Commit Graph

8362 Commits

Author SHA1 Message Date
Stenzek c9f7ef5f9a
System: Fix reset when booting EXE 2024-10-06 13:36:46 +10:00
Stenzek 80971dac5a
AnalogController: Allow negative vibration bias 2024-10-05 16:07:33 +10:00
Stenzek 08bdffac64
GPU/HW: Fix toggling texture replacement settings 2024-10-05 13:50:36 +10:00
Stenzek 71bb953253
GPU/HW: Handle redundant texture window updates
Significantly reduces draw count in THPS2.

~150 draw calls per frame to ~70.
2024-10-05 13:06:45 +10:00
Stenzek 52389f48a6
GPU/HW: Fix force-round-coords with texture cache 2024-10-05 13:06:43 +10:00
Stenzek 0ae4461fc3
README: Mention SSE2 builds and texture replacement 2024-10-05 13:06:22 +10:00
Stenzek 2f331540b1
BIOS: Fix OpenBIOS initializer 2024-10-05 12:18:46 +10:00
Stenzek a83b642a2d
Settings: Disable texture cache in safe mode 2024-10-04 14:49:42 +10:00
Stenzek c740fd9e11
GPU/TextureCache: Disable bilinear page upscaling by default
And fix it.
2024-10-04 14:48:10 +10:00
Stenzek 887d588029
System: Further improve fastboot behaviour
Use fastboot when slowboot will fail.
2024-10-04 14:48:05 +10:00
Stenzek 4d5e0b6c54
Settings: Don't create dumps/audio in userdir
Was replaced by media capture.
2024-10-01 23:06:34 +10:00
Anderson Cardoso 785692dbe1
Atualização Português do Brasil (#3304)
Atualizado para a última versão.
2024-10-01 23:04:11 +10:00
Stenzek 7e72b9fb7b
GPU/TextureCache: Fix palette reduction in C4 mode
It was only looking at the first row...
2024-10-01 23:01:19 +10:00
Stenzek 51fefb36a0
System: Fix crash when toggling SW with interpreter 2024-10-01 22:41:01 +10:00
Stenzek bd050ebb63
OpenGLDevice: Fix 16-bit texture uploads without PBOs 2024-10-01 22:02:27 +10:00
Stenzek 0730a361a3
GPU/HW: Fix batch shader compiling with GLSL ES 2024-10-01 21:14:58 +10:00
Stenzek 45c8f6ea56
BIOS: Make GetInfoForHash() public
And it should take a const span.
2024-10-01 21:14:43 +10:00
Stenzek 08fe20ad76
CMake: Add spirv-cross include path to util 2024-10-01 21:13:12 +10:00
Stenzek ccc3b114d4
FileSystem: Slight ifdef tidy-ups 2024-10-01 21:11:19 +10:00
Stenzek 75babc74cb
Data: Update SDL game controller db 2024-09-29 23:07:25 +10:00
Stenzek 07f410bc6a
Achievements: Mirror whacky rcheevos header handling 2024-09-29 20:38:46 +10:00
Stenzek 6dc4fa5c75
CDROM: Physical => SubQ in variables
Better describes what it actually is.
2024-09-29 18:01:44 +10:00
Stenzek 9de5794afe
Data: Add replacement scanlines shader 2024-09-29 17:11:56 +10:00
Stenzek 060146a37a
CDROM: Add SubQ Skew option
Fixes corrupted boss sprites in Captain Commando.

One day I'll refactor things to fix this properly.
2024-09-29 17:11:52 +10:00
Stenzek 3081c4f5cd
Qt: Fix disabling of some texture dumping options 2024-09-29 16:19:20 +10:00
Stenzek 73fd97e770
GPUTextureCache: Fix reload replacements hotkey/menu action 2024-09-29 16:13:31 +10:00
Stenzek d32143b319
ImGuiOverlays: Make escape close save state selector 2024-09-29 15:29:40 +10:00
Stenzek e06f1f1002
GPU: Add hardware texture cache 2024-09-29 13:37:47 +10:00
Stenzek 4132b5ef3d
Settings: Remove 'Increase Timer Resolution' option
It's no longer needed since I switched to high-resolution waitable
timers, which are supported on Win10 1803+.
2024-09-28 23:50:44 +10:00
Stenzek fee5f760ad
Qt: Put RAIntegration in root menu bar 2024-09-28 22:34:57 +10:00
Stenzek b51def8a99
Qt: Support update checking without installing
i.e. what I'm going to do with packages, just open the
download page and let the user install it.
2024-09-28 22:25:42 +10:00
Stenzek 7d8ae9aa11
Packaging: Add SPEC and PKGBUILD 2024-09-28 22:07:14 +10:00
Stenzek ca6b99401b
Common: Build fix when compiling with AVX2 march 2024-09-28 19:43:23 +10:00
Stenzek 036e11f7a8
Qt: Remove unused variable 2024-09-27 22:48:43 +10:00
Stenzek 615781be39
GPUBackend: Don't rely on g_settings 2024-09-27 20:59:04 +10:00
Stenzek 4e880280bd
Qt: Fix inconsistent multitap addressing
And remove multiple copies of the same variables while we're at it.
2024-09-27 20:59:04 +10:00
Stenzek a76b48bc7b
CI: Update dependency versions 2024-09-27 20:59:04 +10:00
Anderson Cardoso 82ed6bb1f3
Atualização Português do Brasil (#3303)
Atualizado para a última versão.
2024-09-27 20:58:51 +10:00
Stenzek 5995471de6
FullscreenUI: Disable rewind options unless enabled 2024-09-26 21:54:51 +10:00
Stenzek df8e950e6e
Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
And move it to the bottom of the dialog.
2024-09-26 21:54:51 +10:00
Stenzek 29da7f7211
System: Add 'Fast Forward Boot' option 2024-09-26 21:40:48 +10:00
Stenzek b36e2ce6be
CPU/CodeCache: Don't create a branch block with no delay slot
Can't compile that.
2024-09-26 20:55:13 +10:00
Stenzek 2e4eaeafdc
GameDB: PGXP-CPU for Hogs of War
Fixes wobble in minimap.
2024-09-26 20:55:10 +10:00
Stenzek e3a84af1aa
GameDB: PGXP-CPU for Firebugs
Fixes gaps in geometry.
2024-09-26 20:49:04 +10:00
Stenzek c46ec398dc
GPU: Move software fill/write/copy into rasterizer namespace 2024-09-26 18:30:46 +10:00
Stenzek 495a0da8d4
Pad: Pack state in struct 2024-09-26 17:54:46 +10:00
Stenzek 58dc24cb0d
CDROM: Pack state in struct
Ensures locality, as with other subsystems.
2024-09-26 17:49:35 +10:00
Stenzek a26c3e5620
System: Add new 'Type 1B' fast boot
This saves approximately 2 seconds of boot time, as it no longer copies
the shell from ROM to RAM. The actual byte reads only take in the order
of 75ms, but because the BIOS executes the memcpy() out of uncached ROM,
the repeated instruction fetches take it up to almost 2 seconds...

It would be faster to read it from the CD-ROM...
2024-09-26 16:28:47 +10:00
Stenzek d1eed89292
GameDB: PGXP-CPU for Roswell Conspiracies 2024-09-26 14:05:43 +10:00
Stenzek 0e4ca9cd93
CDROM: Fix CDDA playback in some obscure edge cases
e.g. Roswell Conspiracies
2024-09-26 14:05:34 +10:00