|
||||
{
|
||||
const std::string icon_path = GameList::GetGameIconPath(entry->serial, entry->path);
|
||||
if (!icon_path.empty())
|
||||
{
|
||||
QPixmap newpm;
|
||||
if (!icon_path.empty() && newpm.load(QString::fromStdString(icon_path)))
|
||||
{
|
||||
fixIconPixmapSize(newpm);
|
||||
ret = QIcon(*m_memcard_pixmap_cache.Insert(entry->serial, std::move(newpm)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GameListModel::fixIconPixmapSize(QPixmap& pm)
|
||||
{
|
||||
const qreal dpr = pm.devicePixelRatio();
|
||||
const int width = static_cast<int>(static_cast<float>(pm.width()) * dpr);
|
||||
const int height = static_cast<int>(static_cast<float>(pm.height()) * dpr);
|
||||
const int max_dim = std::max(width, height);
|
||||
if (max_dim == 16)
|
||||
return;
|
||||
|
||||
const float wanted_dpr = qApp->devicePixelRatio();
|
||||
pm.setDevicePixelRatio(wanted_dpr);
|
||||
|
||||
const float scale = static_cast<float>(max_dim) / 16.0f / wanted_dpr;
|
||||
const int new_width = static_cast<int>(static_cast<float>(width) / scale);
|
||||
const int new_height = static_cast<int>(static_cast<float>(height) / scale);
|
||||
pm = pm.scaled(new_width, new_height);
|
||||
}
|
||||
|
||||
int GameListModel::getCoverArtWidth() const
|
||||
{
|
||||
return std::max(static_cast<int>(static_cast<float>(COVER_ART_WIDTH) * m_cover_scale), 1);
|
||||
}
|
||||
|
||||
int GameListModel::getCoverArtHeight() const
|
||||
{
|
||||
return std::max(static_cast<int>(static_cast<float>(COVER_ART_HEIGHT) * m_cover_scale), 1);
|
||||
}
|
||||
|
||||
int GameListModel::getCoverArtSpacing() const
|
||||
{
|
||||
return std::max(static_cast<int>(static_cast<float>(COVER_ART_SPACING) * m_cover_scale), 1);
|
||||
}
|
||||
|
||||
int GameListModel::rowCount(const QModelIndex& parent) const
|
||||
{
|
||||
if (parent.isValid()) [[unlikely]]
|
||||
return 0;
|
||||
|
||||
if (m_taken_entries.has_value())
|
||||
return static_cast<int>(m_taken_entries->size());
|
||||
|
||||
const auto lock = GameList::GetLock();
|
||||
return static_cast<int>(GameList::GetEntryCount());
|
||||
}
|
||||
|
||||
int GameListModel::columnCount(const QModelIndex& parent) const
|
||||
{
|
||||
if (parent.isValid())
|
||||
return 0;
|
||||
|
||||
return Column_Count;
|
||||
}
|
||||
|
||||
QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
{
|
||||
if (!index.isValid()) [[unlikely]]
|
||||
return {};
|
||||
|
||||
const int row = index.row();
|
||||
DebugAssert(row >= 0);
|
||||
|
||||
if (m_taken_entries.has_value()) [[unlikely]]
|
||||
{
|
||||
if (static_cast<u32>(row) >= m_taken_entries->size())
|
||||
return {};
|
||||
|
||||
return data(index, role, &m_taken_entries.value()[row]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
const GameList::Entry* ge = GameList::GetEntryByIndex(static_cast<u32>(row));
|
||||
if (!ge)
|
||||
return {};
|
||||
|
||||
return data(index, role, ge);
|
||||
}
|
||||
}
|
||||
|
||||
QVariant GameListModel::data(const QModelIndex& index, int role, const GameList::Entry* ge) const
|
||||
{
|
||||
switch (role)
|
||||
{
|
||||
case Qt::DisplayRole:
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case Column_Serial:
|
||||
return QtUtils::StringViewToQString(ge->serial);
|
||||
|
||||
case Column_Title:
|
||||
return QtUtils::StringViewToQString(ge->title);
|
||||
|
||||
case Column_FileTitle:
|
||||
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
|
||||
|
||||
case Column_Developer:
|
||||
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->developer) : QString();
|
||||
|
||||
case Column_Publisher:
|
||||
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->publisher) : QString();
