GPU/ShaderGen: Add readonly/restrict qualifier to VRAM write SSBO
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@ -1211,7 +1211,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMWriteFragmentShader(bool use_ssbo)
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else if (m_use_glsl_binding_layout)
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ss << ", binding = 0";
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ss << ") buffer SSBO {\n";
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ss << ") readonly restrict buffer SSBO {\n";
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ss << " uint ssbo_data[];\n";
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ss << "};\n\n";
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