Misc: Swap gsl::span for std::span
This commit is contained in:
parent
391307efaa
commit
605aa3c53a
|
@ -1033,7 +1033,7 @@ TinyString GameList::FormatTimespan(std::time_t timespan, bool long_format)
|
|||
}
|
||||
|
||||
std::vector<std::pair<std::string, const GameList::Entry*>>
|
||||
GameList::GetMatchingEntriesForSerial(const gsl::span<const std::string> serials)
|
||||
GameList::GetMatchingEntriesForSerial(const std::span<const std::string> serials)
|
||||
{
|
||||
std::vector<std::pair<std::string, const GameList::Entry*>> ret;
|
||||
ret.reserve(serials.size());
|
||||
|
|
|
@ -10,11 +10,10 @@
|
|||
|
||||
#include "common/string.h"
|
||||
|
||||
#include "gsl/span"
|
||||
|
||||
#include <ctime>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <string>
|
||||
|
||||
class ByteStream;
|
||||
|
@ -107,7 +106,7 @@ std::string GetNewCoverImagePathForEntry(const Entry* entry, const char* new_fil
|
|||
/// Returns a list of (title, entry) for entries matching serials. Titles will match the gamedb title,
|
||||
/// except when two files have the same serial, in which case the filename will be used instead.
|
||||
std::vector<std::pair<std::string, const Entry*>>
|
||||
GetMatchingEntriesForSerial(const gsl::span<const std::string> serials);
|
||||
GetMatchingEntriesForSerial(const std::span<const std::string> serials);
|
||||
|
||||
/// Downloads covers using the specified URL templates. By default, covers are saved by title, but this can be changed
|
||||
/// with the use_serial parameter. save_callback optionall takes the entry and the path the new cover is saved to.
|
||||
|
|
|
@ -774,11 +774,11 @@ bool GPU_HW::CompilePipelines()
|
|||
|
||||
plconfig.input_layout.vertex_attributes =
|
||||
textured ?
|
||||
(m_using_uv_limits ? gsl::span<const GPUPipeline::VertexAttribute>(
|
||||
(m_using_uv_limits ? std::span<const GPUPipeline::VertexAttribute>(
|
||||
vertex_attributes, NUM_BATCH_TEXTURED_LIMITS_VERTEX_ATTRIBUTES) :
|
||||
gsl::span<const GPUPipeline::VertexAttribute>(
|
||||
std::span<const GPUPipeline::VertexAttribute>(
|
||||
vertex_attributes, NUM_BATCH_TEXTURED_VERTEX_ATTRIBUTES)) :
|
||||
gsl::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
|
||||
std::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
|
||||
|
||||
plconfig.vertex_shader = batch_vertex_shaders[BoolToUInt8(textured)].get();
|
||||
plconfig.fragment_shader =
|
||||
|
@ -856,7 +856,7 @@ bool GPU_HW::CompilePipelines()
|
|||
GL_OBJECT_NAME(fs, "Batch Wireframe Fragment Shader");
|
||||
|
||||
plconfig.input_layout.vertex_attributes =
|
||||
gsl::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
|
||||
std::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
|
||||
plconfig.blend = (m_wireframe_mode == GPUWireframeMode::OverlayWireframe) ?
|
||||
GPUPipeline::BlendState::GetAlphaBlendingState() :
|
||||
GPUPipeline::BlendState::GetNoBlendingState();
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
#include "IconsFontAwesome5.h"
|
||||
#include "fmt/chrono.h"
|
||||
#include "fmt/format.h"
|
||||
#include "gsl/span"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
|
@ -39,6 +38,7 @@
|
|||
#include <cmath>
|
||||
#include <deque>
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <unordered_map>
|
||||
|
||||
#if defined(CPU_X64)
|
||||
|
@ -64,7 +64,7 @@ namespace SaveStateSelectorUI {
|
|||
static void Draw();
|
||||
}
|
||||
|
||||
static std::tuple<float, float> GetMinMax(gsl::span<const float> values)
|
||||
static std::tuple<float, float> GetMinMax(std::span<const float> values)
|
||||
{
|
||||
#if defined(CPU_X64)
|
||||
__m128 vmin(_mm_loadu_ps(values.data()));
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
|
||||
std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
|
||||
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
||||
const char* entry_point, DynamicHeapArray<u8>* binary) override;
|
||||
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
|
||||
|
|
|
@ -51,7 +51,7 @@ void D3D11Shader::SetDebugName(const std::string_view& name)
|
|||
SetD3DDebugObjectName(m_shader.Get(), name);
|
||||
}
|
||||
|
||||
std::unique_ptr<GPUShader> D3D11Device::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
|
||||
std::unique_ptr<GPUShader> D3D11Device::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
|
||||
{
|
||||
ComPtr<ID3D11DeviceChild> shader;
|
||||
std::vector<u8> bytecode;
|
||||
|
|
|
@ -88,7 +88,7 @@ public:
|
|||
|
||||
std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
|
||||
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
||||
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
|
||||
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
|
||||
|
|
|
@ -25,7 +25,7 @@ void D3D12Shader::SetDebugName(const std::string_view& name)
|
|||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<GPUShader> D3D12Device::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
|
||||
std::unique_ptr<GPUShader> D3D12Device::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
|
||||
{
|
||||
// Can't do much at this point.
