Stenzek
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63b30e2925
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Qt: Annotate unofficial release builds
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2024-07-04 13:25:26 +10:00 |
Stenzek
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d178853392
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PostProcessing/FX: Fix incorrect draw rect
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2024-07-04 00:32:22 +10:00 |
Stenzek
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3c230ba1bf
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PlatformMisc: Swap include order for Mac
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2024-07-03 16:04:05 +10:00 |
Stenzek
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e0509ebd9f
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Common: Remove Rectangle class
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2024-07-03 15:54:32 +10:00 |
Stenzek
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29533650a8
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MetalDevice: Rectangle -> GSVector4i
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2024-07-03 15:54:32 +10:00 |
Stenzek
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2bcb85d431
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GPU/HW: Push all draws/writes through a common path
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2024-07-03 15:44:12 +10:00 |
Stenzek
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9ef7e8c5d0
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GPU/HW: Use GSVector instead of Rectangle
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2024-07-03 15:44:12 +10:00 |
Stenzek
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ef152c47a6
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GPU/HW: Interpolate native texture coordinates when upscaling
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2024-07-03 15:44:12 +10:00 |
Stenzek
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2a7de25505
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Common: Remove gsvector.h dependency on assert.h
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2024-07-03 15:44:12 +10:00 |
Stenzek
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e16f2c4dab
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README: Mention SSE4.1 requirement
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2024-07-03 00:24:13 +10:00 |
Stenzek
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044d7a4797
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GPU: Eliminate heap allocation on state load
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2024-07-03 00:24:12 +10:00 |
Stenzek
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f9bf2e8239
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GPU: Use GSVector for SW scanout
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2024-07-03 00:24:12 +10:00 |
Stenzek
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0968610ba7
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CDROM: Use GSVector
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2024-07-03 00:24:12 +10:00 |
Stenzek
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69471950f0
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ImGuiOverlays: Use GSVector
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2024-07-03 00:24:12 +10:00 |
Stenzek
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faa151d5ad
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CDImageCHD: Use GSVector
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2024-07-03 00:24:12 +10:00 |
Stenzek
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0654b2dc43
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AudioStream: Use GSVector
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2024-07-03 00:24:12 +10:00 |
Stenzek
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b094c9cd87
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MDEC: Vectorize IDCT
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2024-07-03 00:24:12 +10:00 |
Stenzek
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0ae6ddcf7f
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Common: Add GSVector
Mostly based on PCSX2.
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2024-07-03 00:24:12 +10:00 |
Stenzek
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baab966b4e
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System: Check for SSE4.1 in early hardware checks
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2024-07-03 00:24:12 +10:00 |
Stenzek
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173a61039c
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System: Use cpuinfo for cache line size check
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2024-07-03 00:24:12 +10:00 |
Stenzek
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a255b5bc75
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Deps: Remove cpuinfo from in-tree
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2024-07-03 00:24:12 +10:00 |
Stenzek
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31aa040758
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Deps: Build cpuinfo
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2024-07-03 00:24:12 +10:00 |
Stenzek
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31c3af4866
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RegTest: Add spacebar swapper
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2024-07-02 16:56:11 +10:00 |
Stenzek
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aabe39d0f8
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GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
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2024-07-02 16:56:11 +10:00 |
Stenzek
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fbdeea7889
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GameDB: Duke Nukem games
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2024-07-02 16:56:10 +10:00 |
Stenzek
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e1f90e6baf
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MDEC: Store scale/IDCT matrix transposed
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2024-07-02 16:56:10 +10:00 |
Stenzek
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6d6659c85e
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MDEC: Increase intermediate IDCT precision
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2024-07-02 16:56:07 +10:00 |
Stenzek
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da2dc5fa1e
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FIFOQueue: Optimize PopRange() for trivially-copyable types
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2024-07-02 14:26:16 +10:00 |
Stenzek
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1963d80d2c
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RegTest: Fix crash on startup
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2024-07-01 01:07:27 +10:00 |
Stenzek
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e169189441
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GPU/HW: Fix possible crash when changing texture filtering
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2024-07-01 01:07:27 +10:00 |
Nikolai Chizhov
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037519936a
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GL/ContextEGL: Fix red_size to blue_size (#3238)
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2024-07-01 00:28:05 +10:00 |
Stenzek
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422102989c
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CMake: Remove unused macro
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2024-06-30 16:55:04 +10:00 |
Stenzek
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44142ab4f9
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CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
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2024-06-30 16:45:51 +10:00 |
Stenzek
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f3671d21f3
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CPU/CodeCache: Reduce far code size when using NewRec
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2024-06-30 16:45:51 +10:00 |
Stenzek
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9b42ad3859
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CPU/CodeCache: Purge JitCodeBuffer
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2024-06-30 16:45:51 +10:00 |
Stenzek
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be8fbafd71
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CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
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2024-06-30 16:45:51 +10:00 |
Stenzek
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0d3e674500
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Qt: Move resources out of exe into rcc file
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2024-06-30 16:45:51 +10:00 |
Stenzek
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8c0af03448
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MSBuild: ARM64 only builds with Clang
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2024-06-30 16:45:51 +10:00 |
Stenzek
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5bf9e1d655
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dep/vixl: Fix ARM32 build
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2024-06-30 16:45:51 +10:00 |
Stenzek
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890f3fcf5d
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Common/Log: Make actually writing unlikely
Move it out of the hot path.
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2024-06-30 16:45:51 +10:00 |
Stenzek
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89eea91ed5
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Extras: Update to PadTest 1.1
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2024-06-30 16:45:51 +10:00 |
crashGG
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66ba600a36
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A super-simple shader (#3236)
A super-simple shader refined from the super-fast
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2024-06-30 16:45:31 +10:00 |
Anderson Cardoso
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07e9a01e87
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Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
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2024-06-30 16:45:19 +10:00 |
Stenzek
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34d5cdec96
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GPU/HW: Expose depth buffer to internal postprocessing
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2024-06-29 14:25:36 +10:00 |
Stenzek
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e39a2d00bf
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GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
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2024-06-29 13:09:45 +10:00 |
Stenzek
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d8bd35e8d6
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GPUDevice: Add D24S8/D32F/D32FS8 types
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2024-06-29 13:09:45 +10:00 |
Stenzek
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3f25db79b8
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D3D11Device: Make depth targets sampleable
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2024-06-29 13:09:45 +10:00 |
Stenzek
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1cb3e6bd49
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ShaderGen: Support multiple render target output
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2024-06-29 13:09:45 +10:00 |
Stenzek
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80d1056ddf
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GPU: Add virtual call when buffers are swapped
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2024-06-28 21:15:47 +10:00 |
Stenzek
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0c3cf1f5f8
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PostProcessing: Split into internal and display chains
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2024-06-28 20:17:15 +10:00 |