Stenzek
9666abc172
FullscreenUI: Hook up to disc change hotkey
2025-01-24 13:47:55 +10:00
JukePlz
9096402a30
GameDB: Rakugaki Showtime does not support analog mode ( #3358 )
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Only supports vibration.
2025-01-24 13:10:32 +10:00
Stenzek
dc5f85a34e
System: Display safe mode warning when toggling on
2025-01-24 12:50:35 +10:00
Anderson Cardoso
807094d627
Atualização Português do Brasil ( #3357 )
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Atualizado para a última versão
2025-01-23 12:38:43 +10:00
Stenzek
13c7b8542d
GPUThread: Fix starting big picture mode
2025-01-23 12:37:26 +10:00
Stenzek
4da1f613b6
System: Simplify CD speedup warnings
2025-01-23 12:22:32 +10:00
Stenzek
df8822760a
GPU/HW: Further tweaks to replacement alpha handling
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We can't simply clear the alpha channel unconditionally here, because that
would result in any black pixels with zero alpha being transparency-culled.
Instead, we set it to a minimum value (2/255 in case of rounding error, I
don't trust drivers here) so that transparent polygons in the source still
set bit 15 to zero in the framebuffer, but are not transparency-culled.
Silent Hill needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping technique.
2025-01-23 12:12:58 +10:00
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
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Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
2025-01-22 18:38:37 +10:00
Stenzek
b08ab9f712
Qt: Fix border overlay export button
2025-01-22 18:38:37 +10:00
Stenzek
d395be07ee
Qt: Fix global setting showing incorrectly for int-list
2025-01-22 18:38:37 +10:00
Stenzek
89504b0184
GPUThread: Push settings through FIFO
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Saves the std::function heap allocation.
2025-01-22 18:38:37 +10:00
Stenzek
f045a1742d
GPUThread: Fix order of updating state
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Fixes unoverwritten textures not dumping on system shutdown.
2025-01-22 18:38:37 +10:00
Stenzek
8eaa1f312d
GPU: Fix overlay destination alpha with postfx
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Also don't assume the image has premultiplied alpha.
2025-01-22 18:38:37 +10:00
Stenzek
0129679bb0
GPU: Reduce overdraw when using overlays
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Clear the four borders individually instead of a blit over the
entire texture.
2025-01-22 18:38:37 +10:00
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0
2025-01-22 18:23:12 +10:00
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization
2025-01-22 18:23:11 +10:00
Stenzek
af58740f5d
System: Always display OSD warning messages
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I regretted what I did in f2720b98dd
less than a week after I pushed the change.
As a compromise, only display the unsafe settings warnings on startup.
2025-01-22 18:23:10 +10:00
Stenzek
4e588bb6c1
GPU: Fix incorrect interface for postfx config
2025-01-21 20:55:26 +10:00
Stenzek
78f6e11b91
GPUThread: Skip debug window update on Android
2025-01-21 20:22:10 +10:00
Stenzek
19ca9cb47d
GPU/HW: Use texture loads for native resolution
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Hopefully work around sampling precision issues in older AMD drivers
and Mali Midgard if we're lucky. But I don't have anything this old
to verify with.
2025-01-21 20:15:07 +10:00
Stenzek
080eccd8fc
GPUThread: Shutdown instead of panicing on switch failure
2025-01-21 20:12:38 +10:00
Stenzek
9c4b2112ae
GPU: Fix incorrect screen draw rect
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Fixes loading screen in Alundra 2, as well as incorrect effective
PAR when using None crop mode.
2025-01-21 19:54:54 +10:00
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
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Also fixes it not enabling in D3D12 renderer.
2025-01-21 19:12:44 +10:00
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers
2025-01-21 19:06:59 +10:00
Stenzek
9d4789e082
FullscreenUI: Fix blank screen flicker starting game
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Also returns to whichever menu the system boot was initiated from.
2025-01-20 23:17:24 +10:00
Stenzek
17b0da7283
GameList: URL encode custom properties paths with brackets
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Fixes custom properties not applying on restart to games with
brackets in their paths.
2025-01-20 21:59:24 +10:00
Stenzek
4b20fc6922
Path: Fix several errors in URLEncode/Decode and add tests
2025-01-20 21:44:44 +10:00
Stenzek
78902d7632
FullscreenUI: Fix several more unsafe reads
2025-01-20 19:00:51 +10:00
Stenzek
cc0ccf2648
Data: Update resources
2025-01-20 17:24:36 +10:00
Stenzek
f219b47e98
FullscreenUI: Use constant width/height scale on Android
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Fixes achievement notifications being differently sized
depending on the screen rotation.
2025-01-20 00:01:46 +10:00
Stenzek
7c2488c942
PostProcessing/GLSL: Fix image moved off-screen with alignment
2025-01-19 21:40:38 +10:00
Stenzek
c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
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Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
2025-01-19 21:29:14 +10:00
Stenzek
21b167d382
CDImage: Tidy up Open() method
2025-01-19 21:29:14 +10:00
Stenzek
7905793ae0
GPU: Use screen alignment for overlay instead of display rect
2025-01-19 21:13:16 +10:00
Stenzek
8c5c0e6114
Common: Fix Vector2->Vector4 zero-extend constructor
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And add loadl(const GSVector2i&) as an easier-to-read overload.
2025-01-19 21:13:16 +10:00
Stenzek
ade8bf7b3b
GPU: Fix overlay+postprocessing combination
2025-01-19 21:13:16 +10:00
Stenzek
9fdeeb3fb6
GPU: Add alpha blending support to overlay
2025-01-19 16:37:51 +10:00
Stenzek
9b8d2a88de
System: Required changes for Android
2025-01-19 15:31:58 +10:00
Stenzek
e1cbb50c64
GPU: Fix various capture/screenshot issues
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- Simplify functions for rendering display.
- Post-processing should only when the target size matches the window.
Otherwise the shaders are constantly recompiled.
- Include border overlay in capture/screenshots when above condition
is satisfied.
- Relax video alignment size when using screen resolution + auto.
- Fix "Internal Resolution (Uncorrected)" capture mode.
2025-01-19 13:42:38 +10:00
Stenzek
725dcea05a
GPU: Fix crash toggling border overlays
2025-01-19 12:25:19 +10:00
Stenzek
6131ddbefe
GPU: Fill in unused/padded area in overlays
2025-01-18 22:59:49 +10:00
Stenzek
88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
2025-01-18 22:59:49 +10:00
Stenzek
d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros
2025-01-18 22:59:49 +10:00
Stenzek
7fcf0a3283
README: Update feature list for 2025
2025-01-18 22:59:48 +10:00
Stenzek
313f653fe0
Data: Add one example overlay
2025-01-18 22:59:48 +10:00
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
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Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2025-01-18 22:59:48 +10:00
Stenzek
d589696eff
PostProcessing: Get rid of GPU-dependent globals
2025-01-18 22:59:48 +10:00
Stenzek
338d29d271
GPUDevice: Move empty/null texture to base class
2025-01-18 22:59:48 +10:00
Stenzek
609fa5c7d7
GPUDevice: Add sampler cache to base class
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Removes per-backend bookkeeping in D3D12 and Vulkan.
2025-01-18 22:59:48 +10:00
Stenzek
da13579356
GPU: Align presenter/backends to cache line
2025-01-18 22:59:48 +10:00