|
||||
|
||||
case Column_Genre:
|
||||
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->genre) : QString();
|
||||
|
||||
case Column_Year:
|
||||
{
|
||||
if (ge->dbentry && ge->dbentry->release_date != 0)
|
||||
{
|
||||
return QStringLiteral("%1").arg(
|
||||
QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ge->dbentry->release_date), QTimeZone::utc())
|
||||
.date()
|
||||
.year());
|
||||
}
|
||||
else
|
||||
{
|
||||
return QString();
|
||||
}
|
||||
}
|
||||
|
||||
case Column_Players:
|
||||
{
|
||||
if (!ge->dbentry || ge->dbentry->min_players == 0)
|
||||
return QString();
|
||||
else if (ge->dbentry->min_players == ge->dbentry->max_players)
|
||||
return QStringLiteral("%1").arg(ge->dbentry->min_players);
|
||||
else
|
||||
return QStringLiteral("%1-%2").arg(ge->dbentry->min_players).arg(ge->dbentry->max_players);
|
||||
}
|
||||
|
||||
case Column_FileSize:
|
||||
return (ge->file_size >= 0) ?
|
||||
QStringLiteral("%1 MB").arg(static_cast<double>(ge->file_size) / 1048576.0, 0, 'f', 2) :
|
||||
tr("Unknown");
|
||||
|
||||
case Column_UncompressedSize:
|
||||
return QStringLiteral("%1 MB").arg(static_cast<double>(ge->uncompressed_size) / 1048576.0, 0, 'f', 2);
|
||||
|
||||
case Column_Achievements:
|
||||
return {};
|
||||
|
||||
case Column_TimePlayed:
|
||||
{
|
||||
if (ge->total_played_time == 0)
|
||||
return {};
|
||||
else
|
||||
return formatTimespan(ge->total_played_time);
|
||||
}
|
||||
|
||||
case Column_LastPlayed:
|
||||
return QtUtils::StringViewToQString(GameList::FormatTimestamp(ge->last_played_time));
|
||||
|
||||
case Column_Cover:
|
||||
{
|
||||
if (m_show_titles_for_covers)
|
||||
return QString::fromStdString(ge->title);
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
case Qt::InitialSortOrderRole:
|
||||
{
|
||||
const int column = index.column();
|
||||
if (column == Column_TimePlayed || column == Column_LastPlayed)
|
||||
return Qt::DescendingOrder;
|
||||
else
|
||||
return Qt::AscendingOrder;
|
||||
}
|
||||
|
||||
case Qt::DecorationRole:
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case Column_Icon:
|
||||
{
|
||||
return getIconPixmapForEntry(ge);
|
||||
}
|
||||
|
||||
case Column_Region:
|
||||
{
|
||||
return getFlagPixmapForEntry(ge);
|
||||
}
|
||||
|
||||
case Column_Compatibility:
|
||||
{
|
||||
return m_compatibility_pixmaps[static_cast<u32>(ge->dbentry ? ge->dbentry->compatibility :
|
||||
GameDatabase::CompatibilityRating::Unknown)];
|
||||
}
|
||||
|
||||
case Column_Cover:
|
||||
{
|
||||
QPixmap* pm = m_cover_pixmap_cache.Lookup(ge->path);
|
||||
if (pm)
|
||||
return *pm;
|
||||
|
||||
// We insert the placeholder into the cache, so that we don't repeatedly
|
||||
// queue loading jobs for this game.
|
||||
const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
|
||||
return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
|
||||
{
|
||||
if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
|
||||
return {};
|
||||
|
||||
return m_column_display_names[section];
|
||||
}
|
||||
|
||||
const GameList::Entry* GameListModel::getTakenGameListEntry(u32 index) const
|
||||
{
|
||||
return (m_taken_entries.has_value() && index < m_taken_entries->size()) ? &m_taken_entries.value()[index] : nullptr;
|
||||
}
|
||||
|
||||
bool GameListModel::hasTakenGameList() const
|
||||
{
|
||||
return m_taken_entries.has_value();
|
||||
}
|
||||
|
||||
void GameListModel::takeGameList()
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
m_taken_entries = GameList::TakeEntryList();
|
||||
|
||||
// If it's empty (e.g. first boot), don't use it.
