Qt: Add game list language override option
This commit is contained in:
parent
70a4b5c9f2
commit
852239ec8a
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@ -6882,7 +6882,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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const bool display_as_language = (selected_entry->dbentry && selected_entry->dbentry->HasAnyLanguage());
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ImGui::TextUnformatted(display_as_language ? FSUI_CSTR("Language: ") : FSUI_CSTR("Region: "));
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ImGui::SameLine();
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ImGui::Image(GetCachedTexture(selected_entry->GetLanguageIconFileName(), 23, 16), LayoutScale(23.0f, 16.0f));
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ImGui::Image(GetCachedTexture(selected_entry->GetLanguageIconName(), 23, 16), LayoutScale(23.0f, 16.0f));
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ImGui::SameLine();
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if (display_as_language)
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{
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@ -21,6 +21,7 @@
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#include "ryml.hpp"
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#include <bit>
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#include <iomanip>
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#include <memory>
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#include <optional>
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@ -312,6 +313,24 @@ std::optional<GameDatabase::Language> GameDatabase::ParseLanguageName(std::strin
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return std::nullopt;
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}
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TinyString GameDatabase::GetLanguageFlagResourceName(std::string_view language_name)
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{
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return TinyString::from_format("images/flags/{}.svg", language_name);
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}
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std::string_view GameDatabase::Entry::GetLanguageFlagName(DiscRegion region) const
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{
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// If there's only one language, this is the flag we want to use.
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// Except if it's English, then we want to use the disc region's flag.
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std::string_view ret;
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if (languages.count() == 1 && !languages.test(static_cast<size_t>(GameDatabase::Language::English)))
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ret = GameDatabase::GetLanguageName(static_cast<GameDatabase::Language>(std::countr_zero(languages.to_ulong())));
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else
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ret = Settings::GetDiscRegionName(region);
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return ret;
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}
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SmallString GameDatabase::Entry::GetLanguagesString() const
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{
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SmallString ret;
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@ -130,8 +130,9 @@ struct Entry
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ALWAYS_INLINE bool HasTrait(Trait trait) const { return traits[static_cast<int>(trait)]; }
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ALWAYS_INLINE bool HasLanguage(Language language) const { return languages.test(static_cast<size_t>(language)); }
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ALWAYS_INLINE bool HasAnyLanguage() const { return !languages.none(); }
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ALWAYS_INLINE bool HasAnyLanguage() const { return languages.any(); }
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std::string_view GetLanguageFlagName(DiscRegion region) const;
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SmallString GetLanguagesString() const;
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void ApplySettings(Settings& settings, bool display_osd_messages) const;
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@ -156,6 +157,7 @@ const char* GetCompatibilityRatingDisplayName(CompatibilityRating rating);
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const char* GetLanguageName(Language language);
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std::optional<Language> ParseLanguageName(std::string_view str);
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TinyString GetLanguageFlagResourceName(std::string_view language_name);
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/// Map of track hashes for image verification
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struct TrackData
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@ -117,6 +117,8 @@ static PlayedTimeEntry UpdatePlayedTimeFile(const std::string& path, const std::
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std::time_t add_time);
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static std::string GetCustomPropertiesFile();
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static bool PutCustomPropertiesField(INISettingsInterface& ini, const std::string& path, const char* field,
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const char* value);
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static FileSystem::ManagedCFilePtr OpenMemoryCardTimestampCache(bool for_write);
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static bool UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry);
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@ -627,6 +629,21 @@ void GameList::ApplyCustomAttributes(const std::string& path, Entry* entry,
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WARNING_LOG("Invalid region '{}' in custom attributes for '{}'", custom_region_str.value(), path);
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}
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}
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const std::optional<TinyString> custom_language_str =
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custom_attributes_ini.GetOptionalTinyStringValue(path.c_str(), "Language");
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if (custom_language_str.has_value())
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{
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const std::optional<GameDatabase::Language> custom_region =
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GameDatabase::ParseLanguageName(custom_region_str.value());
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if (custom_region.has_value())
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{
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entry->custom_language = custom_region.value();
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}
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else
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{
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WARNING_LOG("Invalid language '{}' in custom attributes for '{}'", custom_region_str.value(), path);
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}
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}
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}
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std::unique_lock<std::recursive_mutex> GameList::GetLock()
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@ -990,26 +1007,20 @@ std::string GameList::GetNewCoverImagePathForEntry(const Entry* entry, const cha
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std::string_view GameList::Entry::GetLanguageIcon() const
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{
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// If there's only one language, this is the flag we want to use.
