GPUDevice: Pool textures

This commit is contained in:
Stenzek 2023-12-04 16:04:45 +10:00
parent 3b2c70cda5
commit a907e1f550
No known key found for this signature in database
28 changed files with 320 additions and 121 deletions

View File

@ -257,7 +257,6 @@ static std::shared_ptr<GPUTexture> s_fallback_disc_texture;
static std::shared_ptr<GPUTexture> s_fallback_exe_texture;
static std::shared_ptr<GPUTexture> s_fallback_psf_texture;
static std::shared_ptr<GPUTexture> s_fallback_playlist_texture;
static std::vector<std::unique_ptr<GPUTexture>> s_cleanup_textures;
//////////////////////////////////////////////////////////////////////////
// Landing
@ -745,9 +744,6 @@ void FullscreenUI::Render()
if (!s_initialized)
return;
for (std::unique_ptr<GPUTexture>& tex : s_cleanup_textures)
tex.reset();
s_cleanup_textures.clear();
ImGuiFullscreen::UploadAsyncTextures();
ImGuiFullscreen::BeginLayout();
@ -867,8 +863,6 @@ void FullscreenUI::DestroyResources()
s_fallback_disc_texture.reset();
for (auto& tex : s_game_compatibility_textures)
tex.reset();
for (auto& tex : s_cleanup_textures)
tex.reset();
}
//////////////////////////////////////////////////////////////////////////
@ -5089,16 +5083,15 @@ void FullscreenUI::PopulateSaveStateScreenshot(SaveStateListEntry* li, const Ext
li->preview_texture.reset();
if (ssi && !ssi->screenshot_data.empty())
{
li->preview_texture = g_gpu_device->CreateTexture(
li->preview_texture = g_gpu_device->FetchTexture(
ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width, false);
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width);
}
else
{
li->preview_texture = g_gpu_device->CreateTexture(
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH,
false);
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
}
if (!li->preview_texture)
@ -5110,7 +5103,7 @@ void FullscreenUI::ClearSaveStateEntryList()
for (SaveStateListEntry& entry : s_save_state_selector_slots)
{
if (entry.preview_texture)
s_cleanup_textures.push_back(std::move(entry.preview_texture));
g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
}
s_save_state_selector_slots.clear();
}

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@ -2054,8 +2054,8 @@ bool GPU::RenderScreenshotToBuffer(u32 width, u32 height, const Common::Rectangl
const GPUTexture::Format hdformat =
g_gpu_device->HasSurface() ? g_gpu_device->GetWindowFormat() : GPUTexture::Format::RGBA8;
std::unique_ptr<GPUTexture> render_texture =
g_gpu_device->CreateTexture(width, height, 1, 1, 1, GPUTexture::Type::RenderTarget, hdformat);
auto render_texture =
g_gpu_device->FetchAutoRecycleTexture(width, height, 1, 1, 1, GPUTexture::Type::RenderTarget, hdformat);
if (!render_texture)
return false;