|
||||
if (m_taken_entries->empty())
|
||||
m_taken_entries.reset();
|
||||
}
|
||||
|
||||
void GameListModel::refresh()
|
||||
{
|
||||
beginResetModel();
|
||||
|
||||
m_taken_entries.reset();
|
||||
|
||||
// Invalidate memcard LRU cache, forcing a re-query of the memcard timestamps.
|
||||
m_memcard_pixmap_cache.Clear();
|
||||
|
||||
endResetModel();
|
||||
}
|
||||
|
||||
bool GameListModel::titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const
|
||||
{
|
||||
return (StringUtil::Strcasecmp(left->title.c_str(), right->title.c_str()) < 0);
|
||||
}
|
||||
|
||||
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
|
||||
{
|
||||
if (!left_index.isValid() || !right_index.isValid())
|
||||
return false;
|
||||
|
||||
const int left_row = left_index.row();
|
||||
const int right_row = right_index.row();
|
||||
|
||||
if (m_taken_entries.has_value()) [[unlikely]]
|
||||
{
|
||||
const GameList::Entry* left =
|
||||
(static_cast<u32>(left_row) < m_taken_entries->size()) ? &m_taken_entries.value()[left_row] : nullptr;
|
||||
const GameList::Entry* right =
|
||||
(static_cast<u32>(right_row) < m_taken_entries->size()) ? &m_taken_entries.value()[right_row] : nullptr;
|
||||
if (!left || !right)
|
||||
return false;
|
||||
|
||||
return lessThan(left, right, column);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
|
||||
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
|
||||
if (!left || !right)
|
||||
return false;
|
||||
|
||||
return lessThan(left, right, column);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListModel::lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const
|
||||
{
|
||||
switch (column)
|
||||
{
|
||||
case Column_Icon:
|
||||
{
|
||||
const GameList::EntryType lst = left->GetSortType();
|
||||
const GameList::EntryType rst = right->GetSortType();
|
||||
if (lst == rst)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (static_cast<int>(lst) < static_cast<int>(rst));
|
||||
}
|
||||
|
||||
case Column_Serial:
|
||||
{
|
||||
if (left->serial == right->serial)
|
||||
return titlesLessThan(left, right);
|
||||
return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
|
||||
}
|
||||
|
||||
case Column_Title:
|
||||
{
|
||||
return titlesLessThan(left, right);
|
||||
}
|
||||
|
||||
case Column_FileTitle:
|
||||
{
|
||||
const std::string_view file_title_left = Path::GetFileTitle(left->path);
|
||||
const std::string_view file_title_right = Path::GetFileTitle(right->path);
|
||||
if (file_title_left == file_title_right)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
|
||||
return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
|
||||
}
|
||||
|
||||
case Column_Region:
|
||||
{
|
||||
if (left->region == right->region)
|
||||
return titlesLessThan(left, right);
|
||||
return (static_cast<int>(left->region) < static_cast<int>(right->region));
|
||||
}
|
||||
|
||||
case Column_Compatibility:
|
||||
{
|
||||
const GameDatabase::CompatibilityRating left_compatibility =
|
||||
left->dbentry ? left->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
|
||||
const GameDatabase::CompatibilityRating right_compatibility =
|
||||
right->dbentry ? right->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
|
||||
if (left_compatibility == right_compatibility)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (static_cast<int>(left_compatibility) < static_cast<int>(right_compatibility));
|
||||
}
|
||||
|
||||
case Column_FileSize:
|
||||
{
|
||||
if (left->file_size == right->file_size)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->file_size < right->file_size);
|
||||
}
|
||||
|
||||
case Column_UncompressedSize:
|
||||
{
|
||||
if (left->uncompressed_size == right->uncompressed_size)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->uncompressed_size < right->uncompressed_size);
