Stenzek
9ff4fbd21c
StringUtil: Fix incorrect end_ptr computation
2024-10-07 01:42:19 +10:00
Stenzek
3fb5fb4c72
System: Fix saving of subimage index
2024-10-06 18:06:51 +10:00
Stenzek
c9f7ef5f9a
System: Fix reset when booting EXE
2024-10-06 13:36:46 +10:00
Stenzek
80971dac5a
AnalogController: Allow negative vibration bias
2024-10-05 16:07:33 +10:00
Stenzek
08bdffac64
GPU/HW: Fix toggling texture replacement settings
2024-10-05 13:50:36 +10:00
Stenzek
71bb953253
GPU/HW: Handle redundant texture window updates
...
Significantly reduces draw count in THPS2.
~150 draw calls per frame to ~70.
2024-10-05 13:06:45 +10:00
Stenzek
52389f48a6
GPU/HW: Fix force-round-coords with texture cache
2024-10-05 13:06:43 +10:00
Stenzek
0ae4461fc3
README: Mention SSE2 builds and texture replacement
2024-10-05 13:06:22 +10:00
Stenzek
2f331540b1
BIOS: Fix OpenBIOS initializer
2024-10-05 12:18:46 +10:00
Stenzek
a83b642a2d
Settings: Disable texture cache in safe mode
2024-10-04 14:49:42 +10:00
Stenzek
c740fd9e11
GPU/TextureCache: Disable bilinear page upscaling by default
...
And fix it.
2024-10-04 14:48:10 +10:00
Stenzek
887d588029
System: Further improve fastboot behaviour
...
Use fastboot when slowboot will fail.
2024-10-04 14:48:05 +10:00
Stenzek
4d5e0b6c54
Settings: Don't create dumps/audio in userdir
...
Was replaced by media capture.
2024-10-01 23:06:34 +10:00
Anderson Cardoso
785692dbe1
Atualização Português do Brasil ( #3304 )
...
Atualizado para a última versão.
2024-10-01 23:04:11 +10:00
Stenzek
7e72b9fb7b
GPU/TextureCache: Fix palette reduction in C4 mode
...
It was only looking at the first row...
2024-10-01 23:01:19 +10:00
Stenzek
51fefb36a0
System: Fix crash when toggling SW with interpreter
2024-10-01 22:41:01 +10:00
Stenzek
bd050ebb63
OpenGLDevice: Fix 16-bit texture uploads without PBOs
2024-10-01 22:02:27 +10:00
Stenzek
0730a361a3
GPU/HW: Fix batch shader compiling with GLSL ES
2024-10-01 21:14:58 +10:00
Stenzek
45c8f6ea56
BIOS: Make GetInfoForHash() public
...
And it should take a const span.
2024-10-01 21:14:43 +10:00
Stenzek
08fe20ad76
CMake: Add spirv-cross include path to util
2024-10-01 21:13:12 +10:00
Stenzek
ccc3b114d4
FileSystem: Slight ifdef tidy-ups
2024-10-01 21:11:19 +10:00
Stenzek
75babc74cb
Data: Update SDL game controller db
2024-09-29 23:07:25 +10:00
Stenzek
07f410bc6a
Achievements: Mirror whacky rcheevos header handling
2024-09-29 20:38:46 +10:00
Stenzek
6dc4fa5c75
CDROM: Physical => SubQ in variables
...
Better describes what it actually is.
2024-09-29 18:01:44 +10:00
Stenzek
9de5794afe
Data: Add replacement scanlines shader
2024-09-29 17:11:56 +10:00
Stenzek
060146a37a
CDROM: Add SubQ Skew option
...
Fixes corrupted boss sprites in Captain Commando.
One day I'll refactor things to fix this properly.
2024-09-29 17:11:52 +10:00
Stenzek
3081c4f5cd
Qt: Fix disabling of some texture dumping options
2024-09-29 16:19:20 +10:00
Stenzek
73fd97e770
GPUTextureCache: Fix reload replacements hotkey/menu action
2024-09-29 16:13:31 +10:00
Stenzek
d32143b319
ImGuiOverlays: Make escape close save state selector
2024-09-29 15:29:40 +10:00
Stenzek
e06f1f1002
GPU: Add hardware texture cache
2024-09-29 13:37:47 +10:00
Stenzek
4132b5ef3d
Settings: Remove 'Increase Timer Resolution' option
...
It's no longer needed since I switched to high-resolution waitable
timers, which are supported on Win10 1803+.
2024-09-28 23:50:44 +10:00
Stenzek
fee5f760ad
Qt: Put RAIntegration in root menu bar
2024-09-28 22:34:57 +10:00
Stenzek
b51def8a99
Qt: Support update checking without installing
...
i.e. what I'm going to do with packages, just open the
download page and let the user install it.
2024-09-28 22:25:42 +10:00
Stenzek
7d8ae9aa11
Packaging: Add SPEC and PKGBUILD
2024-09-28 22:07:14 +10:00
Stenzek
ca6b99401b
Common: Build fix when compiling with AVX2 march
2024-09-28 19:43:23 +10:00
Stenzek
036e11f7a8
Qt: Remove unused variable
2024-09-27 22:48:43 +10:00
Stenzek
615781be39
GPUBackend: Don't rely on g_settings
2024-09-27 20:59:04 +10:00
Stenzek
4e880280bd
Qt: Fix inconsistent multitap addressing
...
And remove multiple copies of the same variables while we're at it.
2024-09-27 20:59:04 +10:00
Stenzek
a76b48bc7b
CI: Update dependency versions
2024-09-27 20:59:04 +10:00
Anderson Cardoso
82ed6bb1f3
Atualização Português do Brasil ( #3303 )
...
Atualizado para a última versão.
2024-09-27 20:58:51 +10:00
Stenzek
5995471de6
FullscreenUI: Disable rewind options unless enabled
2024-09-26 21:54:51 +10:00
Stenzek
df8e950e6e
Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
...
And move it to the bottom of the dialog.
2024-09-26 21:54:51 +10:00
Stenzek
29da7f7211
System: Add 'Fast Forward Boot' option
2024-09-26 21:40:48 +10:00
Stenzek
b36e2ce6be
CPU/CodeCache: Don't create a branch block with no delay slot
...
Can't compile that.
2024-09-26 20:55:13 +10:00
Stenzek
2e4eaeafdc
GameDB: PGXP-CPU for Hogs of War
...
Fixes wobble in minimap.
2024-09-26 20:55:10 +10:00
Stenzek
e3a84af1aa
GameDB: PGXP-CPU for Firebugs
...
Fixes gaps in geometry.
2024-09-26 20:49:04 +10:00
Stenzek
c46ec398dc
GPU: Move software fill/write/copy into rasterizer namespace
2024-09-26 18:30:46 +10:00
Stenzek
495a0da8d4
Pad: Pack state in struct
2024-09-26 17:54:46 +10:00
Stenzek
58dc24cb0d
CDROM: Pack state in struct
...
Ensures locality, as with other subsystems.
2024-09-26 17:49:35 +10:00
Stenzek
a26c3e5620
System: Add new 'Type 1B' fast boot
...
This saves approximately 2 seconds of boot time, as it no longer copies
the shell from ROM to RAM. The actual byte reads only take in the order
of 75ms, but because the BIOS executes the memcpy() out of uncached ROM,
the repeated instruction fetches take it up to almost 2 seconds...
It would be faster to read it from the CD-ROM...
2024-09-26 16:28:47 +10:00