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@ -290,8 +290,8 @@ bool GPU_HW::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_di
tex =
g_gpu_device
->CreateTexture(m_vram_texture->GetWidth(), m_vram_texture->GetHeight(), 1, 1, m_vram_texture->GetSamples(),
GPUTexture::Type::RenderTarget, GPUTexture::Format::RGBA8, nullptr, 0, false)
->FetchTexture(m_vram_texture->GetWidth(), m_vram_texture->GetHeight(), 1, 1, m_vram_texture->GetSamples(),
GPUTexture::Type::RenderTarget, GPUTexture::Format::RGBA8, nullptr, 0)
.release();
*host_texture = tex;
if (!tex)
@ -627,18 +627,18 @@ bool GPU_HW::CreateBuffers()
GPUTexture::Type::RWTexture :
GPUTexture::Type::Texture;
if (!(m_vram_texture = g_gpu_device->CreateTexture(texture_width, texture_height, 1, 1, samples,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)) ||
!(m_vram_depth_texture = g_gpu_device->CreateTexture(texture_width, texture_height, 1, 1, samples,
GPUTexture::Type::DepthStencil, VRAM_DS_FORMAT)) ||
if (!(m_vram_texture = g_gpu_device->FetchTexture(texture_width, texture_height, 1, 1, samples,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)) ||
!(m_vram_depth_texture = g_gpu_device->FetchTexture(texture_width, texture_height, 1, 1, samples,
GPUTexture::Type::DepthStencil, VRAM_DS_FORMAT)) ||
!(m_vram_read_texture =
g_gpu_device->CreateTexture(texture_width, texture_height, 1, 1, 1, read_texture_type, VRAM_RT_FORMAT)) ||
!(m_display_private_texture = g_gpu_device->CreateTexture(
g_gpu_device->FetchTexture(texture_width, texture_height, 1, 1, 1, read_texture_type, VRAM_RT_FORMAT)) ||
!(m_display_private_texture = g_gpu_device->FetchTexture(
((m_downsample_mode == GPUDownsampleMode::Adaptive) ? VRAM_WIDTH : GPU_MAX_DISPLAY_WIDTH) *
m_resolution_scale,
GPU_MAX_DISPLAY_HEIGHT * m_resolution_scale, 1, 1, 1, GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)) ||
!(m_vram_readback_texture = g_gpu_device->CreateTexture(VRAM_WIDTH / 2, VRAM_HEIGHT, 1, 1, 1,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)))
!(m_vram_readback_texture = g_gpu_device->FetchTexture(VRAM_WIDTH / 2, VRAM_HEIGHT, 1, 1, 1,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)))
{
return false;
}
@ -661,13 +661,13 @@ bool GPU_HW::CreateBuffers()
{
const u32 levels = GetAdaptiveDownsamplingMipLevels();
if (!(m_downsample_texture = g_gpu_device->CreateTexture(texture_width, texture_height, 1, levels, 1,
GPUTexture::Type::Texture, VRAM_RT_FORMAT)) ||
!(m_downsample_render_texture = g_gpu_device->CreateTexture(texture_width, texture_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)) ||
if (!(m_downsample_texture = g_gpu_device->FetchTexture(texture_width, texture_height, 1, levels, 1,
GPUTexture::Type::Texture, VRAM_RT_FORMAT)) ||
!(m_downsample_render_texture = g_gpu_device->FetchTexture(texture_width, texture_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)) ||
!(m_downsample_weight_texture =
g_gpu_device->CreateTexture(texture_width >> (levels - 1), texture_height >> (levels - 1), 1, 1, 1,
GPUTexture::Type::RenderTarget, GPUTexture::Format::R8)))
g_gpu_device->FetchTexture(texture_width >> (levels - 1), texture_height >> (levels - 1), 1, 1, 1,
GPUTexture::Type::RenderTarget, GPUTexture::Format::R8)))
{
return false;
}
@ -676,8 +676,8 @@ bool GPU_HW::CreateBuffers()
{
const u32 downsample_scale = GetBoxDownsampleScale(m_resolution_scale);
if (!(m_downsample_render_texture =
g_gpu_device->CreateTexture(VRAM_WIDTH * downsample_scale, VRAM_HEIGHT * downsample_scale, 1, 1, 1,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)))
g_gpu_device->FetchTexture(VRAM_WIDTH * downsample_scale, VRAM_HEIGHT * downsample_scale, 1, 1, 1,
GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)))
{
return false;
}
@ -702,14 +702,14 @@ void GPU_HW::DestroyBuffers()
ClearDisplayTexture();
m_vram_upload_buffer.reset();
m_downsample_weight_texture.reset();
m_downsample_render_texture.reset();
m_downsample_texture.reset();
m_vram_read_texture.reset();
m_vram_depth_texture.reset();
m_vram_texture.reset();
m_vram_readback_texture.reset();
m_display_private_texture.reset();
g_gpu_device->RecycleTexture(std::move(m_downsample_weight_texture));
g_gpu_device->RecycleTexture(std::move(m_downsample_render_texture));
g_gpu_device->RecycleTexture(std::move(m_downsample_texture));
g_gpu_device->RecycleTexture(std::move(m_vram_read_texture));
g_gpu_device->RecycleTexture(std::move(m_vram_depth_texture));
g_gpu_device->RecycleTexture(std::move(m_vram_texture));
g_gpu_device->RecycleTexture(std::move(m_vram_readback_texture));
g_gpu_device->RecycleTexture(std::move(m_display_private_texture));
}
bool GPU_HW::CompilePipelines()
@ -2018,11 +2018,11 @@ bool GPU_HW::BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u3
if (!m_vram_replacement_texture || m_vram_replacement_texture->GetWidth() < tex->GetWidth() ||
m_vram_replacement_texture->GetHeight() < tex->GetHeight())
{
m_vram_replacement_texture.reset();
g_gpu_device->RecycleTexture(std::move(m_vram_replacement_texture));
if (!(m_vram_replacement_texture =
g_gpu_device->CreateTexture(tex->GetWidth(), tex->GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, tex->GetPixels(), tex->GetPitch(), true)))
g_gpu_device->FetchTexture(tex->GetWidth(), tex->GetHeight(), 1, 1, 1, GPUTexture::Type::DynamicTexture,
GPUTexture::Format::RGBA8, tex->GetPixels(), tex->GetPitch())))
{
return false;
}

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@ -31,6 +31,7 @@ GPU_SW::GPU_SW()
GPU_SW::~GPU_SW()
{
g_gpu_device->RecycleTexture(std::move(m_private_display_texture));
m_backend.Shutdown();
}
@ -98,9 +99,9 @@ GPUTexture* GPU_SW::GetDisplayTexture(u32 width, u32 height, GPUTexture::Format
m_private_display_texture->GetHeight() != height || m_private_display_texture->GetFormat() != format)
{
ClearDisplayTexture();
m_private_display_texture.reset();
g_gpu_device->RecycleTexture(std::move(m_private_display_texture));
m_private_display_texture =
g_gpu_device->CreateTexture(width, height, 1, 1, 1, GPUTexture::Type::Texture, format, nullptr, 0, true);
g_gpu_device->FetchTexture(width, height, 1, 1, 1, GPUTexture::Type::DynamicTexture, format, nullptr, 0);
if (!m_private_display_texture)
Log_ErrorPrintf("Failed to create %ux%u %u texture", width, height, static_cast<u32>(format));
}

