Stenzek
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a919fa71aa
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GameDB: PGXP-CPU for Wipeout games
Improves sprite jitter.
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2024-12-21 23:08:09 +10:00 |
Stenzek
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080d30bf0c
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GPU: Slightly adjust PAL active range
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
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2024-12-21 23:05:30 +10:00 |
Stenzek
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ad980a7004
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GPU: Fix 480i resolution display in OSD
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2024-12-21 22:20:41 +10:00 |
Stenzek
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0aa89ec7b0
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System: Fix some GPU settings not updating
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2024-12-21 18:29:56 +10:00 |
Stenzek
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9b97bd5924
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Packaging: Add scripts to include libc/libstdc++ in AppImage
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2024-12-21 18:29:56 +10:00 |
Stenzek
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e1bd5690ac
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Misc: Slightly reduce include pollution from settings.h
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2024-12-21 15:28:27 +10:00 |
Stenzek
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01dfc9ae51
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GameDB: PGXP-CPU for Muppet Monster Adventure
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2024-12-21 14:54:37 +10:00 |
Stenzek
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62285dcf33
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Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
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2024-12-21 14:53:15 +10:00 |
Stenzek
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6b754e6759
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FullscreenUI: Fix CPU/GPU thread race on achievements toggle
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2024-12-21 14:40:24 +10:00 |
Stenzek
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26db661a05
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GPU: Remove global indirection
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2024-12-21 14:35:12 +10:00 |
Stenzek
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c4b0430d5e
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System: Remove unused SetExpansionROM()
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2024-12-19 23:32:15 +10:00 |
Stenzek
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7826c258b0
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System: Frame step after runahead
Makes it behave as expected.
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2024-12-19 23:32:15 +10:00 |
Stenzek
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2d659fc3eb
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GPU: Move backend work off CPU thread
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2024-12-19 23:32:15 +10:00 |
Stenzek
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831c982f3b
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System: Rewrite memory save state handling
Makes it more friendly to GPU thread.
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2024-12-19 22:42:28 +10:00 |
Stenzek
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6993e6c31f
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GPU/SW: Fix double draws of polyline vertices
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2024-12-19 22:42:02 +10:00 |
Stenzek
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10e2079ee4
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CPU/Recompiler: Don't use far code for mtc0 cache check
Redundant for a few instructions.
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2024-12-19 18:44:08 +10:00 |
Stenzek
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fe1fa765f7
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CPU/Recompiler: Don't back up value to stack in mtc0
Fixes misaligned stack that could crash in log messages.
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2024-12-19 18:44:08 +10:00 |
Stenzek
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568667753d
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CPU/CodeCache: Avoid log calls in faults outside of JIT code
Could be in other functions that are unsafe to call log functions from.
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2024-12-19 18:44:08 +10:00 |
Stenzek
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7116a80435
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Common: Add RESTRICT macro
Gotta coerce the compiler into generating better code.
