Commit Graph

861 Commits

Author SHA1 Message Date
Connor McLaughlin 05e6d4c401 GPU/OpenGL: Clean up VAOs at shutdown time
These were leaking before.
2019-12-10 23:37:01 +10:00
Connor McLaughlin 152b56c8cc GPU: Fix mask bit setting on non-textured polygons
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
Connor McLaughlin 0d293c4be4 Settings: Disable fast boot and TTY output by default
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
Connor McLaughlin 56b87f33c0 Controller: Linux build fix 2019-12-10 23:05:19 +10:00
Connor McLaughlin df6e079920 GPU: Add a Force Progressive Scan option (disable interlacing) 2019-12-10 22:52:46 +10:00
Connor McLaughlin fb0aad0917 System: Include SIO in save state 2019-12-10 00:28:58 +10:00
Connor McLaughlin b6aa2a6496 Android: Add Game List settings 2019-12-09 22:53:28 +10:00
Connor McLaughlin c136ec5930 Android: Update app icon 2019-12-09 22:53:19 +10:00
Connor McLaughlin 6592b59597 Android: Add touchscreen controller toggle 2019-12-09 22:34:08 +10:00
Connor McLaughlin 9321fcb627 Android: Basic game controller input forwarding 2019-12-09 22:18:18 +10:00
Connor McLaughlin 35bbde6d71 Android: Finish basic overlay controller implementation 2019-12-09 21:42:07 +10:00
Connor McLaughlin 5d91c011a6 Android: Basic touchscreen controller implementation 2019-12-09 01:43:37 +10:00
Connor McLaughlin 89e9373037 Controller: Add a set-button interface in base class 2019-12-09 01:06:58 +10:00
Connor McLaughlin da14b10e72 Split MemoryCard and PadDevice (now Controller) 2019-12-09 00:52:00 +10:00
Connor McLaughlin c1710482df Pad: Add button name -> code lookup functions 2019-12-09 00:46:04 +10:00
Connor McLaughlin 8930383c96 GPU: Use start address in computation of drawing_even_line 2019-12-08 00:40:52 +10:00
Connor McLaughlin 42ee55ae17 CDROM: Seek to start of first track on stop
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
Connor McLaughlin 315f2b701a Stub out SIO controller
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
Connor McLaughlin 67c67bbb66 GPU: Add basic texture filtering support
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin c284d3835f GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
Connor McLaughlin b53e32e84f GL/Program: Add IsBound() method 2019-12-07 01:36:14 +10:00
Connor McLaughlin 8d7b93766d MemoryCard: Fix incorrect checksum after formatting
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
Connor McLaughlin 54277dc24f Pad: Update status after ACK 2019-12-07 00:02:47 +10:00
Connor McLaughlin c1e9617c77 Frontend: Disable KHR_debug for speed 2019-12-06 21:57:24 +10:00
Connor McLaughlin 36fbc4523d CDROM: Skip reading sectors which have an invalid SubQ checksum
i.e. libcrypt support
2019-12-06 21:15:04 +10:00
Connor McLaughlin bc44d4b1b0 CDImage: Support SBI replacement subchannel Q for cue/bin images 2019-12-06 21:14:58 +10:00
Connor McLaughlin 53621bd3eb CDROM: Fix clipping when combined left/volume volume > 0x80 2019-12-06 00:33:46 +10:00
Connor McLaughlin d41a76ac5e CDImage: Fix incorrect file offset being used for pregap 2019-12-06 00:33:21 +10:00
Connor McLaughlin 4798f35e40 Pad: Delay ACK after receiving byte
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
Connor McLaughlin 9fa8eb239e CPU: Force-inline some accessor functions 2019-12-05 23:02:03 +10:00
Connor McLaughlin 8b9d44f4dc System: Use game code for automatic region detection 2019-12-05 17:09:10 +10:00
Connor McLaughlin eeea5125f7 CPU: Use pending ticks as downcount comparison
Saves a few cycles decrementing the downcount.
2019-12-05 16:28:46 +10:00
Connor McLaughlin 0171dc4241 CPU/Recompiler: Prevent vixl from using scratch registers
This took too long to find that it was trashing one of our register
cache values. Let it abort instead, until we use the base assembler
instead of the macro assembler.
2019-12-05 02:03:01 +10:00
Connor McLaughlin 914abe64c1 CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64 2019-12-05 02:02:23 +10:00
Connor McLaughlin f3e3d9a317 Update README.md with build instructions for Android 2019-12-04 21:57:47 +10:00
Connor McLaughlin 737bec0e7d Android: Get storage permissions before populating game list 2019-12-04 21:54:37 +10:00
Connor McLaughlin 8c33163ef1 Android: Add type to game list (disc/psexe) 2019-12-04 21:54:14 +10:00
Connor McLaughlin dec475db62 GameList: Support homebrew/psexe files 2019-12-04 21:12:50 +10:00
Connor McLaughlin 2c645d9e93 JitCodeBuffer: Use __builtin___clear_cache instead of __clear_cache
The former exists on Android.
2019-12-04 20:33:02 +10:00
Connor McLaughlin d520ca35eb dep: Add vixl (AArch32/64 assembler) 2019-12-04 20:32:38 +10:00
Connor McLaughlin baaa94d4c1 CPU/Recompiler: Instruction parity between x64 and AArch64 2019-12-04 19:52:56 +10:00
Connor McLaughlin f49216f5f8 CPU/Recompiler: Implement most instructions for AArch64 2019-12-04 01:50:59 +10:00
Connor McLaughlin e518cbfffb CPU/Recompiler: Fallback-all-instructions working in AArch64 2019-12-03 20:45:14 +10:00
Connor McLaughlin 98e67616ec JitCodeBuffer: Flush cache after committing code on ARM CPUs
ARM's instruction and data caches are not coherent, so we need to flush
before executing to ensure there's no stale data left over.
2019-12-03 20:21:32 +10:00
Connor McLaughlin bbe1cb5fe9 CPU: Preparations for AArch64 recompiler 2019-12-03 01:31:49 +10:00
Connor McLaughlin efb8033d48 HostInterface: Fix for gcc < 8 2019-12-03 01:29:26 +10:00
Connor McLaughlin 45fc19fd05 GPU: Only latch texpage/mode on polygon/set draw mode
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.

Fixes broken sprites in Driver/Driver 2.
2019-12-02 17:04:26 +10:00
Connor McLaughlin a3f2286bdb CDROM: Hack to set subq position before seek instead of after
I assume this should be set throughout the seek to the current disc
position, but since we're only updating at the end of the seek, this'll
do.

Fixes music looping in Spyro.
2019-12-02 17:02:59 +10:00
Connor McLaughlin 6da9e23d3b Android: Implementation of basic game list 2019-12-02 01:09:25 +10:00
Connor McLaughlin adc3a2fac1 Android: Support GLES3 and hardware renderers 2019-12-01 21:57:27 +10:00