Commit Graph

8675 Commits

Author SHA1 Message Date
Stenzek cd216d91db
Qt: Re-enable download button on update failure 2024-11-28 01:07:40 +10:00
Anderson Cardoso 2e0825a363
Atualização Português do Brasil (#3336)
Atualizado para a última versão.
2024-11-28 01:05:37 +10:00
Daniel Nylander b81d6718f4
Updated Swedish translation (#3335)
* Updated Swedish translation

* Updating Swedish translation

Now I feel happy with it for some time.
2024-11-28 01:05:30 +10:00
dreamsyntax 4e43b1ec8c
Debugger/MemoryScanner: Add 'Freeze Selected' (#3334) 2024-11-27 18:30:02 +10:00
Stenzek a879c11c34
Qt: Prevent multiple update download button clicks 2024-11-27 18:28:29 +10:00
Stenzek 97700b85de
GPU/HW: Clear ROV depth on fill/copy/write
It wasn't being specified before, whoops.
2024-11-27 17:52:31 +10:00
Stenzek eb390a9b5d
GPU/TextureCache: Specify max hash cache size/memory in config 2024-11-27 17:52:31 +10:00
Stenzek b28ca2b78a
Qt: Improve updater error reporting
And swap from Qt file functions to our own.
2024-11-27 17:52:31 +10:00
Stenzek 57d3aa4850
FileSystem: Add Error parameter to StatFile() 2024-11-27 17:50:43 +10:00
Stenzek 1434507b41
FileSystem: Add span overload for WriteBinaryFile()
And normalize filename -> path parameter names.
2024-11-27 17:50:43 +10:00
Stenzek b97788a35a
PostProcessing/FX: Force native paths for includes 2024-11-27 13:18:11 +10:00
Stenzek 4edae3cdd0
GPU/HW: Depth buffer needs to be a RT in ROV mode 2024-11-27 12:56:01 +10:00
Stenzek d1b904a1da
Qt: Fix game properties crash opening non-DB game 2024-11-27 12:43:15 +10:00
Stenzek 0befbf8021
GPU: Add Uncorrected Borders crop mode
Should behave the same as the old "All Borders" mode.
The pixel aspect ratio WILL BE WRONG.

Also fixes the size of screenshots in internal resolution mode.
2024-11-26 18:00:19 +10:00
Stenzek be7a20fef2
GPU/TextureCache: Map replacement non-255 alpha to fully transparent
That way if during the scaling process you end up with interpolated
colours, the cutout alpha is preserved.

Ideally we'd blend it, but that tends to create more problems than it
solves on PSX.
2024-11-26 13:08:32 +10:00
Stenzek 5fd79254bd
GPU: Fix crash when toggling software renderer 2024-11-26 12:58:12 +10:00
Stenzek 57595c47af
GPU/TextureCache: Move replacement cache onto the GPU
And enforce a maximum. Should sort out the upload spam.
2024-11-25 19:37:28 +10:00
Stenzek 4a650fcce2
GPUDevice: Fix VRAM usage calculation for compressed textures 2024-11-25 18:44:35 +10:00
Stenzek 982dccb990
D3D12Device: Clang warning fixes 2024-11-25 16:30:23 +10:00
Stenzek b180b26728
GPU: Rework "All Borders" cropping to be aspect correct
The "All Borders" crop mode was previously creating an aspect ratio that
was completely incorrect when using modes outside of Auto/4:3. We now
scale the aspect ratio relative to the PAL/NTSC aspect ratio to account
for this, regardless of how much of a border the game configures.

Overscan cropping also produced an incorrect aspect ratio outside of 4:3
mode, resulting in minor horizontal stretching. It is now correct,
however, this results in black borders being added in 16:9 for most
games.

To remove these borders, you have two options:

 - Use the "Stretch to Fill" aspect ratio. This will scale the GTE
   aspect ratio to fill the screen.