|
||||
std::vector bytecode(data.begin(), data.end());
|
||||
|
|
|
@ -12,10 +12,9 @@
|
|||
#include "common/rectangle.h"
|
||||
#include "common/types.h"
|
||||
|
||||
#include "gsl/span"
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <tuple>
|
||||
|
@ -231,7 +230,7 @@ public:
|
|||
|
||||
struct InputLayout
|
||||
{
|
||||
gsl::span<const VertexAttribute> vertex_attributes;
|
||||
std::span<const VertexAttribute> vertex_attributes;
|
||||
u32 vertex_stride;
|
||||
|
||||
bool operator==(const InputLayout& rhs) const;
|
||||
|
@ -634,7 +633,7 @@ protected:
|
|||
virtual bool ReadPipelineCache(const std::string& filename);
|
||||
virtual bool GetPipelineCacheData(DynamicHeapArray<u8>* data);
|
||||
|
||||
virtual std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) = 0;
|
||||
virtual std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) = 0;
|
||||
virtual std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
||||
const char* entry_point,
|
||||
DynamicHeapArray<u8>* out_binary) = 0;
|
||||
|
|
|
@ -224,7 +224,7 @@ public:
|
|||
|
||||
std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
|
||||
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
||||
const char* entry_point,
|
||||
DynamicHeapArray<u8>* out_binary = nullptr) override;
|
||||
|
|
|
@ -637,7 +637,7 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromMSL(GPUShaderStage stage
|
|||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
|
||||
std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
|
||||
{
|
||||
const std::string_view str_data(reinterpret_cast<const char*>(data.data()), data.size());
|
||||
return CreateShaderFromMSL(stage, str_data, "main0");
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
|
||||
std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
|
||||
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
||||
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
|
||||
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
|
||||
|
@ -111,7 +111,7 @@ public:
|
|||
void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
|
||||
|
||||
GLuint LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key);
|
||||
GLuint CreateVAO(gsl::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
|
||||
GLuint CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
|
||||
void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
|
||||
|
||||
void SetActiveTexture(u32 slot);
|
||||
|
|
|
@ -168,7 +168,7 @@ bool OpenGLShader::Compile()
|
|||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
|
||||
std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
|
||||
{
|
||||
// Not supported.. except spir-v maybe? but no point really...
|
||||
return {};
|
||||
|
@ -455,7 +455,7 @@ GLuint OpenGLDevice::LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& k
|
|||
|
||||
OpenGLPipeline::VertexArrayCacheItem item;
|
||||
item.vao_id =
|
||||
CreateVAO(gsl::span<const GPUPipeline::VertexAttribute>(key.vertex_attributes, key.num_vertex_attributes),
|
||||
CreateVAO(std::span<const GPUPipeline::VertexAttribute>(key.vertex_attributes, key.num_vertex_attributes),
|
||||
key.vertex_attribute_stride);
|
||||
if (item.vao_id == 0)
|
||||
return 0;
|
||||
|
@ -465,7 +465,7 @@ GLuint OpenGLDevice::LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& k
|
|||
return item.vao_id;
|
||||
}
|
||||
|
||||
GLuint OpenGLDevice::CreateVAO(gsl::span<const GPUPipeline::VertexAttribute> attributes, u32 stride)
|
||||
GLuint OpenGLDevice::CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride)
|
||||
{
|
||||
glGetError();
|
||||
GLuint vao;
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#include "common/types.h"
|
||||
|
||||
#include "fmt/format.h"
|
||||
#include "gsl/span"
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
|
@ -18,6 +17,7 @@
|
|||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <tuple>
|
||||
|
|
|
@ -173,7 +173,7 @@ std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileShader(GPUSh
|
|||
|
||||
#ifdef __APPLE__
|
||||
|
||||
std::optional<std::string> SPIRVCompiler::CompileSPIRVToMSL(gsl::span<const SPIRVCodeType> spv)
|
||||
std::optional<std::string> SPIRVCompiler::CompileSPIRVToMSL(std::span<const SPIRVCodeType> spv)
|
||||
{
|
||||
spirv_cross::CompilerMSL compiler(spv.data(), spv.size());
|
||||
std::string msl = compiler.compile();
|
||||
|
|
|
@ -5,9 +5,8 @@
|
|||
|
||||
#include "common/types.h"
|
||||
|
||||
#include "gsl/span"
|
||||
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
@ -43,7 +42,7 @@ std::optional<SPIRVCodeVector> CompileShader(GPUShaderStage stage, std::string_v
|
|||
#ifdef __APPLE__
|
||||
|
||||
// Converts a SPIR-V shader into MSL.
|
||||
std::optional<std::string> CompileSPIRVToMSL(gsl::span<const SPIRVCodeType> spv);
|
||||
std::optional<std::string> CompileSPIRVToMSL(std::span<const SPIRVCodeType> spv);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ public:
|
|||
|
||||
std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
|
||||
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
|
||||
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
||||
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
|
||||
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
|
||||
|
|
|
@ -25,7 +25,7 @@ void VulkanShader::SetDebugName(const std::string_view& name)
|
|||
Vulkan::SetObjectName(VulkanDevice::GetInstance().GetVulkanDevice(), m_module, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
|
||||
std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
|
||||
{
|
||||
VkShaderModule mod;
|
||||
|
||||
|
@ -67,7 +67,7 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
|
|||
std::memcpy(out_binary->data(), spirv->data(), spirv_size);
|
||||
}
|
||||
|
||||
return CreateShaderFromBinary(stage, gsl::span<const u8>(reinterpret_cast<const u8*>(spirv->data()), spirv_size));
|
||||
return CreateShaderFromBinary(stage, std::span<const u8>(reinterpret_cast<const u8*>(spirv->data()), spirv_size));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Reference in New Issue