Commit Graph

338 Commits

Author SHA1 Message Date
Stenzek de0c1b4869
dep/fmt: Bump to v11.0.2 2024-09-03 17:54:43 +10:00
Stenzek 4adc2775ed
dep/rcheevos: Don't silently truncate buffers in rc_api_init_fetch_image_request() 2024-09-01 23:50:06 +10:00
Stenzek 7e8269235a
Misc: Remove unused files 2024-09-01 23:17:17 +10:00
Stenzek 1c95d54cc4
Misc: Update copyright headers 2024-09-01 22:08:31 +10:00
Stenzek 3fbdcdb4ff
AudioStream: Rewrite and integrate expander 2024-09-01 13:16:10 +10:00
Stenzek fe8dada392
dep/libchdr: Add EDC computation functions 2024-09-01 19:43:16 +10:00
Stenzek 63bf64b05d
ImGuiOverlays: Use actual recording icon 2024-08-26 18:55:15 +10:00
Stenzek 940200f7f3
FullscreenUI: More animation fixes 2024-08-26 17:56:47 +10:00
Stenzek 48c2760daa
dep/rcheevos: rc_validate does not need to be built 2024-08-26 00:35:42 +10:00
Stenzek 44471a66f6
dep/imgui: Don't copy the font data on building
For the CJK and SVG fonts, this is a **considerable** memory allocation
and copy, up to 20MB+. We really don't want to be doing this
unnecessarily, since we keep the buffer around anyway.
2024-08-26 00:25:35 +10:00
Stenzek 5c2fc68755
dep/imgui: Use stb_sprintf 2024-08-26 00:01:18 +10:00
Stenzek f30844cc40
ImGuiManager: Move glyph ranges to separate file 2024-08-25 22:52:21 +10:00
Stenzek a2aa040987
deps/rc_client: Add rc_client_get_rich_presence_strings() 2024-08-25 14:40:54 +10:00
Stenzek b378ffb975
ImGui: Enable lunasvg 2024-08-25 14:39:59 +10:00
Stenzek f2c0303875
Misc: Use lightgun controller icon 2024-08-25 13:57:05 +10:00
Stenzek 096a0811bf
dep/imgui: Bump to v1.91.0 2024-08-25 18:17:45 +10:00
Stenzek d5b6d35d3e
dep: Add FFmpeg v7.0.2 headers 2024-08-12 16:29:03 +10:00
Stenzek 010c7dea33
dep: Bump vk_mem_alloc to 871913d 2024-08-10 12:21:51 +10:00
Stenzek 59a1cca858
dep/rcheevos: Bump to v11.5.0 + local changes
https://github.com/stenzek/rcheevos
2024-08-04 17:08:29 +10:00
Stenzek 4eb3b2a9a7
dep: Remove soundtouch 2024-08-02 21:59:57 +10:00
Stenzek 6d70d24bc4
AudioStream: Swap to shared soundtouch library
Yay licensing requirements.
2024-08-02 21:49:19 +10:00
Stenzek 534a82d091
dep/reshadefx: Fix float printing regression 2024-07-29 22:05:36 +10:00
Stenzek 2d2bc93ada
dep/reshadefx: Avoid snprintf() when writing float constants
Locale-specific, causes breakage on some systems.
2024-07-29 20:38:34 +10:00
Stenzek ff7bfaaadb
dep/reshadefx: Avoid emitting more reserved keywords as identifiers 2024-07-07 12:46:09 +10:00
Stenzek 9a70003b70
MSBuild: Silence MSVC warning C4324 2024-07-06 19:45:16 +10:00
Stenzek 69c35c9fcd
Deps: Remove rapidjson from in-tree 2024-07-04 15:52:32 +10:00
Stenzek 4bc9fd7574
Deps: Remove discord-rpc from in-tree 2024-07-04 15:52:32 +10:00
Stenzek 00d2d862c2
Build: Use shared discord-rpc 2024-07-04 15:52:32 +10:00
Stenzek 0ae6ddcf7f
Common: Add GSVector
Mostly based on PCSX2.
2024-07-03 00:24:12 +10:00
Stenzek a255b5bc75
Deps: Remove cpuinfo from in-tree 2024-07-03 00:24:12 +10:00
Stenzek 0d3e674500
Qt: Move resources out of exe into rcc file 2024-06-30 16:45:51 +10:00
Stenzek 5bf9e1d655
dep/vixl: Fix ARM32 build 2024-06-30 16:45:51 +10:00
Stenzek 5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() 2024-06-28 13:12:07 +10:00
Stenzek 71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-28 12:25:28 +10:00
Stenzek 17d459511a
dep/rcheevos: Hash functions are not needed 2024-06-24 13:16:49 +10:00
Stenzek 1a2ad89a17
dep/rcheevos: Bump to d54cf8f 2024-06-24 13:16:49 +10:00
Stenzek b8ed013ec3
dep/reshadefx: Fix UBO reference with OpenGL 2024-06-23 23:39:39 +10:00
Stenzek f0c2832d03
Dep: Update vixl to 662828c 2024-06-14 17:42:24 +10:00
Stenzek 015804c434
System: Move GDB server into core 2024-05-27 00:18:05 +10:00
Stenzek eab4271bf7
dep/cubeb: Only include connected devices when enumerating wasapi
Otherwise you just get a ton of unusable outputs.
2024-05-12 17:14:53 +10:00
Stenzek 872cee908c
dep/cubeb: Sync to 19fcbef
And apply PR #740 (Re-enable and polish IAudioClient3 to achieve lower
latencies).

`*latency_frames = min_period;` in wasapi_get_min_latency was changed to
`*latency_frames = hns_to_frames(params.rate, min_period_rt);`, as
otherwise it reports in mixer frames, not stream frames.
2024-05-12 17:10:03 +10:00
Stenzek 1cdfca155d
Qt: Clean and remove empty game settings 2024-04-25 14:02:16 +10:00
Stenzek 7932d284f1
Deps: Add freesurround 2024-04-21 23:27:31 +10:00
Stenzek 35056c2c52
Deps: Add kissfft 2024-04-21 23:27:31 +10:00
Stenzek 8867bb129a
CMake: Tidy up build system
And fix Windows CMake... who knows how long for.
2024-04-20 21:19:31 +10:00
Stenzek 4d8ed49b24
FullscreenUI: Fix gaps between some UI elements
By rounding sizes up to the nearest pixel.
2024-04-16 15:40:31 +10:00
Stenzek fbe54f454f
Deps: Purge SPIRV-Cross from tree 2024-04-14 17:25:23 +10:00
Stenzek 5f915e1cbe
MetalDevice: Use shared SPIRV-Cross 2024-04-14 17:25:23 +10:00
Stenzek 164062f80d
Build: Use C++20 for everything except reshadefx 2024-04-11 13:46:25 +10:00
Stenzek de1a1af908
FullscreenUI: Avoid per-frame memory allocations with SmallString 2024-04-09 19:54:25 +10:00