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@ -717,7 +717,13 @@ void SaveStateSelectorUI::Close(bool reset_slot)
void SaveStateSelectorUI::RefreshList()
{
for (ListEntry& entry : s_slots)
{
if (entry.preview_texture)
g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
}
s_slots.clear();
if (System::IsShutdown())
return;
@ -761,7 +767,10 @@ void SaveStateSelectorUI::DestroyTextures()
Close();
for (ListEntry& entry : s_slots)
entry.preview_texture.reset();
{
if (entry.preview_texture)
g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
}
}
void SaveStateSelectorUI::RefreshHotkeyLegend()
@ -815,23 +824,22 @@ void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateIn
li->slot = slot;
li->global = global;
li->preview_texture.reset();
// Might not have a display yet, we're called at startup..
if (g_gpu_device)
{
g_gpu_device->RecycleTexture(std::move(li->preview_texture));
if (ssi && !ssi->screenshot_data.empty())
{
li->preview_texture = g_gpu_device->CreateTexture(
li->preview_texture = g_gpu_device->FetchTexture(
ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width, false);
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width);
}
else
{
li->preview_texture = g_gpu_device->CreateTexture(
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH,
false);
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
}
if (!li->preview_texture)
@ -850,10 +858,11 @@ void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::str
if (g_gpu_device)
{
li->preview_texture = g_gpu_device->CreateTexture(
g_gpu_device->RecycleTexture(std::move(li->preview_texture));
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH,
false);
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}

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@ -3894,6 +3894,7 @@ bool System::LoadRewindState(u32 skip_saves /*= 0*/, bool consume_state /*=true
{
while (skip_saves > 0 && !s_rewind_states.empty())
{
g_gpu_device->RecycleTexture(std::move(s_rewind_states.front().vram_texture));
s_rewind_states.pop_back();
skip_saves--;
}

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@ -601,6 +601,7 @@ bool D3D11Device::BeginPresent(bool skip_present)
{
// Note: Really slow on Intel...
m_context->Flush();
TrimTexturePool();
return false;
}
@ -611,6 +612,7 @@ bool D3D11Device::BeginPresent(bool skip_present)
(FAILED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) || !is_fullscreen))
{
Host::SetFullscreen(false);
TrimTexturePool();
return false;
}
@ -644,6 +646,8 @@ void D3D11Device::EndPresent()
if (m_gpu_timing_enabled)
KickTimestampQuery();
TrimTexturePool();
}
GPUDevice::AdapterAndModeList D3D11Device::StaticGetAdapterAndModeList()

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@ -49,8 +49,7 @@ public:
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data = nullptr, u32 data_stride = 0,
bool dynamic = false) override;
const void* data = nullptr, u32 data_stride = 0) override;
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;