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// Except if it's English, then we want to use the disc region's flag.
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std::string_view ret;
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if (dbentry && dbentry->languages.count() == 1 &&
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!dbentry->languages.test(static_cast<size_t>(GameDatabase::Language::English)))
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{
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ret = GameDatabase::GetLanguageName(
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static_cast<GameDatabase::Language>(std::countr_zero(dbentry->languages.to_ulong())));
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}
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if (custom_language != GameDatabase::Language::MaxCount)
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ret = GameDatabase::GetLanguageName(custom_language);
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else if (dbentry)
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ret = dbentry->GetLanguageFlagName(region);
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else
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{
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ret = Settings::GetDiscRegionName(region);
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}
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return ret;
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}
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TinyString GameList::Entry::GetLanguageIconFileName() const
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TinyString GameList::Entry::GetLanguageIconName() const
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{
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return TinyString::from_format("images/flags/{}.svg", GetLanguageIcon());
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return GameDatabase::GetLanguageFlagResourceName(GetLanguageIcon());
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}
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TinyString GameList::Entry::GetCompatibilityIconFileName() const
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@ -1518,28 +1529,37 @@ std::string GameList::GetCustomPropertiesFile()
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return Path::Combine(EmuFolders::DataRoot, "custom_properties.ini");
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}
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void GameList::SaveCustomTitleForPath(const std::string& path, const std::string& custom_title)
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bool GameList::PutCustomPropertiesField(INISettingsInterface& ini, const std::string& path, const char* field,
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const char* value)
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{
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INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
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custom_attributes_ini.Load();
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ini.Load();
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if (!custom_title.empty())
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if (value && *value != '\0')
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{
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custom_attributes_ini.SetStringValue(path.c_str(), "Title", custom_title.c_str());
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ini.SetStringValue(path.c_str(), field, value);
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}
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else
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{
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custom_attributes_ini.DeleteValue(path.c_str(), "Title");
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custom_attributes_ini.RemoveEmptySections();
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ini.DeleteValue(path.c_str(), field);
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ini.RemoveEmptySections();
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}
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Error error;
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if (!custom_attributes_ini.Save(&error))
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if (!ini.Save(&error))
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{
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ERROR_LOG("Failed to save custom attributes: {}", error.GetDescription());
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return;
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return false;
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}
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return true;
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}
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bool GameList::SaveCustomTitleForPath(const std::string& path, const std::string& custom_title)
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{
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INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
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if (!PutCustomPropertiesField(custom_attributes_ini, path, "Title", custom_title.c_str()))
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return false;
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if (!custom_title.empty())
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{
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// Can skip the rescan and just update the value directly.
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@ -1556,28 +1576,18 @@ void GameList::SaveCustomTitleForPath(const std::string& path, const std::string
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// Let the cache update by rescanning. Only need to do this on deletion, to get the original value.
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RescanCustomAttributesForPath(path, custom_attributes_ini);
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}
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return true;
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}
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void GameList::SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region)
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bool GameList::SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region)
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{
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INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
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custom_attributes_ini.Load();
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if (custom_region.has_value())
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if (!PutCustomPropertiesField(custom_attributes_ini, path, "Region",
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custom_region.has_value() ? Settings::GetDiscRegionName(custom_region.value()) :
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nullptr))
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{
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custom_attributes_ini.SetStringValue(path.c_str(), "Region", Settings::GetDiscRegionName(custom_region.value()));
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}
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else
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{
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custom_attributes_ini.DeleteValue(path.c_str(), "Region");
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custom_attributes_ini.RemoveEmptySections();
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}
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Error error;
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if (!custom_attributes_ini.Save(&error))
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{
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ERROR_LOG("Failed to save custom attributes: {}", error.GetDescription());
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return;
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return false;
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}
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if (custom_region.has_value())
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@ -1596,6 +1606,28 @@ void GameList::SaveCustomRegionForPath(const std::string& path, const std::optio
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// Let the cache update by rescanning. Only need to do this on deletion, to get the original value.
