GPU/TextureCache: Specify max hash cache size/memory in config
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@ -509,7 +509,6 @@ struct GPUTextureCacheState
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{
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Settings::TextureReplacementSettings::Configuration config;
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size_t hash_cache_memory_usage = 0;
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size_t max_hash_cache_memory_usage = 1ULL * 1024ULL * 1024ULL * 1024ULL; // 2GB
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VRAMWrite* last_vram_write = nullptr;
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bool track_vram_writes = false;
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@ -2114,10 +2113,11 @@ void GPUTextureCache::Compact()
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static constexpr u32 MAX_HASH_CACHE_AGE = 600;
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// Maximum number of textures which are permitted in the hash cache at the end of the frame.
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static constexpr u32 MAX_HASH_CACHE_SIZE = 500;
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const u32 max_hash_cache_size = s_state.config.max_hash_cache_entries;
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const size_t max_hash_cache_memory = static_cast<size_t>(s_state.config.max_hash_cache_vram_usage_mb) * 1048576;
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bool might_need_cache_purge = (s_state.hash_cache.size() > MAX_HASH_CACHE_SIZE ||
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s_state.hash_cache_memory_usage >= s_state.max_hash_cache_memory_usage);
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bool might_need_cache_purge =
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(s_state.hash_cache.size() > max_hash_cache_size || s_state.hash_cache_memory_usage >= max_hash_cache_memory);
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if (might_need_cache_purge)
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s_state.hash_cache_purge_list.clear();
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@ -2136,8 +2136,8 @@ void GPUTextureCache::Compact()
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// We might free up enough just with "normal" removals above.
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if (might_need_cache_purge)
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{
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might_need_cache_purge = (s_state.hash_cache.size() > MAX_HASH_CACHE_SIZE ||
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s_state.hash_cache_memory_usage >= s_state.max_hash_cache_memory_usage);
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might_need_cache_purge =
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(s_state.hash_cache.size() > max_hash_cache_size || s_state.hash_cache_memory_usage >= max_hash_cache_memory);
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if (might_need_cache_purge)
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s_state.hash_cache_purge_list.emplace_back(it, static_cast<s32>(e.last_used_frame));
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}
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@ -2148,12 +2148,14 @@ void GPUTextureCache::Compact()
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// Pushing to a list, sorting, and removing ends up faster than re-iterating the map.
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if (might_need_cache_purge)
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{
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DEV_LOG("Force compacting hash cache, count = {}, size = {:.1f} MB", s_state.hash_cache.size(),
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static_cast<float>(s_state.hash_cache_memory_usage) / 1048576.0f);
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std::sort(s_state.hash_cache_purge_list.begin(), s_state.hash_cache_purge_list.end(),
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[](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
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size_t purge_index = 0;
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while (s_state.hash_cache.size() > MAX_HASH_CACHE_SIZE ||
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s_state.hash_cache_memory_usage >= s_state.max_hash_cache_memory_usage)
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while (s_state.hash_cache.size() > max_hash_cache_size || s_state.hash_cache_memory_usage >= max_hash_cache_memory)
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{
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if (purge_index == s_state.hash_cache_purge_list.size())
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{
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@ -2164,6 +2166,9 @@ void GPUTextureCache::Compact()
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RemoveFromHashCache(s_state.hash_cache_purge_list[purge_index++].first);
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}
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DEV_LOG("Finished compacting hash cache, count = {}, size = {:.1f} MB", s_state.hash_cache.size(),
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static_cast<float>(s_state.hash_cache_memory_usage) / 1048576.0f);
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}
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CompactTextureReplacementGPUImages();
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@ -3056,9 +3061,9 @@ void GPUTextureCache::CompactTextureReplacementGPUImages()
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if (s_state.gpu_replacement_image_cache_vram_usage <= max_usage)
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return;
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VERBOSE_LOG("Compacting replacement GPU image cache, count = {}, size = {:.1f} MB",
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s_state.gpu_replacement_image_cache.size(),
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static_cast<float>(s_state.gpu_replacement_image_cache_vram_usage) / 1048576.0f);
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DEV_LOG("Compacting replacement GPU image cache, count = {}, size = {:.1f} MB",
