Multitap: Add option to enable only on port 2
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7cb1bd5ac0
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3482313e2f
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@ -7,9 +7,8 @@
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#include "pad.h"
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Log_SetChannel(Multitap);
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Multitap::Multitap(u32 index) : m_index(index)
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Multitap::Multitap()
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{
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m_index = index;
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Reset();
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}
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@ -24,6 +23,16 @@ void Multitap::Reset()
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m_transfer_buffer.fill(0xFF);
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}
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void Multitap::SetEnable(bool enable, u32 base_index)
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{
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if (m_enabled != enable || m_base_index != base_index)
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{
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m_enabled = enable;
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m_base_index = base_index;
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Reset();
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}
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}
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bool Multitap::DoState(StateWrapper& sw)
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{
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sw.Do(&m_transfer_state);
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@ -48,19 +57,9 @@ void Multitap::ResetTransferState()
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// Controller and memory card transfer resets are handled in the Pad class
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}
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Controller* Multitap::GetControllerForSlot(u32 slot) const
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{
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return g_pad.GetController(m_index * 4 + slot);
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}
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MemoryCard* Multitap::GetMemoryCardForSlot(u32 slot) const
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{
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return g_pad.GetMemoryCard(m_index * 4 + slot);
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}
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bool Multitap::TransferController(u32 slot, const u8 data_in, u8* data_out) const
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{
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Controller* const selected_controller = GetControllerForSlot(slot);
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Controller* const selected_controller = g_pad.GetController(m_base_index + slot);
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if (!selected_controller)
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{
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*data_out = 0xFF;
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@ -72,7 +71,7 @@ bool Multitap::TransferController(u32 slot, const u8 data_in, u8* data_out) cons
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bool Multitap::TransferMemoryCard(u32 slot, const u8 data_in, u8* data_out) const
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{
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MemoryCard* const selected_memcard = GetMemoryCardForSlot(slot);
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MemoryCard* const selected_memcard = g_pad.GetMemoryCard(m_base_index + slot);
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if (!selected_memcard)
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{
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*data_out = 0xFF;
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@ -198,7 +197,7 @@ bool Multitap::Transfer(const u8 data_in, u8* data_out)
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case TransferState::SingleController:
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{
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// TODO: Check if the transfer buffer get wiped when transitioning to/from this mode
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// TODO: Check if the transfer buffer gets wiped when transitioning to/from this mode
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ack = TransferController(m_selected_slot, data_in, data_out);
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@ -8,26 +8,23 @@
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class Multitap final
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{
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public:
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Multitap(u32 index);
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Multitap();
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void Reset();
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ALWAYS_INLINE void SetEnable(bool enable) { m_enabled = enable; };
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void SetEnable(bool enable, u32 base_index);
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ALWAYS_INLINE bool IsEnabled() const { return m_enabled; };
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bool DoState(StateWrapper& sw);
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void ResetTransferState();
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bool Transfer(const u8 data_in, u8* data_out);
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ALWAYS_INLINE bool IsReadingMemoryCard() { return m_enabled && m_transfer_state == TransferState::MemoryCard; };
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ALWAYS_INLINE bool IsReadingMemoryCard() { return IsEnabled() && m_transfer_state == TransferState::MemoryCard; };
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private:
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ALWAYS_INLINE static constexpr u8 GetMultitapIDByte() { return 0x80; };
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ALWAYS_INLINE static constexpr u8 GetStatusByte() { return 0x5A; };
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Controller* GetControllerForSlot(u32 slot) const;
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MemoryCard* GetMemoryCardForSlot(u32 slot) const;
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bool TransferController(u32 slot, const u8 data_in, u8* data_out) const;
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bool TransferMemoryCard(u32 slot, const u8 data_in, u8* data_out) const;
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@ -51,6 +48,6 @@ private:
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std::array<u8, 32> m_transfer_buffer{};
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u32 m_index;
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u32 m_base_index;
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bool m_enabled = false;
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};
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@ -247,15 +247,6 @@ void Pad::SetMemoryCard(u32 slot, std::unique_ptr<MemoryCard> dev)
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m_memory_cards[slot] = std::move(dev);
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}
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void Pad::SetMultitapEnable(u32 port, bool enable)
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{
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if (m_multitaps[port].IsEnabled() != enable)
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{
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m_multitaps[port].SetEnable(enable);
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m_multitaps[port].Reset();
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}
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}
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u32 Pad::ReadRegister(u32 offset)
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{
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switch (offset)
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@ -30,7 +30,6 @@ public:
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void SetMemoryCard(u32 slot, std::unique_ptr<MemoryCard> dev);
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Multitap* GetMultitap(u32 slot) { return &m_multitaps[slot]; };
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void SetMultitapEnable(u32 port, bool enable);
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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@ -116,7 +115,7 @@ private:
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std::array<std::unique_ptr<Controller>, NUM_CONTROLLER_AND_CARD_PORTS> m_controllers;
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std::array<std::unique_ptr<MemoryCard>, NUM_CONTROLLER_AND_CARD_PORTS> m_memory_cards;
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std::array<Multitap, NUM_MULTITAPS> m_multitaps = {Multitap(0), Multitap(1)};
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std::array<Multitap, NUM_MULTITAPS> m_multitaps;
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std::unique_ptr<TimingEvent> m_transfer_event;
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State m_state = State::Idle;
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@ -78,26 +78,32 @@ bool Settings::HasAnyPerGameMemoryCards() const
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});
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}
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bool Settings::IsMultitapEnabledOnPort(u32 port) const
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std::array<TinyString, NUM_CONTROLLER_AND_CARD_PORTS> Settings::GeneratePortLabels() const
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{
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if (port < NUM_MULTITAPS)
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static constexpr std::array<std::array<bool, NUM_MULTITAPS>, static_cast<size_t>(MultitapMode::Count)>