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@ -21,10 +21,10 @@ Log_SetChannel(D3D11Device);
std::unique_ptr<GPUTexture> D3D11Device::CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data, u32 data_stride, bool dynamic /* = false */)
const void* data, u32 data_stride)
{
std::unique_ptr<D3D11Texture> tex = std::make_unique<D3D11Texture>();
if (!tex->Create(m_device.Get(), width, height, layers, levels, samples, type, format, data, data_stride, dynamic))
if (!tex->Create(m_device.Get(), width, height, layers, levels, samples, type, format, data, data_stride))
tex.reset();
return tex;
@ -199,7 +199,7 @@ bool D3D11Texture::IsValid() const
bool D3D11Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch, u32 layer /*= 0*/,
u32 level /*= 0*/)
{
if (m_dynamic)
if (m_type == Type::DynamicTexture)
{
void* map;
u32 map_stride;
@ -225,8 +225,8 @@ bool D3D11Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
bool D3D11Texture::Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32 height, u32 layer /*= 0*/,
u32 level /*= 0*/)
{
if (!m_dynamic || (x + width) > GetMipWidth(level) || (y + height) > GetMipHeight(level) || layer > m_layers ||
level > m_levels)
if (m_type != Type::DynamicTexture || (x + width) > GetMipWidth(level) || (y + height) > GetMipHeight(level) ||
layer > m_layers || level > m_levels)
{
return false;
}
@ -269,13 +269,14 @@ DXGI_FORMAT D3D11Texture::GetDXGIFormat() const
}
bool D3D11Texture::Create(ID3D11Device* device, u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type,
Format format, const void* initial_data /* = nullptr */, u32 initial_data_stride /* = 0 */,
bool dynamic /* = false */)
Format format, const void* initial_data /* = nullptr */, u32 initial_data_stride /* = 0 */)
{
if (!ValidateConfig(width, height, layers, layers, samples, type, format))
return false;
u32 bind_flags = 0;
D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
u32 cpu_access = 0;
switch (type)
{
case Type::RenderTarget:
@ -287,6 +288,11 @@ bool D3D11Texture::Create(ID3D11Device* device, u32 width, u32 height, u32 layer
case Type::Texture:
bind_flags = D3D11_BIND_SHADER_RESOURCE;
break;
case Type::DynamicTexture:
bind_flags = D3D11_BIND_SHADER_RESOURCE;
usage = D3D11_USAGE_DYNAMIC;
cpu_access = D3D11_CPU_ACCESS_WRITE;
break;
case Type::RWTexture:
bind_flags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
break;
@ -296,9 +302,8 @@ bool D3D11Texture::Create(ID3D11Device* device, u32 width, u32 height, u32 layer
const D3DCommon::DXGIFormatMapping& fm = D3DCommon::GetFormatMapping(format);
CD3D11_TEXTURE2D_DESC desc(fm.resource_format, width, height, layers, levels, bind_flags,
dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT, dynamic ? D3D11_CPU_ACCESS_WRITE : 0,
samples, 0, 0);
CD3D11_TEXTURE2D_DESC desc(fm.resource_format, width, height, layers, levels, bind_flags, usage, cpu_access, samples,
0, 0);
D3D11_SUBRESOURCE_DATA srd;
srd.pSysMem = initial_data;
@ -373,7 +378,6 @@ bool D3D11Texture::Create(ID3D11Device* device, u32 width, u32 height, u32 layer
m_samples = static_cast<u8>(samples);
m_type = type;
m_format = format;
m_dynamic = dynamic;
return true;
}
@ -383,7 +387,6 @@ void D3D11Texture::Destroy()
m_rtv_dsv.Reset();
m_srv.Reset();
m_texture.Reset();
m_dynamic = false;
ClearBaseProperties();
}

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@ -61,7 +61,6 @@ public:
{
return reinterpret_cast<ID3D11RenderTargetView* const*>(m_rtv_dsv.GetAddressOf());
}
ALWAYS_INLINE bool IsDynamic() const { return m_dynamic; }
DXGI_FORMAT GetDXGIFormat() const;
ALWAYS_INLINE operator ID3D11Texture2D*() const { return m_texture.Get(); }
@ -77,7 +76,7 @@ public:
ALWAYS_INLINE operator bool() const { return static_cast<bool>(m_texture); }
bool Create(ID3D11Device* device, u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type,
Format format, const void* initial_data = nullptr, u32 initial_data_stride = 0, bool dynamic = false);
Format format, const void* initial_data = nullptr, u32 initial_data_stride = 0);
void Destroy();
@ -97,7 +96,6 @@ private:
ComPtr<ID3D11ShaderResourceView> m_srv;
ComPtr<ID3D11View> m_rtv_dsv;
u32 m_mapped_subresource = 0;
bool m_dynamic = false;
};
class D3D11TextureBuffer final : public GPUTextureBuffer

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@ -1067,6 +1067,7 @@ bool D3D12Device::BeginPresent(bool frame_skip)
if (!m_swap_chain)
{
SubmitCommandList(false);
TrimTexturePool();
return false;
}
@ -1079,6 +1080,7 @@ bool D3D12Device::BeginPresent(bool frame_skip)
(FAILED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) || !is_fullscreen))
{
Host::RunOnCPUThread([]() { Host::SetFullscreen(false); });
TrimTexturePool();
return false;
}
@ -1104,6 +1106,8 @@ void D3D12Device::EndPresent()
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else
m_swap_chain->Present(static_cast<UINT>(m_vsync_enabled), 0);
TrimTexturePool();
}
#ifdef _DEBUG

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@ -70,8 +70,7 @@ public:
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data = nullptr, u32 data_stride = 0,
bool dynamic = false) override;
const void* data = nullptr, u32 data_stride = 0) override;
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;

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@ -36,8 +36,7 @@ D3D12Texture::~D3D12Texture()
std::unique_ptr<GPUTexture> D3D12Device::CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data /* = nullptr */, u32 data_stride /* = 0 */,
bool dynamic /* = false */)
const void* data /* = nullptr */, u32 data_stride /* = 0 */)
{
if (!GPUTexture::ValidateConfig(width, height, layers, levels, samples, type, format))
return {};
@ -66,6 +65,7 @@ std::unique_ptr<GPUTexture> D3D12Device::CreateTexture(u32 width, u32 height, u3
switch (type)
{
case GPUTexture::Type::Texture:
case GPUTexture::Type::DynamicTexture:
{
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
state = D3D12_RESOURCE_STATE_COPY_DEST;
@ -329,7 +329,8 @@ ID3D12GraphicsCommandList4* D3D12Texture::GetCommandBufferForUpdate()
if (m_type != Type::Texture || m_use_fence_counter == dev.GetCurrentFenceValue())
{
// Console.WriteLn("Texture update within frame, can't use do beforehand");
dev.EndRenderPass();
if (dev.InRenderPass())
dev.EndRenderPass();
return dev.GetCommandList();
}