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RescanCustomAttributesForPath(path, custom_attributes_ini);
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}
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return true;
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}
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bool GameList::SaveCustomLanguageForPath(const std::string& path,
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const std::optional<GameDatabase::Language> custom_language)
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{
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INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
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if (!PutCustomPropertiesField(custom_attributes_ini, path, "Language",
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custom_language.has_value() ? GameDatabase::GetLanguageName(custom_language.value()) :
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nullptr))
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{
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return false;
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}
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// Don't need to rescan, since there's no original value to restore.
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auto lock = GetLock();
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Entry* entry = GetMutableEntryForPath(path);
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if (entry)
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entry->custom_language = custom_language.value_or(GameDatabase::Language::MaxCount);
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return true;
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}
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std::string GameList::GetCustomTitleForPath(const std::string_view path)
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@ -40,6 +40,7 @@ struct Entry
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bool disc_set_member = false;
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bool has_custom_title = false;
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bool has_custom_region = false;
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GameDatabase::Language custom_language = GameDatabase::Language::MaxCount;
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std::string path;
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std::string serial;
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@ -57,13 +58,14 @@ struct Entry
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std::string_view GetLanguageIcon() const;
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TinyString GetLanguageIconFileName() const;
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TinyString GetLanguageIconName() const;
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TinyString GetCompatibilityIconFileName() const;
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TinyString GetReleaseDateString() const;
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ALWAYS_INLINE bool IsDisc() const { return (type == EntryType::Disc); }
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ALWAYS_INLINE bool IsDiscSet() const { return (type == EntryType::DiscSet); }
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ALWAYS_INLINE bool HasCustomLanguage() const { return (custom_language != GameDatabase::Language::MaxCount); }
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ALWAYS_INLINE EntryType GetSortType() const { return (type == EntryType::DiscSet) ? EntryType::Disc : type; }
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};
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@ -128,8 +130,9 @@ bool DownloadCovers(const std::vector<std::string>& url_templates, bool use_seri
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std::function<void(const Entry*, std::string)> save_callback = {});
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// Custom properties support
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void SaveCustomTitleForPath(const std::string& path, const std::string& custom_title);
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void SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region);
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bool SaveCustomTitleForPath(const std::string& path, const std::string& custom_title);
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bool SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region);
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bool SaveCustomLanguageForPath(const std::string& path, const std::optional<GameDatabase::Language> custom_language);
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std::string GetCustomTitleForPath(const std::string_view path);
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std::optional<DiscRegion> GetCustomRegionForPath(const std::string_view path);
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@ -294,7 +294,7 @@ const QPixmap& GameListModel::getFlagPixmapForEntry(const GameList::Entry* ge) c
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if (it != m_flag_pixmap_cache.end())
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return it->second;
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const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconFileName(), true)));
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const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconName(), true)));
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it = m_flag_pixmap_cache.emplace(name, icon.pixmap(FLAG_PIXMAP_WIDTH, FLAG_PIXMAP_HEIGHT)).first;
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return it->second;
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}
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@ -52,6 +52,15 @@ GameSummaryWidget::GameSummaryWidget(const std::string& path, const std::string&
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static_cast<GameDatabase::CompatibilityRating>(i))));
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}
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// I hate this so much.