|
||||
}
|
||||
|
||||
case Column_Genre:
|
||||
{
|
||||
const int compres =
|
||||
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->genre) : std::string_view(),
|
||||
right->dbentry ? std::string_view(right->dbentry->genre) : std::string_view());
|
||||
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
||||
}
|
||||
|
||||
case Column_Developer:
|
||||
{
|
||||
const int compres =
|
||||
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->developer) : std::string_view(),
|
||||
right->dbentry ? std::string_view(right->dbentry->developer) : std::string_view());
|
||||
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
||||
}
|
||||
|
||||
case Column_Publisher:
|
||||
{
|
||||
const int compres =
|
||||
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->publisher) : std::string_view(),
|
||||
right->dbentry ? std::string_view(right->dbentry->publisher) : std::string_view());
|
||||
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
||||
}
|
||||
|
||||
case Column_Year:
|
||||
{
|
||||
const u64 ldate = left->dbentry ? left->dbentry->release_date : 0;
|
||||
const u64 rdate = right->dbentry ? right->dbentry->release_date : 0;
|
||||
if (ldate == rdate)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (ldate < rdate);
|
||||
}
|
||||
|
||||
case Column_TimePlayed:
|
||||
{
|
||||
if (left->total_played_time == right->total_played_time)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->total_played_time < right->total_played_time);
|
||||
}
|
||||
|
||||
case Column_LastPlayed:
|
||||
{
|
||||
if (left->last_played_time == right->last_played_time)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->last_played_time < right->last_played_time);
|
||||
}
|
||||
|
||||
case Column_Players:
|
||||
{
|
||||
const u8 left_players = left->dbentry ? ((left->dbentry->min_players << 4) + left->dbentry->max_players) : 0;
|
||||
const u8 right_players = right->dbentry ? ((right->dbentry->min_players << 4) + right->dbentry->max_players) : 0;
|
||||
if (left_players == right_players)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left_players < right_players);
|
||||
}
|
||||
|
||||
case Column_Achievements:
|
||||
{
|
||||
// sort by unlock percentage
|
||||
const float unlock_left =
|
||||
(left->num_achievements > 0) ?
|
||||
(static_cast<float>(std::max(left->unlocked_achievements, left->unlocked_achievements_hc)) /
|
||||
static_cast<float>(left->num_achievements)) :
|
||||
0;
|
||||
const float unlock_right =
|
||||
(right->num_achievements > 0) ?
|
||||
(static_cast<float>(std::max(right->unlocked_achievements, right->unlocked_achievements_hc)) /
|
||||
static_cast<float>(right->num_achievements)) :
|
||||
0;
|
||||
if (std::abs(unlock_left - unlock_right) < 0.0001f)
|
||||
{
|
||||
// order by achievement count
|
||||
if (left->num_achievements == right->num_achievements)
|
||||
return titlesLessThan(left, right);
|
||||
|
||||
return (left->num_achievements < right->num_achievements);
|
||||
}
|
||||
|
||||
return (unlock_left < unlock_right);
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void GameListModel::loadThemeSpecificImages()
|
||||
{
|
||||
for (u32 i = 0; i < static_cast<u32>(GameList::EntryType::Count); i++)
|
||||
m_type_pixmaps[i] = QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(i)).pixmap(QSize(24, 24));
|
||||
}
|
||||
|
||||
void GameListModel::loadCommonImages()
|
||||
{
|
||||
loadThemeSpecificImages();
|
||||
|
||||
for (int i = 0; i < static_cast<int>(GameDatabase::CompatibilityRating::Count); i++)
|
||||
{
|
||||
m_compatibility_pixmaps[i] =
|
||||
QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)).pixmap(96, 24);
|
||||
}
|
||||
|
||||
constexpr int ACHIEVEMENT_ICON_SIZE = 16;
|
||||
m_no_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-gray.svg", true)))
