Connor McLaughlin
|
c8d3b2c546
|
GPU/Software: Use templates for render functions
|
2019-12-22 19:34:24 +10:00 |
Connor McLaughlin
|
a1b52980e2
|
GPU: Implement line renderering in software renderer
|
2019-12-22 18:53:20 +10:00 |
Connor McLaughlin
|
ad93d83421
|
JitCodeBuffer: Don't leak code space on Windows
|
2019-12-21 22:09:08 +10:00 |
Connor McLaughlin
|
decf416aee
|
JitCodeBuffer: Expose FlushInstructionCache() to callers
|
2019-12-20 21:55:25 +10:00 |
Connor McLaughlin
|
1de096224c
|
JitCodeBuffer: Fix far code pointer not being initialized without reset
|
2019-12-20 21:55:21 +10:00 |
Connor McLaughlin
|
3596eb3548
|
Add note about incomplete Android frontend to README.md
|
2019-12-18 23:04:26 +10:00 |
Connor McLaughlin
|
ad21f48a67
|
Fix Android build after controller changes
|
2019-12-16 16:46:43 +10:00 |
Connor McLaughlin
|
52c82b6aa3
|
Pad: Change controller types when loading states if needed
|
2019-12-16 00:05:48 +10:00 |
Connor McLaughlin
|
0df741a799
|
Frontend: Disable controller input for navigating UI
It seems to interfere too much with normal gameplay.
|
2019-12-16 00:05:33 +10:00 |
Connor McLaughlin
|
6f7154fbef
|
Frontend: Rumble support
|
2019-12-15 23:24:34 +10:00 |
Connor McLaughlin
|
cbcb9b02b0
|
AnalogController: Rumble support
|
2019-12-15 23:22:53 +10:00 |
Connor McLaughlin
|
1d2bd11b02
|
Frontend: Add controller settings
|
2019-12-15 22:24:27 +10:00 |
Connor McLaughlin
|
a347b3606e
|
Implement support for analog controllers
|
2019-12-15 21:58:27 +10:00 |
Connor McLaughlin
|
e4595992a5
|
Frontend: Fix crash in controller input
|
2019-12-15 21:58:10 +10:00 |
Connor McLaughlin
|
6e18e56089
|
Controller: Support general axis input events
|
2019-12-15 00:32:55 +10:00 |
Connor McLaughlin
|
32d8b4dc84
|
Frontend: Dynamic button mapping based on controller type
|
2019-12-15 00:17:43 +10:00 |
Connor McLaughlin
|
c65279f944
|
System: Create controllers dynamically based on config
|
2019-12-14 23:29:26 +10:00 |
Connor McLaughlin
|
ea0845d5ad
|
Move controller creation to System class, switch shared_ptr to unique_ptr
|
2019-12-14 23:20:24 +10:00 |
Connor McLaughlin
|
5fd421860a
|
GameList: Support detecting region from system area of CDROM
More accurate than basing it off the code, and better support for
homebrew discs.
|
2019-12-13 16:51:40 +10:00 |
Connor McLaughlin
|
f77721b84d
|
CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64)
|
2019-12-13 14:36:41 +10:00 |
Connor McLaughlin
|
004f0796b8
|
Update source lists in Linux CI build before installing packages
|
2019-12-13 01:31:21 +10:00 |
Connor McLaughlin
|
5e5b1b64db
|
CPU/Recompiler: Incorporate latest work into AArch64 backend
|
2019-12-13 01:25:05 +10:00 |
Connor McLaughlin
|
44c76f3bf3
|
CPU/Recompiler: Support three-operand basic operations
e.g. add r1, r2, r3. This eliminates the extra move on ARM.
|
2019-12-13 00:51:41 +10:00 |
Connor McLaughlin
|
41298a74e1
|
CPU/Recompiler: Fetch instruction before dispatching interrupts
Fixes polygon glitches in Crash.
|
2019-12-12 23:55:42 +10:00 |
Connor McLaughlin
|
aa52dbfeb8
|
CPU/Recompiler: Use register cache for managing pc
Reduces the number of loadstores after each instruction.