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m_ui.customLanguage->addItem(QtUtils::GetIconForLanguage(entry->GetLanguageFlagName(region)),
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tr("Show Default Flag"));
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for (u32 i = 0; i < static_cast<u32>(GameDatabase::Language::MaxCount); i++)
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{
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const char* language_name = GameDatabase::GetLanguageName(static_cast<GameDatabase::Language>(i));
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m_ui.customLanguage->addItem(QtUtils::GetIconForLanguage(language_name), QString::fromUtf8(language_name));
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}
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populateUi(path, serial, region, entry);
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connect(m_ui.compatibilityComments, &QToolButton::clicked, this, &GameSummaryWidget::onCompatibilityCommentsClicked);
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@ -69,6 +78,7 @@ GameSummaryWidget::GameSummaryWidget(const std::string& path, const std::string&
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connect(m_ui.restoreTitle, &QAbstractButton::clicked, this, [this]() { setCustomTitle(std::string()); });
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connect(m_ui.region, &QComboBox::currentIndexChanged, this, [this](int index) { setCustomRegion(index); });
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connect(m_ui.restoreRegion, &QAbstractButton::clicked, this, [this]() { setCustomRegion(-1); });
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connect(m_ui.customLanguage, &QComboBox::currentIndexChanged, this, &GameSummaryWidget::onCustomLanguageChanged);
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}
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GameSummaryWidget::~GameSummaryWidget() = default;
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@ -147,6 +157,8 @@ void GameSummaryWidget::populateUi(const std::string& path, const std::string& s
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else
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m_ui.releaseInfo->setText(tr("Unknown"));
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m_ui.languages->setText(QtUtils::StringViewToQString(entry->GetLanguagesString()));
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QString controllers;
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if (entry->supported_controllers != 0 && entry->supported_controllers != static_cast<u16>(-1))
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{
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@ -201,7 +213,10 @@ void GameSummaryWidget::populateCustomAttributes()
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auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryForPath(m_path);
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if (!entry || entry->IsDiscSet())
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{
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m_ui.customLanguage->setEnabled(false);
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return;
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}
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{
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QSignalBlocker sb(m_ui.title);
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@ -214,6 +229,12 @@ void GameSummaryWidget::populateCustomAttributes()
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m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
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m_ui.restoreRegion->setEnabled(entry->has_custom_region);
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}
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{
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QSignalBlocker sb(m_ui.customLanguage);
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m_ui.customLanguage->setCurrentIndex(entry->HasCustomLanguage() ? (static_cast<u32>(entry->custom_language) + 1) :
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0);
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}
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}
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void GameSummaryWidget::updateWindowTitle()
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@ -238,7 +259,15 @@ void GameSummaryWidget::setCustomRegion(int region)
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GameList::SaveCustomRegionForPath(m_path, (region >= 0) ? std::optional<DiscRegion>(static_cast<DiscRegion>(region)) :
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std::optional<DiscRegion>());
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populateCustomAttributes();
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updateWindowTitle();
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g_main_window->refreshGameListModel();
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}
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void GameSummaryWidget::onCustomLanguageChanged(int language)
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{
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GameList::SaveCustomLanguageForPath(
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m_path, (language > 0) ? std::optional<GameDatabase::Language>(static_cast<GameDatabase::Language>(language - 1)) :
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std::optional<GameDatabase::Language>());
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populateCustomAttributes();
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g_main_window->refreshGameListModel();
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}
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@ -27,6 +27,7 @@ public:
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void reloadGameSettings();
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private Q_SLOTS:
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void onCustomLanguageChanged(int language);
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void onCompatibilityCommentsClicked();
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void onInputProfileChanged(int index);
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void onEditInputProfileClicked();
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@ -30,67 +30,36 @@
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item row="8" column="1">
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<widget class="QLineEdit" name="genre">
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<item row="10" column="1">
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<widget class="QLineEdit" name="developer">
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<property name="readOnly">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<item>
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<widget class="QLineEdit" name="title">
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<property name="placeholderText">