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s_state.gpu_replacement_image_cache.size(),
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static_cast<float>(s_state.gpu_replacement_image_cache_vram_usage) / 1048576.0f);
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const u32 frame_number = System::GetFrameNumber();
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s_state.gpu_replacement_image_cache_purge_list.reserve(s_state.gpu_replacement_image_cache.size());
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@ -3086,9 +3091,9 @@ void GPUTextureCache::CompactTextureReplacementGPUImages()
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s_state.gpu_replacement_image_cache_purge_list.clear();
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VERBOSE_LOG("Finished compacting replacement GPU image cache, count = {}, size = {:.1f} MB",
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s_state.gpu_replacement_image_cache.size(),
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static_cast<float>(s_state.gpu_replacement_image_cache_vram_usage) / 1048576.0f);
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DEV_LOG("Finished compacting replacement GPU image cache, count = {}, size = {:.1f} MB",
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s_state.gpu_replacement_image_cache.size(),
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static_cast<float>(s_state.gpu_replacement_image_cache_vram_usage) / 1048576.0f);
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}
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void GPUTextureCache::PreloadReplacementTextures()
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@ -3241,9 +3246,6 @@ bool GPUTextureCache::LoadLocalConfiguration(bool load_vram_write_replacement_al
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.value_or(static_cast<bool>(s_state.config.reduce_palette_range));
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s_state.config.convert_copies_to_writes = GetOptionalTFromObject<bool>(root, "ConvertCopiesToWrites")
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.value_or(static_cast<bool>(s_state.config.convert_copies_to_writes));
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s_state.config.replacement_scale_linear_filter =
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GetOptionalTFromObject<bool>(root, "ReplacementScaleLinearFilter")
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.value_or(static_cast<bool>(s_state.config.replacement_scale_linear_filter));
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s_state.config.max_vram_write_splits =
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GetOptionalTFromObject<bool>(root, "MaxVRAMWriteSplits").value_or(s_state.config.max_vram_write_splits);
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s_state.config.max_vram_write_coalesce_width = GetOptionalTFromObject<u32>(root, "MaxVRAMWriteCoalesceWidth")
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@ -3258,6 +3260,15 @@ bool GPUTextureCache::LoadLocalConfiguration(bool load_vram_write_replacement_al
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.value_or(s_state.config.vram_write_dump_width_threshold);
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s_state.config.vram_write_dump_height_threshold = GetOptionalTFromObject<u32>(root, "DumpVRAMWriteHeightThreshold")
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.value_or(s_state.config.vram_write_dump_height_threshold);
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s_state.config.max_hash_cache_entries =
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GetOptionalTFromObject<u32>(root, "MaxHashCacheEntries").value_or(s_state.config.max_hash_cache_entries);
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s_state.config.max_hash_cache_vram_usage_mb =
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GetOptionalTFromObject<u32>(root, "MaxHashCacheVRAMUsageMB").value_or(s_state.config.max_hash_cache_vram_usage_mb);
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s_state.config.max_replacement_cache_vram_usage_mb = GetOptionalTFromObject<u32>(root, "MaxReplacementCacheVRAMUsage")
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.value_or(s_state.config.max_replacement_cache_vram_usage_mb);
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s_state.config.replacement_scale_linear_filter =
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GetOptionalTFromObject<bool>(root, "ReplacementScaleLinearFilter")
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.value_or(static_cast<bool>(s_state.config.replacement_scale_linear_filter));
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if (load_vram_write_replacement_aliases || load_texture_replacement_aliases)
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{
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@ -454,8 +454,15 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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texture_replacements.config.replacement_scale_linear_filter =
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si.GetBoolValue("TextureReplacements", "ReplacementScaleLinearFilter", false);
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texture_replacements.config.max_hash_cache_entries =
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si.GetUIntValue("TextureReplacements", "MaxHashCacheEntries",
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TextureReplacementSettings::Configuration::DEFAULT_MAX_HASH_CACHE_ENTRIES);
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texture_replacements.config.max_hash_cache_vram_usage_mb =
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si.GetUIntValue("TextureReplacements", "MaxHashCacheVRAMUsageMB",
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TextureReplacementSettings::Configuration::DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB);
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texture_replacements.config.max_replacement_cache_vram_usage_mb =
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si.GetUIntValue("TextureReplacements", "MaxReplacementCacheVRAMUsage", 512);
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si.GetUIntValue("TextureReplacements", "MaxReplacementCacheVRAMUsage",