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@ -289,6 +289,7 @@ bool GPUDevice::Create(const std::string_view& adapter, const std::string_view&
void GPUDevice::Destroy()
{
PurgeTexturePool();
if (HasSurface())
DestroySurface();
DestroyResources();
@ -726,10 +727,11 @@ bool GPUDevice::UpdateImGuiFontTexture()
}
std::unique_ptr<GPUTexture> new_font =
CreateTexture(width, height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8, pixels, pitch);
FetchTexture(width, height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8, pixels, pitch);
if (!new_font)
return false;
RecycleTexture(std::move(m_imgui_font_texture));
m_imgui_font_texture = std::move(new_font);
io.Fonts->SetTexID(m_imgui_font_texture.get());
return true;
@ -741,6 +743,108 @@ bool GPUDevice::UsesLowerLeftOrigin() const
return (api == RenderAPI::OpenGL || api == RenderAPI::OpenGLES);
}
std::unique_ptr<GPUTexture> GPUDevice::FetchTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data /*= nullptr*/, u32 data_stride /*= 0*/)
{
std::unique_ptr<GPUTexture> ret;
const TexturePoolKey key = {static_cast<u16>(width),
static_cast<u16>(height),
static_cast<u8>(layers),
static_cast<u8>(levels),
static_cast<u8>(samples),
type,
format,
0u};
for (auto it = m_texture_pool.begin(); it != m_texture_pool.end(); ++it)
{
if (it->key == key)
{
if (data && !it->texture->Update(0, 0, width, height, data, data_stride, 0, 0))
{
// This shouldn't happen...
Log_ErrorFmt("Failed to upload {}x{} to pooled texture", width, height);
break;
}
ret = std::move(it->texture);
m_texture_pool.erase(it);
return ret;
}
}
ret = CreateTexture(width, height, layers, levels, samples, type, format, data, data_stride);
return ret;
}
std::unique_ptr<GPUTexture, GPUDevice::PooledTextureDeleter>
GPUDevice::FetchAutoRecycleTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GPUTexture::Type type,
GPUTexture::Format format, const void* data /*= nullptr*/, u32 data_stride /*= 0*/,
bool dynamic /*= false*/)
{
std::unique_ptr<GPUTexture> ret =
FetchTexture(width, height, layers, levels, samples, type, format, data, data_stride);
return std::unique_ptr<GPUTexture, PooledTextureDeleter>(ret.release());
}
void GPUDevice::RecycleTexture(std::unique_ptr<GPUTexture> texture)
{
if (!texture)
return;
u32 remove_count = m_texture_pool_counter + POOL_PURGE_DELAY;
if (remove_count < m_texture_pool_counter)
{
// wrapped around, handle it
if (m_texture_pool.empty())
{
m_texture_pool_counter = 0;
remove_count = POOL_PURGE_DELAY;
}
else
{
const u32 reduce = m_texture_pool.front().remove_count;
m_texture_pool_counter -= reduce;
remove_count -= reduce;
}
}
const TexturePoolKey key = {static_cast<u16>(texture->GetWidth()),
static_cast<u16>(texture->GetHeight()),
static_cast<u8>(texture->GetLayers()),
static_cast<u8>(texture->GetLevels()),
static_cast<u8>(texture->GetSamples()),
texture->GetType(),
texture->GetFormat(),
0u};
m_texture_pool.push_back({std::move(texture), remove_count, key});
}
void GPUDevice::PurgeTexturePool()
{
m_texture_pool_counter = 0;
m_texture_pool.clear();
}
void GPUDevice::TrimTexturePool()
{
if (m_texture_pool.empty())
return;
const u32 counter = m_texture_pool_counter++;
for (auto it = m_texture_pool.begin(); it != m_texture_pool.end();)
{
if (counter < it->remove_count)
break;
Log_ProfileFmt("Trim {}x{} texture from pool", it->texture->GetWidth(), it->texture->GetHeight());
it = m_texture_pool.erase(it);
}
}
void GPUDevice::SetDisplayMaxFPS(float max_fps)
{
m_display_frame_interval = (max_fps > 0.0f) ? (1.0f / max_fps) : 0.0f;