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<string>Clear the line to restore the original title...</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="restoreTitle">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Restore</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="6" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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<widget class="QComboBox" name="region">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="restoreRegion">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Restore</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Image Path:</string>
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<item row="13" column="1">
|
||||
<widget class="QLineEdit" name="controllers">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="path">
|
||||
<item row="17" column="0">
|
||||
<widget class="QLabel" name="label_8">
|
||||
<property name="text">
|
||||
<string>Tracks:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="14" column="0">
|
||||
<widget class="QLabel" name="label_9">
|
||||
<property name="text">
|
||||
<string>Input Profile:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="9" column="1">
|
||||
<widget class="QLineEdit" name="genre">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
|
@ -103,7 +72,35 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="18" column="0" colspan="2">
|
||||
<item row="12" column="1">
|
||||
<widget class="QLineEdit" name="releaseInfo">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLineEdit" name="serial">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="13" column="0">
|
||||
<widget class="QLabel" name="label_15">
|
||||
<property name="text">
|
||||
<string>Controllers:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="12" column="0">
|
||||
<widget class="QLabel" name="label_14">
|
||||
<property name="text">
|
||||
<string>Release Info:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="19" column="0" colspan="2">
|
||||
<widget class="QTableWidget" name="tracks">
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
|
||||
|
@ -146,77 +143,7 @@
|
|||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Region:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="9" column="0">
|
||||
<widget class="QLabel" name="label_12">
|
||||
<property name="text">
|
||||
<string>Developer:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="12" column="0">
|
||||
<widget class="QLabel" name="label_15">
|
||||
<property name="text">
|
||||
<string>Controllers:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="16" column="0">
|
||||
<widget class="QLabel" name="label_8">
|
||||
<property name="text">
|
||||
<string>Tracks:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="12" column="1">
|
||||
<widget class="QLineEdit" name="controllers">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QComboBox" name="entryType">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="11" column="0">
|
||||
<widget class="QLabel" name="label_14">
|
||||
<property name="text">
|
||||
<string>Release Info:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="13" column="0">
|
||||
<widget class="QLabel" name="label_9">
|
||||
<property name="text">
|
||||
<string>Input Profile:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLineEdit" name="serial">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="0">
|
||||
<widget class="QLabel" name="label_11">
|
||||
<property name="text">
|
||||
<string>Genre:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="16" column="1">
|
||||
<item row="17" column="1">
|
||||
<layout class="QHBoxLayout" name="verifyLayout" stretch="0,1,0">
|
||||
<item>
|
||||
<spacer name="verifySpacer">
|
||||
|
@ -253,42 +180,42 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="9" column="1">
|
||||
<widget class="QLineEdit" name="developer">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
<item row="3" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QLineEdit" name="title">
|
||||
<property name="placeholderText">
|
||||
<string>Clear the line to restore the original title...</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="restoreTitle">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restore</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_10">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Type:</string>
|
||||
<string>Image Path:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Title:</string>
|
||||
<item row="5" column="1">
|
||||
<widget class="QComboBox" name="entryType">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="11" column="1">
|
||||
<widget class="QLineEdit" name="releaseInfo">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Compatibility:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="1">
|
||||
<item row="8" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
|
||||
<item>
|
||||
<widget class="QComboBox" name="compatibility">
|
||||
|
@ -309,7 +236,28 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="13" column="1">
|
||||
<item row="9" column="0">
|
||||
<widget class="QLabel" name="label_11">
|
||||
<property name="text">
|
||||
<string>Genre:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="10" column="0">
|
||||
<widget class="QLabel" name="label_12">
|
||||
<property name="text">
|
||||
<string>Developer:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Region:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="14" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,0">
|
||||
<item>
|
||||
<widget class="QComboBox" name="inputProfile"/>
|
||||
|
@ -323,6 +271,79 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="8" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Compatibility:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_10">
|
||||
<property name="text">
|
||||
<string>Type:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<item>
|
||||
<widget class="QComboBox" name="region">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="restoreRegion">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restore</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="path">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Title:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Languages:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3" stretch="1,0">
|
||||
<item>
|
||||
<widget class="QLineEdit" name="languages">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="customLanguage"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
|
|
|
@ -312,6 +312,12 @@ QIcon QtUtils::GetIconForCompatibility(GameDatabase::CompatibilityRating rating)
|
|||
QtHost::GetResourcePath(TinyString::from_format("images/star-{}.svg", static_cast<u32>(rating)), true)));
|
||||
}
|
||||
|
||||
QIcon QtUtils::GetIconForLanguage(std::string_view language_name)
|
||||
{
|
||||
return QIcon(
|
||||
QString::fromStdString(QtHost::GetResourcePath(GameDatabase::GetLanguageFlagResourceName(language_name), true)));
|
||||
}
|
||||
|
||||
qreal QtUtils::GetDevicePixelRatioForWidget(const QWidget* widget)
|
||||
{
|
||||
const QScreen* screen_for_ratio = widget->screen();
|
||||
|
|
|
@ -113,6 +113,7 @@ QIcon GetIconForRegion(DiscRegion region);
|
|||
/// Returns icon for entry type.
|
||||
QIcon GetIconForEntryType(GameList::EntryType type);
|
||||
QIcon GetIconForCompatibility(GameDatabase::CompatibilityRating rating);
|
||||
QIcon GetIconForLanguage(std::string_view language_name);
|
||||
|
||||
/// Returns the pixel ratio/scaling factor for a widget.
|
||||
qreal GetDevicePixelRatioForWidget(const QWidget* widget);
|
||||
|
|
Loading…
Reference in New Issue