Commit Graph

4135 Commits

Author SHA1 Message Date
Albert Liu 3088138c3c Qt/MemoryCardEditor: Remove duplicate browse functionality 2021-03-04 16:42:26 -08:00
Albert Liu f112222fae Qt/MemoryCardEditor: Prevent duplicate filenames when copying saves 2021-03-04 16:18:20 -08:00
Albert Liu 47e2cd382b Qt/MemoryCardEditor: Increase default filename column size 2021-03-04 15:37:27 -08:00
Albert Liu 645ce6658c Qt/MemoryCardEditor: Don't show blocks label when no card is selected 2021-03-04 15:21:40 -08:00
Anderson_Cardoso 7f77e8e7dd
Atualização Português do Brasil
Update file to latest
2021-03-04 19:31:40 -03:00
Connor McLaughlin c3d2999d78 Qt: Don't pass key input to controllers/hotkeys when ImGui has focus 2021-03-05 01:13:17 +10:00
Connor McLaughlin 767343ca22 FullscreenUI: Prevent quick menu opening over other windows 2021-03-05 01:12:56 +10:00
Connor McLaughlin 521ade025c System: Make hardware renderer init failure an OSD message 2021-03-05 01:05:16 +10:00
Connor McLaughlin ccda1553b7 Qt: Fix crash when loading input profile and multitap disabled 2021-03-05 00:58:48 +10:00
Connor McLaughlin c8387cb038 Cheats: Fix master enable not having any effect 2021-03-05 00:53:30 +10:00
Connor McLaughlin 3405041bda README: Update latest news 2021-03-04 13:16:01 +10:00
Connor McLaughlin 0cbba59e88 GPU/ShaderGen: Add readonly/restrict qualifier to VRAM write SSBO 2021-03-04 13:08:32 +10:00
Connor McLaughlin adae4e1e5b
CI: Fix build path for Qt on Mac (#1740) 2021-03-04 13:08:16 +10:00
Connor McLaughlin 6b1e8bd338
Merge pull request #1732 from andercard0/patch-91
Atualização Português do Brasil
2021-03-04 13:03:42 +10:00
Connor McLaughlin 861a1f0e44
Merge pull request #1735 from zkdpower/master
Update Simple-Chinese language file to latest
2021-03-04 13:03:32 +10:00
Connor McLaughlin 8ca500f1da
Merge pull request #1737 from 6lackmag3/patch-11
Update gamesettings.ini
2021-03-04 13:03:00 +10:00
6lackmag3 8f1cfb7373
Update gamesettings.ini
force digital for Mortal Kombat 4
2021-03-04 02:31:44 +03:00
PugsyMAME 74b2b2ddfe
Added new cheat cheat types: C3, C4, C5, C6, D7&52
C3-C7 are variants of C0
D7 is a BIT based joker to rule them all. It includes the analog sticks (@ggrtk thanks for adding the analog reading capability). Also added the facility of making dual single key joker by varying the amount of time a button is held down.
51 is a complicated beast that I still need to document