View File

@ -13,6 +13,8 @@
#include "common/small_string.h"
#include "common/types.h"
#include <cstring>
#include <deque>
#include <memory>
#include <optional>
#include <span>
@ -457,6 +459,11 @@ public:
std::vector<std::string> fullscreen_modes;
};
struct PooledTextureDeleter
{
void operator()(GPUTexture* const tex);
};
static constexpr u32 MAX_TEXTURE_SAMPLERS = 8;
static constexpr u32 MIN_TEXEL_BUFFER_ELEMENTS = 4 * 1024 * 512;
static constexpr u32 MAX_RENDER_TARGETS = 4;
@ -541,15 +548,24 @@ public:
virtual std::string GetDriverInfo() const = 0;
/// Creates an abstracted RGBA8 texture. If dynamic, the texture can be updated with UpdateTexture() below.
virtual std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data = nullptr, u32 data_stride = 0,
bool dynamic = false) = 0;
const void* data = nullptr, u32 data_stride = 0) = 0;
virtual std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) = 0;
virtual std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format,
u32 size_in_elements) = 0;
// Texture pooling.
std::unique_ptr<GPUTexture> FetchTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format, const void* data = nullptr,
u32 data_stride = 0);
std::unique_ptr<GPUTexture, PooledTextureDeleter>
FetchAutoRecycleTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GPUTexture::Type type,
GPUTexture::Format format, const void* data = nullptr, u32 data_stride = 0,
bool dynamic = false);
void RecycleTexture(std::unique_ptr<GPUTexture> texture);
void PurgeTexturePool();
virtual bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) = 0;
virtual void CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
@ -644,6 +660,8 @@ protected:
bool AcquireWindow(bool recreate_window);
void TrimTexturePool();
Features m_features = {};
u32 m_max_texture_size = 0;
u32 m_max_multisamples = 0;
@ -655,26 +673,64 @@ protected:
std::unique_ptr<GPUSampler> m_nearest_sampler;
std::unique_ptr<GPUSampler> m_linear_sampler;
bool m_gpu_timing_enabled = false;
bool m_vsync_enabled = false;
bool m_debug_device = false;
private:
static constexpr u32 POOL_PURGE_DELAY = 60;
struct TexturePoolKey
{
u16 width;
u16 height;
u8 layers;
u8 levels;
u8 samples;
GPUTexture::Type type;
GPUTexture::Format format;
u8 pad;
ALWAYS_INLINE bool operator==(const TexturePoolKey& rhs) const
{
return std::memcmp(this, &rhs, sizeof(TexturePoolKey)) == 0;
}
ALWAYS_INLINE bool operator!=(const TexturePoolKey& rhs) const
{
return std::memcmp(this, &rhs, sizeof(TexturePoolKey)) != 0;
}
};
struct TexturePoolEntry
{
std::unique_ptr<GPUTexture> texture;
u32 remove_count;
TexturePoolKey key;
};
void OpenShaderCache(const std::string_view& base_path, u32 version);
void CloseShaderCache();
bool CreateResources();
void DestroyResources();
std::unique_ptr<GPUPipeline> m_imgui_pipeline;
std::unique_ptr<GPUTexture> m_imgui_font_texture;
std::deque<TexturePoolEntry> m_texture_pool;
u32 m_texture_pool_counter = 0;
// TODO: Move out.
u64 m_last_frame_displayed_time = 0;
float m_display_frame_interval = 0.0f;
std::unique_ptr<GPUPipeline> m_imgui_pipeline;
std::unique_ptr<GPUTexture> m_imgui_font_texture;
protected:
bool m_gpu_timing_enabled = false;
bool m_vsync_enabled = false;
bool m_debug_device = false;
};
extern std::unique_ptr<GPUDevice> g_gpu_device;
ALWAYS_INLINE void GPUDevice::PooledTextureDeleter::operator()(GPUTexture* const tex)
{
g_gpu_device->RecycleTexture(std::unique_ptr<GPUTexture>(tex));
}
namespace Host {
/// Called when the core is creating a render device.
/// This could also be fullscreen transition.

View File

@ -126,13 +126,13 @@ bool GPUTexture::ValidateConfig(u32 width, u32 height, u32 layers, u32 levels, u
return false;
}
if (layers > 1 && type != Type::Texture)
if (layers > 1 && type != Type::Texture && type != Type::DynamicTexture)
{
Log_ErrorPrintf("Texture arrays are not supported on targets.");
return false;
}
if (levels > 1 && type != Type::Texture)
if (levels > 1 && type != Type::Texture && type != Type::DynamicTexture)
{
Log_ErrorPrintf("Mipmaps are not supported on targets.");
return false;

View File

@ -28,6 +28,7 @@ public:
RenderTarget,
DepthStencil,
Texture,
DynamicTexture,
RWTexture,
};
@ -100,7 +101,8 @@ public:
}
ALWAYS_INLINE bool IsRenderTarget() const { return (m_type == Type::RenderTarget); }
ALWAYS_INLINE bool IsDepthStencil() const { return (m_type == Type::DepthStencil); }
ALWAYS_INLINE bool IsTexture() const { return (m_type == Type::Texture); }
ALWAYS_INLINE bool IsTexture() const { return (m_type == Type::Texture || m_type == Type::DynamicTexture); }
ALWAYS_INLINE bool IsDynamicTexture() const { return (m_type == Type::DynamicTexture); }
ALWAYS_INLINE const ClearValue& GetClearValue() const { return m_clear_value; }
ALWAYS_INLINE u32 GetClearColor() const { return m_clear_value.color; }
@ -152,6 +154,7 @@ protected:
u8 m_samples = 0;
Type m_type = Type::Unknown;
Format m_format = Format::Unknown;
State m_state = State::Dirty;
ClearValue m_clear_value = {};