 - Use the "Only Overscan Area (Aspect Uncorrected)" crop mode. This
   mode retains the "old" behaviour, resulting in a stretched image.
2024-11-25 16:26:16 +10:00
Stenzek dec468966c
GPU/HW: Fix sprite mode triggering on screen-aligned UVs
Some polygons just end up being perfect. For example, Croc 2
minecart level.
2024-11-25 15:39:45 +10:00
Stenzek a804801a1b
GPU/HW: Support filtering with texture cache 2024-11-25 13:23:39 +10:00
Stenzek 0ae8fcced3
GPU/HW: Fix incorrect sampling at 1x with TC 2024-11-25 13:15:07 +10:00
Stenzek 0076af6974
SPU: Zero out upper ADPCM filters
Also in CD-ROM.
2024-11-25 01:33:11 +10:00
Stenzek 40a1bee9ea
CDROM: Fix incorrect clmap in XA-ADPCM decoding
Fixes crunchy audio in GT2: A-Spec.
2024-11-25 01:05:10 +10:00
Stenzek 9fa8fee193
Achievements: Use rc_client for pause throttling 2024-11-24 23:56:16 +10:00
Stenzek 852239ec8a
Qt: Add game list language override option 2024-11-24 23:29:29 +10:00
Stenzek 70a4b5c9f2
GameDatabase: Add missing flags 2024-11-24 23:29:29 +10:00
Stenzek 7b230dc4c1
GPU/HW: MSAA samples change needs to recreate pipelines
Otherwise Metal/Vulkan go boom boom.
2024-11-24 23:29:29 +10:00
Stenzek ae14c8715d
Image: Support decompressing BC1-7 2024-11-24 23:29:29 +10:00
Stenzek 8567293103
Util: Add TextureDecompress 2024-11-24 23:29:29 +10:00
Stenzek 7eb1d4e092
GPUDevice: Support compressed textures 2024-11-24 23:29:29 +10:00
Stenzek 24dfd30839
Image: Refactor to a more generic class 2024-11-24 23:29:29 +10:00
Stenzek 3ff1b04576
GPUDevice: Support generating mipmaps 2024-11-24 23:29:28 +10:00
Stenzek e647192437
GPUDevice: Add compute shader support 2024-11-24 23:29:28 +10:00
Stenzek affbdfc350
Timer: Fix >1 second sleeps on MacOS 2024-11-24 23:29:28 +10:00
Daniel Nylander ff010686f8
Updated Swedish translation (#3333) 2024-11-24 21:55:06 +10:00
Stenzek c970740d12
InputManager: Workaround macro chord trigger issue 2024-11-24 21:54:43 +10:00
Stenzek e987b56aae
Log: Remove unused ISOReader channel 2024-11-23 18:59:10 +10:00
Stenzek 88836c431e
GameDB: King's Field I/II (Japan) 2024-11-23 18:59:01 +10:00
Stenzek 5bcf99fc11
CDImage: Merge bin/ecm handling into one class
Means that cuesheets with ECM tracks will now load as expected.
2024-11-23 18:52:46 +10:00
Stenzek 5261cfe8e4
CPU/Recompiler: Tidy up type names
And reduce global namespace pollution.
2024-11-23 18:52:46 +10:00
Stenzek f67eacc071
CPU: Default to new recompiler/remove old recompiler 2024-11-23 18:52:46 +10:00
Stenzek d2d06adeeb
CPU/NewRec/ARM32: Shifts need to be explicitly masked 2024-11-23 18:52:45 +10:00
Stenzek 5c03e1d940
Misc: Fix alignment errors on ARM32 2024-11-23 18:52:45 +10:00
Stenzek bb24d406f2
Pad: GCC compile fix 2024-11-23 18:52:45 +10:00
Stenzek d26fc89aac
dep/imgui: RISC-V compile fix 2024-11-23 18:52:45 +10:00
Stenzek 5d8519897d
Image: Fix uninitialized read without SIMD 2024-11-23 18:52:45 +10:00
Stenzek b984f343ae
System: Fix audio CD images not showing title 2024-11-23 18:52:45 +10:00
Stenzek 0079f7a285
CDImageCue: Support reading .wav files (WAVE cuesheet files) 2024-11-23 18:52:43 +10:00