Stenzek
|
f6d3a7987d
|
System: Load discord-rpc dynamically
|
2024-07-04 15:52:32 +10:00 |
Stenzek
|
00d2d862c2
|
Build: Use shared discord-rpc
|
2024-07-04 15:52:32 +10:00 |
Stenzek
|
f35397cf8d
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Deps: Build discord-rpc
|
2024-07-04 15:52:31 +10:00 |
Stenzek
|
eb8df23366
|
Qt: Fix gap in advanced graphics settings on Linux
|
2024-07-04 13:25:27 +10:00 |
Stenzek
|
4b61a3cbf3
|
Qt: Unrestrict resolution scale up to device limits
|
2024-07-04 13:25:27 +10:00 |
Stenzek
|
7927ec647f
|
Qt: Fix a couple of instances of inconsistent sorting
|
2024-07-04 13:25:26 +10:00 |
Stenzek
|
63b30e2925
|
Qt: Annotate unofficial release builds
|
2024-07-04 13:25:26 +10:00 |
Stenzek
|
d178853392
|
PostProcessing/FX: Fix incorrect draw rect
|
2024-07-04 00:32:22 +10:00 |
Stenzek
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3c230ba1bf
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PlatformMisc: Swap include order for Mac
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2024-07-03 16:04:05 +10:00 |
Stenzek
|
e0509ebd9f
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Common: Remove Rectangle class
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2024-07-03 15:54:32 +10:00 |
Stenzek
|
29533650a8
|
MetalDevice: Rectangle -> GSVector4i
|
2024-07-03 15:54:32 +10:00 |
Stenzek
|
2bcb85d431
|
GPU/HW: Push all draws/writes through a common path
|
2024-07-03 15:44:12 +10:00 |
Stenzek
|
9ef7e8c5d0
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GPU/HW: Use GSVector instead of Rectangle
|
2024-07-03 15:44:12 +10:00 |
Stenzek
|
ef152c47a6
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GPU/HW: Interpolate native texture coordinates when upscaling
|
2024-07-03 15:44:12 +10:00 |
Stenzek
|
2a7de25505
|
Common: Remove gsvector.h dependency on assert.h
|
2024-07-03 15:44:12 +10:00 |
Stenzek
|
e16f2c4dab
|
README: Mention SSE4.1 requirement
|
2024-07-03 00:24:13 +10:00 |
Stenzek
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044d7a4797
|
GPU: Eliminate heap allocation on state load
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
f9bf2e8239
|
GPU: Use GSVector for SW scanout
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2024-07-03 00:24:12 +10:00 |
Stenzek
|
0968610ba7
|
CDROM: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
69471950f0
|
ImGuiOverlays: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
faa151d5ad
|
CDImageCHD: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
0654b2dc43
|
AudioStream: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
b094c9cd87
|
MDEC: Vectorize IDCT
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
0ae6ddcf7f
|
Common: Add GSVector
Mostly based on PCSX2.
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
baab966b4e
|
System: Check for SSE4.1 in early hardware checks
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
173a61039c
|
System: Use cpuinfo for cache line size check
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
a255b5bc75
|
Deps: Remove cpuinfo from in-tree
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
31aa040758
|
Deps: Build cpuinfo
|
2024-07-03 00:24:12 +10:00 |
Stenzek
|
31c3af4866
|
RegTest: Add spacebar swapper
|
2024-07-02 16:56:11 +10:00 |
Stenzek
|
aabe39d0f8
|
GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
|
2024-07-02 16:56:11 +10:00 |
Stenzek
|
fbdeea7889
|
GameDB: Duke Nukem games
|
2024-07-02 16:56:10 +10:00 |
Stenzek
|
e1f90e6baf
|
MDEC: Store scale/IDCT matrix transposed
|
2024-07-02 16:56:10 +10:00 |
Stenzek
|
6d6659c85e
|
MDEC: Increase intermediate IDCT precision
|
2024-07-02 16:56:07 +10:00 |
Stenzek
|
da2dc5fa1e
|
FIFOQueue: Optimize PopRange() for trivially-copyable types
|
2024-07-02 14:26:16 +10:00 |
Stenzek
|
1963d80d2c
|
RegTest: Fix crash on startup
|
2024-07-01 01:07:27 +10:00 |
Stenzek
|
e169189441
|
GPU/HW: Fix possible crash when changing texture filtering
|
2024-07-01 01:07:27 +10:00 |
Nikolai Chizhov
|
037519936a
|
GL/ContextEGL: Fix red_size to blue_size (#3238)
|
2024-07-01 00:28:05 +10:00 |
Stenzek
|
422102989c
|
CMake: Remove unused macro
|
2024-06-30 16:55:04 +10:00 |
Stenzek
|
44142ab4f9
|
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
f3671d21f3
|
CPU/CodeCache: Reduce far code size when using NewRec
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
9b42ad3859
|
CPU/CodeCache: Purge JitCodeBuffer
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
be8fbafd71
|
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
0d3e674500
|
Qt: Move resources out of exe into rcc file
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
8c0af03448
|
MSBuild: ARM64 only builds with Clang
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
5bf9e1d655
|
dep/vixl: Fix ARM32 build
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
890f3fcf5d
|
Common/Log: Make actually writing unlikely
Move it out of the hot path.
|
2024-06-30 16:45:51 +10:00 |
Stenzek
|
89eea91ed5
|
Extras: Update to PadTest 1.1
|
2024-06-30 16:45:51 +10:00 |
crashGG
|
66ba600a36
|
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
|
2024-06-30 16:45:31 +10:00 |
Anderson Cardoso
|
07e9a01e87
|
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
|
2024-06-30 16:45:19 +10:00 |
Stenzek
|
34d5cdec96
|
GPU/HW: Expose depth buffer to internal postprocessing
|
2024-06-29 14:25:36 +10:00 |