PostProcessing/FX: Fix incorrect draw rect
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@ -1498,7 +1498,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input_color, GPUTexture*
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m_frame_count++;
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// Reshade always draws at full size.
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g_gpu_device->SetViewportAndScissor(final_rect);
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g_gpu_device->SetViewportAndScissor(GSVector4i(0, 0, target_width, target_height));
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if (m_uniforms_size > 0)
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{
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