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2024-12-19 16:50:03 +10:00 |
Stenzek
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31c1cfa650
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Achievements: Remove unused NeedsIdleUpdate()
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2024-12-19 12:46:59 +10:00 |
Stenzek
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2f5bdc9651
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GameDB: Crash Team Racing supports JogCon
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2024-12-19 12:43:02 +10:00 |
Stenzek
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7442ec2f19
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JogCon: Implement command 0x44
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2024-12-19 12:42:01 +10:00 |
Daniel Nylander
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fa2442deaf
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Updating Swedish translation (#3345)
* Updated Swedish translation
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2024-12-19 12:06:06 +10:00 |
Anderson Cardoso
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8df2a2c446
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Atualização Português do Brasil (#3344)
Atualizado para última versão
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2024-12-17 14:28:15 +10:00 |
Stenzek
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f010d81652
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ISOReader: Add XA and raw extraction modes
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2024-12-17 14:19:41 +10:00 |
Stenzek
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b68370dff7
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Mouse: Move s8 clamp to after subtraction
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
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2024-12-16 01:53:03 +10:00 |
Stenzek
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cc52320dfe
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FullscreenUI: Update translation string list
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2024-12-16 01:30:20 +10:00 |
Daniel Nylander
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4216eef420
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Updated Swedish translation (#3343)
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2024-12-16 01:29:24 +10:00 |
Stenzek
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585b13fbd9
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GameDB: Remove AnalogController from Point Blank 2
Apparently it does not support it. Not that you'd be using anything
other than a lightgun ;)
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2024-12-16 01:28:04 +10:00 |
Stenzek
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b634eecd21
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System: Allow separate configuration for multi-disc games
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2024-12-16 01:22:48 +10:00 |
Stenzek
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23c221be01
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GameDB: Fix serial for Dino Crisis (Japan)
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2024-12-16 01:20:22 +10:00 |
Stenzek
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edfeffd820
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GameDB: Hash for Aquanaut's Holiday
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2024-12-16 01:20:10 +10:00 |
Stenzek
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fda10a6978
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FullscreenUI: Remove legacy 'Enable Cheats' option
It did nothing.
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2024-12-16 01:02:04 +10:00 |
Stenzek
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43af57d735
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System: Fix UpdateGTEAspectRatio() during initialization
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2024-12-15 22:12:43 +10:00 |
Stenzek
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1f1a664908
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InputManager: Add missing call to UpdateHostMouseMode()
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2024-12-15 22:12:43 +10:00 |
Stenzek
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6e2223b517
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OpenGLDevice: Fix surfaceless context switch
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2024-12-15 22:09:21 +10:00 |
Stenzek
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fbb411a946
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OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
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2024-12-15 22:07:47 +10:00 |
Stenzek
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4e1e07a93c
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Qt: Shrink BIOS settings page height
Move open/refresh buttons.
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2024-12-15 16:09:02 +10:00 |
Stenzek
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9d52e27e16
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CPU/Recompiler: Use condition select for ICache updates
Tidy ~4% perf boost.
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2024-12-15 16:00:25 +10:00 |
Stenzek
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666fee2df7
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GameDB: Enable ICache for Crash 3
Sound effects during the intro can be lost if the CPU runs too fast.
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2024-12-15 15:16:53 +10:00 |
Stenzek
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2603ce5976
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GameDB: Merge all 8 discs of Tokimeki Memorial 2
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2024-12-15 15:09:48 +10:00 |
Stenzek
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03e24637af
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Qt: Simplify Host::CommitBaseSettingChanges()
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2024-12-15 13:00:08 +10:00 |
Stenzek
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d00627b44b
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GameDB: Alnam no Kiba - Juuzoku Juuni Shinto Densetsu
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2024-12-15 12:59:51 +10:00 |
Stenzek
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5e21234966
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Qt: Fix deadlock in Game Properties -> Post-Processing
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2024-12-15 12:59:30 +10:00 |
Stenzek
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90e9634c19
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FullscreenUI: Enable DrawStringListSetting()
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2024-12-14 18:07:33 +10:00 |
Stenzek
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c0c2e69b59
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CPU/Recompiler: Document ARM32 code size
Yikes, it's huge..
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2024-12-14 16:43:29 +10:00 |
Stenzek
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5cbb6b6163
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Qt: Purge unused {start,stop}dumpingAudio
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2024-12-14 16:00:13 +10:00 |
Stenzek
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e91ae5f1b9
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GPU/HW: Only compile page texture shaders if TC is enabled
Knocks about 1/4 off the total pipelines with the default config.
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2024-12-14 15:56:46 +10:00 |
Stenzek
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dcaee9b87e
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Qt: Add ISO Browser to Tools menu
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2024-12-14 14:10:07 +10:00 |
Stenzek
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726aa67d1b
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CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
Neither cart type has code mapped above this address.
Saves ~91MB of memory.
|
2024-12-14 14:10:06 +10:00 |