View File

@ -281,8 +281,8 @@ std::optional<Common::RGBA8Image> ImGuiFullscreen::LoadTextureImage(const char*
std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(const char* path, const Common::RGBA8Image& image)
{
std::unique_ptr<GPUTexture> texture =
g_gpu_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
g_gpu_device->FetchTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
if (!texture)
{
Log_ErrorPrintf("failed to create %ux%u texture for resource", image.GetWidth(), image.GetHeight());
@ -290,7 +290,7 @@ std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(const char* path, con
}
Log_DevPrintf("Uploaded texture resource '%s' (%ux%u)", path, image.GetWidth(), image.GetHeight());
return std::shared_ptr<GPUTexture>(std::move(texture));
return std::shared_ptr<GPUTexture>(texture.release(), GPUDevice::PooledTextureDeleter());
}
std::shared_ptr<GPUTexture> ImGuiFullscreen::LoadTexture(const std::string_view& path)

View File

@ -1035,8 +1035,9 @@ void ImGuiManager::UpdateSoftwareCursorTexture(u32 index)
Log_ErrorPrintf("Failed to load software cursor %u image '%s'", index, sc.image_path.c_str());
return;
}
sc.texture = g_gpu_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
g_gpu_device->RecycleTexture(std::move(sc.texture));
sc.texture = g_gpu_device->FetchTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
if (!sc.texture)
{
Log_ErrorPrintf("Failed to upload %ux%u software cursor %u image '%s'", image.GetWidth(), image.GetHeight(), index,

View File

@ -187,8 +187,7 @@ public:
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data = nullptr, u32 data_stride = 0,
bool dynamic = false) override;
const void* data = nullptr, u32 data_stride = 0) override;
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;

View File

@ -1043,7 +1043,7 @@ void MetalTexture::Destroy()
std::unique_ptr<GPUTexture> MetalDevice::CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data, u32 data_stride, bool dynamic /* = false */)
const void* data, u32 data_stride)
{
if (!GPUTexture::ValidateConfig(width, height, layers, layers, samples, type, format))
return {};
@ -1073,6 +1073,7 @@ std::unique_ptr<GPUTexture> MetalDevice::CreateTexture(u32 width, u32 height, u3
switch (type)
{
case GPUTexture::Type::Texture:
case GPUTexture::Type::DynamicTexture:
desc.usage = MTLTextureUsageShaderRead;
break;
@ -1977,14 +1978,23 @@ bool MetalDevice::BeginPresent(bool skip_present)
{
@autoreleasepool
{
if (skip_present || m_layer == nil)
if (skip_present)
return false;
if (m_layer == nil)
{
TrimTexturePool();
return false;
}
EndAnyEncoding();
m_layer_drawable = [[m_layer nextDrawable] retain];
if (m_layer_drawable == nil)
{
TrimTexturePool();
return false;
}
SetViewportAndScissor(0, 0, m_window_info.surface_width, m_window_info.surface_height);
@ -2012,6 +2022,7 @@ void MetalDevice::EndPresent()
[m_layer_drawable release];
m_layer_drawable = nil;
SubmitCommandBuffer();
TrimTexturePool();
}
void MetalDevice::CreateCommandBuffer()

View File

@ -50,7 +50,7 @@ RenderAPI OpenGLDevice::GetRenderAPI() const
std::unique_ptr<GPUTexture> OpenGLDevice::CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data, u32 data_stride, bool dynamic /* = false */)
const void* data, u32 data_stride)
{
std::unique_ptr<OpenGLTexture> tex(std::make_unique<OpenGLTexture>());
if (!tex->Create(width, height, layers, levels, samples, type, format, data, data_stride))
@ -764,7 +764,11 @@ bool OpenGLDevice::BeginPresent(bool skip_present)
if (skip_present || m_window_info.type == WindowInfo::Type::Surfaceless)
{
if (!skip_present)
{
glFlush();
TrimTexturePool();
}
return false;
}
@ -802,6 +806,8 @@ void OpenGLDevice::EndPresent()
if (m_gpu_timing_enabled)
KickTimestampQuery();
TrimTexturePool();
}
void OpenGLDevice::CreateTimestampQueries()

View File

@ -49,8 +49,7 @@ public:
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data = nullptr, u32 data_stride = 0,
bool dynamic = false) override;
const void* data = nullptr, u32 data_stride = 0) override;
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;