|
||||
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
||||
m_has_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon.svg", true)))
|
||||
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
||||
m_mastered_achievements_pixmap =
|
||||
QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-star.svg", true)))
|
||||
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
||||
}
|
||||
|
||||
void GameListModel::setColumnDisplayNames()
|
||||
{
|
||||
m_column_display_names[Column_Icon] = tr("Icon");
|
||||
m_column_display_names[Column_Serial] = tr("Serial");
|
||||
m_column_display_names[Column_Title] = tr("Title");
|
||||
m_column_display_names[Column_FileTitle] = tr("File Title");
|
||||
m_column_display_names[Column_Developer] = tr("Developer");
|
||||
m_column_display_names[Column_Publisher] = tr("Publisher");
|
||||
m_column_display_names[Column_Genre] = tr("Genre");
|
||||
m_column_display_names[Column_Year] = tr("Year");
|
||||
m_column_display_names[Column_Players] = tr("Players");
|
||||
m_column_display_names[Column_Achievements] = tr("Achievements");
|
||||
m_column_display_names[Column_TimePlayed] = tr("Time Played");
|
||||
m_column_display_names[Column_LastPlayed] = tr("Last Played");
|
||||
m_column_display_names[Column_FileSize] = tr("Size");
|
||||
m_column_display_names[Column_UncompressedSize] = tr("Raw Size");
|
||||
m_column_display_names[Column_Region] = tr("Region");
|
||||
m_column_display_names[Column_Compatibility] = tr("Compatibility");
|
||||
}
|
||||
|
||||
class GameListSortModel final : public QSortFilterProxyModel
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -2,20 +2,179 @@
|
|||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui_emptygamelistwidget.h"
|
||||
#include "ui_gamelistwidget.h"
|
||||
|
||||
#include "core/game_database.h"
|
||||
#include "core/game_list.h"
|
||||
#include "core/types.h"
|
||||
|
||||
#include "common/heterogeneous_containers.h"
|
||||
#include "common/lru_cache.h"
|
||||
|
||||
#include <QtCore/QAbstractTableModel>
|
||||
#include <QtGui/QImage>
|
||||
#include <QtGui/QPixmap>
|
||||
#include <QtWidgets/QListView>
|
||||
#include <QtWidgets/QTableView>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <optional>
|
||||
|
||||
Q_DECLARE_METATYPE(const GameList::Entry*);
|
||||
|
||||
class GameListModel;
|
||||
class GameListSortModel;
|
||||
class GameListRefreshThread;
|
||||
|
||||
class GameListModel final : public QAbstractTableModel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum Column : int
|
||||
{
|
||||
Column_Icon,
|
||||
Column_Serial,
|
||||
Column_Title,
|
||||
Column_FileTitle,
|
||||
Column_Developer,
|
||||
Column_Publisher,
|
||||
Column_Genre,
|
||||
Column_Year,
|
||||
Column_Players,
|
||||
Column_TimePlayed,
|
||||
Column_LastPlayed,
|
||||
Column_FileSize,
|
||||
Column_UncompressedSize,
|
||||
Column_Region,
|
||||
Column_Achievements,
|
||||
Column_Compatibility,
|
||||
Column_Cover,
|
||||
|
||||
Column_Count
|
||||
};
|
||||
|
||||
static std::optional<Column> getColumnIdForName(std::string_view name);
|
||||
static const char* getColumnName(Column col);
|
||||
|
||||
GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr);
|
||||
~GameListModel();
|
||||
|
||||
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
|
||||
|
||||
ALWAYS_INLINE const QString& getColumnDisplayName(int column) const { return m_column_display_names[column]; }
|
||||
ALWAYS_INLINE const QPixmap& getNoAchievementsPixmap() const { return m_no_achievements_pixmap; }
|
||||
ALWAYS_INLINE const QPixmap& getHasAchievementsPixmap() const { return m_has_achievements_pixmap; }
|
||||
ALWAYS_INLINE const QPixmap& getMasteredAchievementsPixmap() const { return m_mastered_achievements_pixmap; }
|
||||
|
||||