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multitap_enabled_on_port = {{{false, false}, {true, false}, {false, true}, {true, true}}};
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std::array<TinyString, NUM_CONTROLLER_AND_CARD_PORTS> labels;
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u32 logical_port = 0;
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for (u32 physical_port = 0; physical_port < NUM_MULTITAPS; physical_port++)
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{
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switch (multitap_mode)
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if (multitap_enabled_on_port[static_cast<size_t>(multitap_mode)][physical_port])
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{
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case MultitapMode::Disabled:
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return false;
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case MultitapMode::Port1Only:
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return port == 0u;
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case MultitapMode::BothPorts:
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return true;
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DefaultCaseIsUnreachable();
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for (u32 i = 0; i < 4; i++)
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{
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labels[logical_port] = TinyString::FromFormat("Port %u%c", physical_port + 1u, 'A' + i);
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logical_port++;
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}
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}
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else
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{
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labels[logical_port] = TinyString::FromFormat("Port %u", physical_port + 1u);
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logical_port++;
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}
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}
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return false;
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return labels;
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}
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void Settings::CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator)
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@ -877,10 +883,10 @@ const char* Settings::GetMemoryCardTypeDisplayName(MemoryCardType type)
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return s_memory_card_type_display_names[static_cast<int>(type)];
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}
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static std::array<const char*, 3> s_multitap_enable_mode_names = {{"Disabled", "Port1Only", "BothPorts"}};
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static std::array<const char*, 3> s_multitap_enable_mode_display_names = {
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static std::array<const char*, 4> s_multitap_enable_mode_names = {{"Disabled", "Port1Only", "Port2Only", "BothPorts"}};
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static std::array<const char*, 4> s_multitap_enable_mode_display_names = {
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{TRANSLATABLE("MultitapMode", "Disabled"), TRANSLATABLE("MultitapMode", "Enable on Port 1 only"),
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TRANSLATABLE("MultitapMode", "Enable on Ports 1 and 2")}};
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TRANSLATABLE("MultitapMode", "Enable on Port 2 only"), TRANSLATABLE("MultitapMode", "Enable on Ports 1 and 2")}};
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std::optional<MultitapMode> Settings::ParseMultitapModeName(const char* str)
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{
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@ -1,5 +1,6 @@
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#pragma once
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#include "common/log.h"
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#include "common/string.h"
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#include "types.h"
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#include <array>
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#include <optional>
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@ -219,6 +220,8 @@ struct Settings
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MultitapMode multitap_mode = MultitapMode::Disabled;
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std::array<TinyString, NUM_CONTROLLER_AND_CARD_PORTS> GeneratePortLabels() const;
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LOGLEVEL log_level = LOGLEVEL_INFO;
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std::string log_filter;
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bool log_to_console = false;
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@ -254,8 +257,6 @@ struct Settings
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bool HasAnyPerGameMemoryCards() const;
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bool IsMultitapEnabledOnPort(u32 port) const;
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static void CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator);
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static u32 CPUOverclockFractionToPercent(u32 numerator, u32 denominator);
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@ -1861,22 +1861,29 @@ void UpdateMultitaps()
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{
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case MultitapMode::Disabled:
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{
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g_pad.SetMultitapEnable(0, false);
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g_pad.SetMultitapEnable(1, false);
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g_pad.GetMultitap(0)->SetEnable(false, 0);
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g_pad.GetMultitap(1)->SetEnable(false, 0);
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}
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break;
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case MultitapMode::Port1Only:
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{
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g_pad.SetMultitapEnable(0, true);
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g_pad.SetMultitapEnable(1, false);
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g_pad.GetMultitap(0)->SetEnable(true, 0);
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g_pad.GetMultitap(1)->SetEnable(false, 0);
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}
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break;
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case MultitapMode::Port2Only:
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{
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g_pad.GetMultitap(0)->SetEnable(false, 0);
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g_pad.GetMultitap(1)->SetEnable(true, 1);
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}
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break;
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case MultitapMode::BothPorts:
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{
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g_pad.SetMultitapEnable(0, true);
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g_pad.SetMultitapEnable(1, true);
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g_pad.GetMultitap(0)->SetEnable(true, 0);
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g_pad.GetMultitap(1)->SetEnable(true, 4);
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}
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break;
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}
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@ -147,6 +147,7 @@ enum class MultitapMode
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{
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Disabled,
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Port1Only,
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Port2Only,
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BothPorts,
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Count
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};
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@ -1573,17 +1573,14 @@ void DrawSettingsWindow()
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TinyString section;
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TinyString key;
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std::array<TinyString, NUM_CONTROLLER_AND_CARD_PORTS> port_labels = s_settings_copy.GeneratePortLabels();
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for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
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{
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u32 console_port = port / 4u;
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if (s_settings_copy.IsMultitapEnabledOnPort(console_port))
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MenuHeading(TinyString::FromFormat("Port %u%c", console_port + 1u, 'A' + (port % 4u)));
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else if (port < 2u)
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MenuHeading(TinyString::FromFormat("Port %u", port + 1u));
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else if (port % 4u == 0u && s_settings_copy.IsMultitapEnabledOnPort(0))
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MenuHeading(TinyString::FromFormat("Port %u", console_port + 1u));
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else
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if (port_labels[port].IsEmpty())
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continue;
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else
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MenuHeading(port_labels[port]);
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settings_changed |= EnumChoiceButton(
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TinyString::FromFormat(ICON_FA_GAMEPAD " Controller Type##type%u", port),
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