Stenzek
|
f4fef36eba
|
MetalDevice: Use shader to clear current depth target
|
2024-04-12 21:07:16 +10:00 |
Stenzek
|
e5a024ba85
|
MetalDevice: Add support for framebuffer fetch
|
2024-04-12 21:07:16 +10:00 |
Stenzek
|
7344661801
|
GPUDevice: Split submission and presentation
|
2024-04-11 22:53:02 +10:00 |
Stenzek
|
88270771da
|
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
|
2024-04-11 21:33:40 +10:00 |
Stenzek
|
98241cb6ba
|
GPUDevice: Swap out glslang for shaderc
|
2024-04-05 17:53:24 +10:00 |
Stenzek
|
74f3c8d1aa
|
GPU/HW: Enable feedback loops for rendering
|
2024-04-01 18:12:52 +10:00 |
Stenzek
|
72ab669e70
|
GPUDevice: Add support for feedback loops
|
2024-04-01 13:55:19 +10:00 |
Stenzek
|
a1d7d214cf
|
GPUDevice: Add support for VRR and relaxed vsync
|
2024-03-03 14:03:07 +10:00 |
Stenzek
|
f936a36c85
|
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
|
2024-02-29 18:56:50 +10:00 |
Stenzek
|
6cca468e65
|
MetalDevice: Add family check for 16-bit formats
|
2024-02-03 20:44:34 +10:00 |
Stenzek
|
06b11590fe
|
MetalDevice: Textures should be private
|
2024-02-03 19:53:35 +10:00 |
Stenzek
|
29b5afecae
|
MetalDevice: Fix creation error on non-RGBA8 layers
|
2024-02-03 19:41:56 +10:00 |
Stenzek
|
150ab8f4af
|
GPU: Add host/hardware stats
|
2024-01-22 14:41:19 +10:00 |
Stenzek
|
f66866ed73
|
GPUDevice: Use Error class for initialization errors
|
2024-01-21 00:18:33 +10:00 |
Stenzek
|
62d2f12236
|
Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
Stenzek
|
dc5e4120cd
|
GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
Stenzek
|
717e0665ae
|
GPUDevice: Support R16I/R16U textures
|
2023-12-19 22:38:36 +10:00 |
Stenzek
|
9e82c18559
|
MetalDevice: Defer release of layer drawables
|
2023-12-18 20:50:35 +10:00 |
Stenzek
|
f4fb069216
|
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
|
2023-12-18 20:50:35 +10:00 |
Stenzek
|
6fe2177ee7
|
MetalDevice: Fix incorrect mipmap texture creation
|
2023-12-18 20:50:35 +10:00 |
Stenzek
|
7e1276fbac
|
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
|
2023-12-14 20:23:48 +10:00 |
Stenzek
|
c90de025bf
|
MetalDevice: Fix depth not storing
|
2023-12-09 22:08:14 +10:00 |
Stenzek
|
a907e1f550
|
GPUDevice: Pool textures
|
2023-12-09 22:08:13 +10:00 |
Stenzek
|
3b2c70cda5
|
GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
Stenzek
|
b65d2748b4
|
GPUDevice: Implement MirrorRepeat address mode
|
2023-12-08 20:12:13 +10:00 |
Stenzek
|
601d8ff629
|
MetalDevice: Anisotropy should be minimum 1
|
2023-12-05 00:27:55 +10:00 |
Stenzek
|
2ca503639d
|
GPU/HW: Avoid extra texture copy in Vulkan/GL
|
2023-12-01 19:08:50 +10:00 |
Stenzek
|
e382f2b64a
|
Settings: Add option to disable DSB/fbfetch
|
2023-11-28 14:38:38 +10:00 |
Stenzek
|
ff17444074
|
GPU/HW: Add framebuffer fetch blending path
|
2023-11-25 21:22:35 +10:00 |
Stenzek
|
b678fcd874
|
GPUDevice: Move debug messages over to fmt
|
2023-09-23 14:14:52 +10:00 |
Stenzek
|
92440bdfcf
|
Log: Add fmt overloads
|
2023-09-23 14:14:52 +10:00 |
Stenzek
|
a2f19143da
|
MetalDevice: Support multisampling
|
2023-09-16 19:00:28 +10:00 |
Stenzek
|
6fbea12ed3
|
MetalDevice: Implement GPU timing
|
2023-09-16 19:00:28 +10:00 |
Stenzek
|
605aa3c53a
|
Misc: Swap gsl::span for std::span
|
2023-09-05 22:10:50 +10:00 |
Stenzek
|
e804b5e701
|
GPUDevice: Support geometry shaders
|
2023-09-02 22:09:22 +10:00 |
Stenzek
|
779e78ae61
|
MetalDevice: Forgot a mutability parameter
|
2023-08-26 21:51:53 +10:00 |
Stenzek
|
106c13635b
|
MetalDevice: Fix initial depth state not being bound
|
2023-08-26 21:33:30 +10:00 |
Stenzek
|
8a0033dfb3
|
MetalDevice: Avoid inline texture uploads when unnecessary
|
2023-08-24 19:00:01 +10:00 |
Stenzek
|
1b9e72e3a6
|
MetalDevice: Fix render command encoder leak
and subsequent crash on shutdown.
|
2023-08-24 18:04:52 +10:00 |
Stenzek
|
dc9c99438b
|
Misc: Post-refactor cleanups
|
2023-08-24 18:01:32 +10:00 |
Stenzek
|
e3d9ba4c99
|
Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
|
2023-08-20 21:55:38 +10:00 |