|
2019-12-12 23:55:23 +10:00 |
Connor McLaughlin
|
002d1cd4fd
|
CPU/CoreCache: Use virtual (unmasked) address as PC
|
2019-12-12 20:23:53 +10:00 |
Connor McLaughlin
|
a267451614
|
CPU/Recompiler: Remove unused code
|
2019-12-12 20:17:52 +10:00 |
Connor McLaughlin
|
20c7aaf74b
|
CPU/Recompiler: Support pushing/popping the register cache state
|
2019-12-12 20:15:54 +10:00 |
Connor McLaughlin
|
1905d22a9a
|
CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
|
2019-12-12 02:38:03 +10:00 |
Connor McLaughlin
|
18066239b7
|
CPU/Recompiler: Fix bad codegen on slti where rd==rs
|
2019-12-12 00:00:48 +10:00 |
Connor McLaughlin
|
aafac96f34
|
CPU/Recompiler: Linux/Android compile fix
|
2019-12-11 22:54:22 +10:00 |
Connor McLaughlin
|
37933e9678
|
CPU/Recompiler: Read GTE registers directly from struct
|
2019-12-11 22:33:54 +10:00 |
Connor McLaughlin
|
b0eb8074f5
|
CPU/Recompiler: Implement lwc2/swc2
|
2019-12-11 22:04:11 +10:00 |
Connor McLaughlin
|
a5afb250ea
|
CPU/Recompiler: Don't require fallback for GTE instructions
|
2019-12-11 21:54:08 +10:00 |
Connor McLaughlin
|
a6dab97928
|
CPU: Simplify GTE register addressing
|
2019-12-11 21:44:26 +10:00 |
Connor McLaughlin
|
4e7d420a06
|
CPU/Recompiler: Implement mfc0/mtc0/rfe
|
2019-12-11 20:50:55 +10:00 |
Connor McLaughlin
|
f5d65448d6
|
GPU: Improve structure alignment
|
2019-12-11 20:28:14 +10:00 |
Connor McLaughlin
|
8f624afb59
|
GPU: Fix handling of GP1(09h)
|
2019-12-11 16:47:49 +10:00 |
Connor McLaughlin
|
ffe90083d3
|
GPU: Refactor draw mode setting
|
2019-12-11 16:35:14 +10:00 |
Connor McLaughlin
|
cda2394287
|
System: Fix loading of EXEs with sp=0 (leave unchanged)
|
2019-12-11 16:34:56 +10:00 |
Connor McLaughlin
|
41404cad47
|
Add automated Linux build script
Not providing downloads at this point, but at least I'll know when I break the build...
|
2019-12-11 00:35:56 +10:00 |
Connor McLaughlin
|
bf44f72169
|
Frontend: Remove unused texture for icon
|
2019-12-11 00:06:44 +10:00 |
Connor McLaughlin
|
6f78fea159
|
GL: Improve error handling with texture creation
|
2019-12-11 00:02:12 +10:00 |
Connor McLaughlin
|
05e6d4c401
|
GPU/OpenGL: Clean up VAOs at shutdown time
These were leaking before.
|
2019-12-10 23:37:01 +10:00 |
Connor McLaughlin
|
152b56c8cc
|
GPU: Fix mask bit setting on non-textured polygons
Fixes garbled colours in FMVs in some games.
|
2019-12-10 23:27:41 +10:00 |
Connor McLaughlin
|
0d293c4be4
|
Settings: Disable fast boot and TTY output by default
The latter can cause crashes in some games.
|
2019-12-10 23:06:45 +10:00 |
Connor McLaughlin
|
56b87f33c0
|
Controller: Linux build fix
|
2019-12-10 23:05:19 +10:00 |
Connor McLaughlin
|
df6e079920
|
GPU: Add a Force Progressive Scan option (disable interlacing)
|
2019-12-10 22:52:46 +10:00 |
Connor McLaughlin
|
fb0aad0917
|
System: Include SIO in save state
|
2019-12-10 00:28:58 +10:00 |
Connor McLaughlin
|
b6aa2a6496
|
Android: Add Game List settings
|
2019-12-09 22:53:28 +10:00 |