GPU/TextureCache: Fix palette reduction in C4 mode
It was only looking at the first row...
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@ -1498,9 +1498,12 @@ std::pair<u32, u32> GPUTextureCache::ReducePaletteBounds(const GSVector4i rect,
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if (mode == GPUTextureMode::Palette4Bit)
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{
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const u16* row_ptr = &g_vram[rect.y * VRAM_WIDTH + rect.x];
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for (u32 y = 0; y < rect_height; y++)
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{
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const u16* ptr = &g_vram[rect.y * VRAM_WIDTH + rect.x];
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const u16* ptr = row_ptr;
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row_ptr += VRAM_WIDTH;
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for (u32 x = 0; x < rect_width; x++)
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{
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const u16 val = *(ptr++);
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@ -1519,7 +1522,7 @@ std::pair<u32, u32> GPUTextureCache::ReducePaletteBounds(const GSVector4i rect,
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const u16* row_ptr = &g_vram[rect.y * VRAM_WIDTH + rect.x];
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for (u32 y = 0; y < rect_height; y++)
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{
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const u16* ptr = reinterpret_cast<const u16*>(row_ptr);
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const u16* ptr = row_ptr;
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row_ptr += VRAM_WIDTH;
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if (aligned_width > 0) [[likely]]
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