* C3XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is less than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C4XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is greater than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C5XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is less than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C6XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is greater than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* D7PQRRRR TTYYYYYY - 24-Bit Universal BIT Joker, OR the hex values to
                     combine into a multi-button joker. Because it is BIT
                     based it is better than D4, D5, D6 or using a D0 joker as you
                     do not need to worry about any other buttons being
                     pressed at the same time and you get both analog
                     sticks for extra functionality. Note if you want to use it
                     just as a enhanced joker just use D7000000 00YYYYYY when
                     the buttons/directions are pressed or D7100000 00YYYYYY
                     when you want to ensure they are not all pressed.
                     QRRRR TT provides the capability of only activating the
                     following codes after the keys have been held in for a set
                     amount of frames. 003C = 60 Frames = 1 Second at 100% Speed
                        YYYYYY = 000001 L2 Button
                        YYYYYY = 000002 R2 Button
                        YYYYYY = 000004 L1 Button
                        YYYYYY = 000008 R1 Button
                        YYYYYY = 000010 Triangle Button
                        YYYYYY = 000020 Circle Button
                        YYYYYY = 000040 X Button
                        YYYYYY = 000080 Square Button
                        YYYYYY = 000100 Select Button
                        YYYYYY = 000200 L3 Button
                        YYYYYY = 000400 R3 Button
                        YYYYYY = 000800 Start Button
                        YYYYYY = 001000 Up (Digital)
                        YYYYYY = 002000 Right (Digital)
                        YYYYYY = 004000 Down (Digital)
                        YYYYYY = 008000 Left (Digital)
                        YYYYYY = 010000 Up (Right Thumb)
                        YYYYYY = 020000 Right (Right Thumb)
                        YYYYYY = 040000 Down (Right Thumb)
                        YYYYYY = 080000 Left (Right Thumb)
                        YYYYYY = 100000 Up (Left Thumb)
                        YYYYYY = 200000 Right (Left Thumb)
                        YYYYYY = 400000 Down (Left Thumb)
                        YYYYYY = 800000 Left (Left Thumb)
                      NOTE: The 0s in the code are reserved for possible
                            future use.
                       TT=Temp Internal Variable 00-FF, 00 will mean it wont be
                            used, if it's not 00 do not use the same value for
                            jokers using different keypress combinations for
                            the same game.
                       P = 0 or 1. 0 = Check ALL YYYYYY Bits are ON
                                   1 = Check ALL YYYYYY Bits are OFF
                       Q = Frame Comparison 0 = Dont do any comparison
                                            1 = Check that the button combination
                                                has been held down for exactly
                                                RRRR frames.
                                            2 = Check that the button combination
                                                has been held down for more than
                                                RRRR frames.
                                            3 = Check that the button combination
                                                has been held down for less than
                                                RRRR frames.
                                            4 = Check that the button combination
                                                has been held down for anything
                                                but RRRR frames.
                       RRRR = 0000 to FFFF, Frame Comparison Value
                      It will then poke all following codes for rest of cheat
  00000000 FFFF       or until it reaches the 00000000 FFFF line.
2021-03-03 23:06:08 +00:00
zkdpower a0a1781cba
Update Simple-Chinese language file to latest
Update Simple-Chinese language file to latest
2021-03-04 06:29:23 +08:00
Anderson_Cardoso 46daa576af
Atualização Português do Brasil
Update file to latest.
2021-03-03 14:58:19 -03:00
Connor McLaughlin 21e53016d7 GPU/Vulkan: Fix possible misalignment in VRAM writes 2021-03-04 01:36:43 +10:00
Connor McLaughlin dbb6c708c2
Merge pull request #1731 from andercard0/patch-90
Atualização Português do Brasil
2021-03-04 00:38:22 +10:00
Connor McLaughlin 86b636dffb Common/DimensionalArray: Work around regression from MSVC 16.9 2021-03-04 00:28:34 +10:00
Connor McLaughlin dc7b5e5155 Qt: Work around Linux builder's old Qt version 2021-03-04 00:26:01 +10:00
Anderson_Cardoso 3ea30c60ca
Atualização Português do Brasil
Update file to latest.
2021-03-03 08:59:06 -03:00
Connor McLaughlin 05ac272c3f GameSettings: Add multitap mode 2021-03-03 21:45:03 +10:00
Connor McLaughlin 1d00f96f89 Qt: Populate controller tabs based on multitap mode 2021-03-03 21:44:56 +10:00
Connor McLaughlin a8a1a9efd5
Merge pull request #1724 from stenzek/cheevos-hardcore-mode
Cheevos: Implement hardcore mode
2021-03-03 20:34:50 +10:00
Connor McLaughlin 93c8708806
Merge pull request #1729 from andercard0/patch-89
Atualização Português do Brasil
2021-03-03 20:29:45 +10:00
Connor McLaughlin 356cc28fc8
Merge pull request #1725 from ds22x/patch-1
Remove duplicate line in gamesettings.ini
2021-03-03 20:29:21 +10:00
Connor McLaughlin 6ecf828171 Cheevos: Ignore unofficial achievements for now 2021-03-03 19:44:29 +10:00
Connor McLaughlin 7dbc759619 Cheevos: Implement hardcore mode 2021-03-03 19:14:01 +10:00
Anderson_Cardoso 11adcbc330
Atualização Português do Brasil
Minor update and fix.
2021-03-02 23:05:21 -03:00
ds22x 10994a953d
Remove duplicate line in gamesettings.ini
Removes a duplicate "DisableAnalogModeForcing = true" for SCES-00867 (Final Fantasy VII (Europe) (Disc 1).
2021-03-02 22:26:21 +01:00
Connor McLaughlin 7a05b4f98e XInputControllerInterface: Support fullscreen UI navigation 2021-03-03 03:07:38 +10:00
Connor McLaughlin 738bf9be9f FullscreenUI: Make achievements/settings/load state closable with controller 2021-03-03 03:07:38 +10:00
Connor McLaughlin 99ff0e64c5 FullscreenUI: Don't draw fps/pause overlay over windows 2021-03-03 03:06:13 +10:00
Connor McLaughlin b45891f21a FullscreenUI: Make achievements window pause game 2021-03-03 03:06:13 +10:00
Connor McLaughlin 2088fa599e HTTPDownloaderCurl: Send user agent and cleanup 2021-03-03 03:06:13 +10:00
Connor McLaughlin f47f99b62d FullscreenUI: Make achievement list collapsable 2021-03-03 03:06:13 +10:00
Connor McLaughlin 9cc079223c FullscreenUI: Fix achievement list scrolling off screen 2021-03-03 03:06:13 +10:00
Connor McLaughlin c58227752d CommonHostInterface: Move save state on exit logic to base class 2021-03-03 01:14:05 +10:00
Connor McLaughlin 7645ca3836 HTTPDownloader: Log error code for WinHttpOpen() failure 2021-03-02 15:18:02 +10:00
Connor McLaughlin 910d3cdbb4 GPU/OpenGL: Make GL4.3 a prereq for binding layout
This was incorrectly checking for GL4.2, but explicit uniform/attribute
location isn't supported until GL4.3 without the extension.
2021-03-02 15:18:02 +10:00
Connor McLaughlin 3f698d6ed9
Merge pull request #1720 from ggrtk/multitap
Multitap: Add option to enable only on port 2
2021-03-02 15:14:50 +10:00
Connor McLaughlin 916007490f
Merge pull request #1721 from andercard0/patch-88
Update Japanese Translation - By: Mikakunin
2021-03-02 15:14:12 +10:00
Anderson_Cardoso 59ab5abc28
Update Japanese Translation - By: Mikakunin
Update Japanese file to latest. By: Mikakunin
2021-03-01 21:21:46 -03:00
Albert Liu 3482313e2f Multitap: Add option to enable only on port 2 2021-03-01 14:59:59 -08:00
Connor McLaughlin 7cb1bd5ac0 Android: Fix swapped ingame menu items for es/nl/br 2021-03-02 01:50:01 +10:00
Connor McLaughlin c7a4efc395 System: Don't strip subdirectories when reading exe
Fixes getting hashes for cheevos in games such as Metal Gear Solid -
Integral.
2021-03-02 01:48:31 +10:00