const GameList::Entry* getTakenGameListEntry(u32 index) const;
|
||||
bool hasTakenGameList() const;
|
||||
void takeGameList();
|
||||
|
||||
void refresh();
|
||||
void reloadThemeSpecificImages();
|
||||
|
||||
bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const;
|
||||
bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const;
|
||||
|
||||
bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
|
||||
|
||||
bool getShowCoverTitles() const { return m_show_titles_for_covers; }
|
||||
void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
|
||||
|
||||
bool getShowGameIcons() const { return m_show_game_icons; }
|
||||
void setShowGameIcons(bool enabled);
|
||||
QIcon getIconForGame(const QString& path);
|
||||
|
||||
float getCoverScale() const { return m_cover_scale; }
|
||||
void setCoverScale(float scale);
|
||||
int getCoverArtWidth() const;
|
||||
int getCoverArtHeight() const;
|
||||
int getCoverArtSpacing() const;
|
||||
void refreshCovers();
|
||||
void updateCacheSize(int width, int height);
|
||||
|
||||
Q_SIGNALS:
|
||||
void coverScaleChanged();
|
||||
|
||||
private Q_SLOTS:
|
||||
void coverLoaded(const std::string& path, const QImage& image, float scale);
|
||||
void rowsChanged(const QList<int>& rows);
|
||||
|
||||
private:
|
||||
QVariant data(const QModelIndex& index, int role, const GameList::Entry* ge) const;
|
||||
|
||||
void loadCommonImages();
|
||||
void loadThemeSpecificImages();
|
||||
void setColumnDisplayNames();
|
||||
void loadOrGenerateCover(const GameList::Entry* ge);
|
||||
void invalidateCoverForPath(const std::string& path);
|
||||
|
||||
const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const;
|
||||
const QPixmap& getFlagPixmapForEntry(const GameList::Entry* ge) const;
|
||||
static void fixIconPixmapSize(QPixmap& pm);
|
||||
|
||||
static QString formatTimespan(time_t timespan);
|
||||
|
||||
std::optional<GameList::EntryList> m_taken_entries;
|
||||
|
||||
float m_cover_scale = 0.0f;
|
||||
bool m_show_titles_for_covers = false;
|
||||
bool m_show_game_icons = false;
|
||||
|
||||
std::array<QString, Column_Count> m_column_display_names;
|
||||
std::array<QPixmap, static_cast<int>(GameList::EntryType::Count)> m_type_pixmaps;
|
||||
std::array<QPixmap, static_cast<int>(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps;
|
||||
|
||||
QImage m_placeholder_image;
|
||||
QPixmap m_loading_pixmap;
|
||||
|
||||
QPixmap m_no_achievements_pixmap;
|
||||
QPixmap m_has_achievements_pixmap;
|
||||
QPixmap m_mastered_achievements_pixmap;
|
||||
|
||||
mutable PreferUnorderedStringMap<QPixmap> m_flag_pixmap_cache;
|
||||
|
||||
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
|
||||
|
||||
mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
|
||||
};
|
||||
|
||||
class GameListCoverLoader : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width, int height, float scale);
|
||||
~GameListCoverLoader();
|
||||
|
||||
public:
|
||||
void loadOrGenerateCover();
|
||||
|
||||
Q_SIGNALS:
|
||||
void coverLoaded(const std::string& path, const QImage& image, float scale);
|
||||
|
||||
private:
|
||||
void createPlaceholderImage();
|
||||
|
||||
std::string m_path;
|
||||
std::string m_serial;
|
||||
std::string m_title;
|
||||
QImage m_placeholder_image;
|
||||
int m_width;
|
||||
int m_height;
|
||||
float m_scale;
|
||||
float m_dpr;
|
||||
|
||||
QImage m_image;
|
||||
};
|
||||
|
||||
class GameListGridListView : public QListView
|
||||
{
|
||||
Q_OBJECT
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "coverdownloaddialog.h"
|
||||
#include "debuggerwindow.h"
|
||||
#include "displaywidget.h"
|
||||
#include "gamelistmodel.h"
|
||||
#include "gamelistsettingswidget.h"
|
||||
#include "gamelistwidget.h"
|
||||
#include "interfacesettingswidget.h"
|
||||
|
|
Loading…
Reference in New Issue