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TextureReplacementSettings::Configuration::DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB);
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texture_replacements.config.max_vram_write_splits = si.GetUIntValue("TextureReplacements", "MaxVRAMWriteSplits", 0u);
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texture_replacements.config.max_vram_write_coalesce_width =
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@ -717,6 +724,9 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("TextureReplacements", "ReplacementScaleLinearFilter",
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texture_replacements.config.replacement_scale_linear_filter);
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si.SetUIntValue("TextureReplacements", "MaxHashCacheEntries", texture_replacements.config.max_hash_cache_entries);
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si.SetUIntValue("TextureReplacements", "MaxHashCacheVRAMUsageMB",
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texture_replacements.config.max_hash_cache_vram_usage_mb);
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si.SetUIntValue("TextureReplacements", "MaxReplacementCacheVRAMUsage",
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texture_replacements.config.max_replacement_cache_vram_usage_mb);
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@ -870,6 +880,21 @@ std::string Settings::TextureReplacementSettings::Configuration::ExportToYAML(bo
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{}DumpVRAMWriteWidthThreshold: {}
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{}DumpVRAMWriteHeightThreshold: {}
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# Sets the maximum size of the hash cache that manages texture replacements.
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# Generally the default is sufficient, but some games may require increasing the
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# size. Do not set too high, otherwise mobile drivers will break.
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{}MaxHashCacheEntries: {}
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# Sets the maximum amount of VRAM in megabytes that the hash cache can utilize.
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# Keep in mind your target system requirements, using too much VRAM will result
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# in swapping and significantly decreased performance.
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{}MaxHashCacheVRAMUsageMB: {}
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# Sets the maximum amount of VRAM in megabytes that are reserved for the cache of
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# replacement textures. The cache usage for any given texture is approximately the
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# same size as the uncompressed source image on disk.
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{}MaxReplacementCacheVRAMUsage: {}
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# Enables the use of a bilinear filter when scaling replacement textures.
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# If more than one replacement texture in a 256x256 texture page has a different
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# scaling over the native resolution, or the texture page is not covered, a
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@ -901,6 +926,9 @@ std::string Settings::TextureReplacementSettings::Configuration::ExportToYAML(bo
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comment_str, texture_dump_height_threshold, // DumpTextureHeightThreshold
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comment_str, vram_write_dump_width_threshold, // DumpVRAMWriteWidthThreshold
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comment_str, vram_write_dump_height_threshold, // DumpVRAMWriteHeightThreshold
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comment_str, max_hash_cache_entries, // MaxHashCacheEntries
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comment_str, max_hash_cache_vram_usage_mb, // MaxHashCacheVRAMUsageMB
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comment_str, max_replacement_cache_vram_usage_mb, // MaxReplacementCacheVRAMUsage
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comment_str, replacement_scale_linear_filter); // ReplacementScaleLinearFilter
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}
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@ -234,6 +234,10 @@ struct Settings
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{
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struct Configuration
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{
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static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 500;
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static constexpr u32 DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB = 2048;
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static constexpr u32 DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB = 512;
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constexpr Configuration() = default;
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bool dump_texture_pages : 1 = false;
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@ -245,7 +249,9 @@ struct Settings
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bool convert_copies_to_writes : 1 = false;
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bool replacement_scale_linear_filter = false;
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u32 max_replacement_cache_vram_usage_mb = 512;
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u32 max_hash_cache_entries = DEFAULT_MAX_HASH_CACHE_ENTRIES;
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u32 max_hash_cache_vram_usage_mb = DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB;
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u32 max_replacement_cache_vram_usage_mb = DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB;
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u32 max_vram_write_splits = 0;
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u32 max_vram_write_coalesce_width = 0;
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