View File

@ -588,7 +588,7 @@ bool PostProcessing::ReloadShaders()
void PostProcessing::Shutdown()
{
s_dummy_texture.reset();
g_gpu_device->RecycleTexture(std::move(s_dummy_texture));
s_samplers.clear();
s_enabled = false;
decltype(s_stages)().swap(s_stages);
@ -625,8 +625,8 @@ GPUTexture* PostProcessing::GetDummyTexture()
return s_dummy_texture.get();
const u32 zero = 0;
s_dummy_texture = g_gpu_device->CreateTexture(1, 1, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
&zero, sizeof(zero));
s_dummy_texture = g_gpu_device->FetchTexture(1, 1, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
&zero, sizeof(zero));
if (!s_dummy_texture)
Log_ErrorPrint("Failed to create dummy texture.");
@ -641,10 +641,10 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
// In case any allocs fail.
DestroyTextures();
if (!(s_input_texture = g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)) ||
!(s_output_texture = g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)))
if (!(s_input_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)) ||
!(s_output_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)))
{
return false;
}
@ -675,8 +675,8 @@ void PostProcessing::DestroyTextures()
s_target_width = 0;
s_target_height = 0;
s_output_texture.reset();
s_input_texture.reset();
g_gpu_device->RecycleTexture(std::move(s_output_texture));
g_gpu_device->RecycleTexture(std::move(s_input_texture));
}
bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,

View File

@ -273,7 +273,11 @@ static GPUPipeline::Primitive MapPrimitive(reshadefx::primitive_topology topolog
PostProcessing::ReShadeFXShader::ReShadeFXShader() = default;
PostProcessing::ReShadeFXShader::~ReShadeFXShader() = default;
PostProcessing::ReShadeFXShader::~ReShadeFXShader()
{
for (Texture& tex : m_textures)
g_gpu_device->RecycleTexture(std::move(tex.texture));
}
bool PostProcessing::ReShadeFXShader::LoadFromFile(std::string name, std::string filename, bool only_config,
Error* error)
@ -936,8 +940,8 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
}
tex.rt_scale = 0.0f;
tex.texture = g_gpu_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
tex.texture = g_gpu_device->FetchTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
if (!tex.texture)
{
Error::SetString(
@ -1249,11 +1253,11 @@ bool PostProcessing::ReShadeFXShader::ResizeOutput(GPUTexture::Format format, u3
if (tex.rt_scale == 0.0f)
continue;
tex.texture.reset();
g_gpu_device->RecycleTexture(std::move(tex.texture));
const u32 t_width = std::max(static_cast<u32>(static_cast<float>(width) * tex.rt_scale), 1u);
const u32 t_height = std::max(static_cast<u32>(static_cast<float>(height) * tex.rt_scale), 1u);
tex.texture = g_gpu_device->CreateTexture(t_width, t_height, 1, 1, 1, GPUTexture::Type::RenderTarget, tex.format);
tex.texture = g_gpu_device->FetchTexture(t_width, t_height, 1, 1, 1, GPUTexture::Type::RenderTarget, tex.format);
if (!tex.texture)
{
Log_ErrorPrintf("Failed to create %ux%u texture", t_width, t_height);

View File

@ -2184,6 +2184,7 @@ bool VulkanDevice::BeginPresent(bool frame_skip)
if (!m_swap_chain)
{
SubmitCommandBuffer(false);
TrimTexturePool();
return false;
}
@ -2194,6 +2195,7 @@ bool VulkanDevice::BeginPresent(bool frame_skip)
if (CheckLastSubmitFail())
{
Panic("Fixme"); // TODO
TrimTexturePool();
return false;
}
@ -2214,6 +2216,7 @@ bool VulkanDevice::BeginPresent(bool frame_skip)
{
Log_ErrorPrintf("Failed to recreate surface after loss");
SubmitCommandBuffer(false);
TrimTexturePool();
return false;
}
@ -2227,6 +2230,7 @@ bool VulkanDevice::BeginPresent(bool frame_skip)
// Still submit the command buffer, otherwise we'll end up with several frames waiting.
LOG_VULKAN_ERROR(res, "vkAcquireNextImageKHR() failed: ");
SubmitCommandBuffer(false);
TrimTexturePool();
return false;
}
}
@ -2247,6 +2251,7 @@ void VulkanDevice::EndPresent()
SubmitCommandBuffer(m_swap_chain.get(), !m_swap_chain->IsPresentModeSynchronizing());
MoveToNextCommandBuffer();
InvalidateCachedState();
TrimTexturePool();
}
#ifdef _DEBUG

View File

@ -72,8 +72,7 @@ public:
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data = nullptr, u32 data_stride = 0,
bool dynamic = false) override;
const void* data = nullptr, u32 data_stride = 0) override;
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;

View File

@ -100,6 +100,7 @@ std::unique_ptr<VulkanTexture> VulkanTexture::Create(u32 width, u32 height, u32
switch (type)
{
case Type::Texture:
case Type::DynamicTexture:
{
ici.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
}
@ -716,8 +717,7 @@ void VulkanTexture::MakeReadyForSampling()
std::unique_ptr<GPUTexture> VulkanDevice::CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data /* = nullptr */, u32 data_stride /* = 0 */,
bool dynamic /* = false */)
const void* data /* = nullptr */, u32 data_stride /* = 0 */)
{
const VkFormat vk_format = VulkanDevice::TEXTURE_FORMAT_MAPPING[static_cast<u8>(format)];
std::unique_ptr<VulkanTexture> tex =