Commit Graph

1259 Commits

Author SHA1 Message Date
Connor McLaughlin 39498849bd Common/String: Support casting to std::string_View 2020-04-27 16:14:38 +10:00
Connor McLaughlin 36444b264f GPU/D3D11: Restore API state after updating settings
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin 304391bd00 GPU: Truncate sprite/rectangle positions to 12 bits before rendering
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin 63692a012f Qt: Add "New..." to input profile save button
This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin a8c43b0c8c SDL: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:25 +10:00
Connor McLaughlin 84b8987105 Qt: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:17 +10:00
Connor McLaughlin 746a00743e GPU/HW: Don't emit dual-source colour writes on opaque pass
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin 341b163ca1 Common/BitField: Fix off-by-one error for signed types
Fixes Darkstalkers 3 character select screen.
2020-04-27 00:13:24 +10:00
Connor McLaughlin dc1e1b5adf GPU/HW: Fix too-large polygon culling
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin 98ff136f67 GPU: Round texture coordinates instead of flooring
Fixes misaligned textures in some games such as Crash Bandicoot.

Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin d1e841f55d GTE: Use intrinsic CountLeadingZeros()
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin 28a022547f CommonTests: Add tests for BitUtils 2020-04-26 18:33:32 +10:00
Connor McLaughlin 5671fde1ae BitUtils: Make Count{Leading,Trailing}Zeros UB for value==0 2020-04-26 18:32:26 +10:00
Connor McLaughlin 38b075c014 NamcoGunCon: Use mouse position from host display 2020-04-26 17:37:12 +10:00
Connor McLaughlin 1000cb30a9 HostDisplay: Track mouse position 2020-04-26 17:36:49 +10:00
Connor McLaughlin 2502afc3f6 SDL: Hook up mouse button events to bindings 2020-04-26 17:24:00 +10:00
Connor McLaughlin 3723cd5867 Qt: Mouse button binding support 2020-04-26 17:23:42 +10:00
Connor McLaughlin ce46475e41 Qt: Use click event rather than pressed to rebind 2020-04-26 17:22:29 +10:00
Connor McLaughlin fce35d6dbe CommonHostInterface: Support mouse bindings 2020-04-26 17:21:49 +10:00
Connor McLaughlin 02db665d4a Common: Add bitutils.h 2020-04-26 17:21:33 +10:00
Connor McLaughlin e6bd6587fd Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
Connor McLaughlin 2026ef99e8 MemoryCard: Last byte should not set /ACK 2020-04-26 01:23:08 +10:00
Connor McLaughlin fccc2dd295 DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
Connor McLaughlin 2ffcad3d37 GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
Connor McLaughlin a111e36ad7 CommonHostInterface: Add proper fast forward toggle 2020-04-26 01:22:44 +10:00
Connor McLaughlin 194fc63232 GameList: Flush game list after re-scanning
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin 25af5ef9d9 MemoryCard: Save FLAG to state 2020-04-25 15:00:14 +10:00
Connor McLaughlin 92255c8ddd System: Don't drop audio buffers when time lost 2020-04-25 14:51:25 +10:00
Connor McLaughlin f98c9b4084 GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
Connor McLaughlin 9e2331c52a Qt: Redraw window immediately when switching between fullscreen/windowed
Fixes content not showing when displaying a popup message.
2020-04-25 14:30:10 +10:00
Connor McLaughlin 1dd2e0f498 Qt: Fix assertion tripping when starting fullscreen 2nd time 2020-04-25 14:30:10 +10:00
Connor McLaughlin 9b402a9f5f
Add note to README.md about vcruntime140_1.dll 2020-04-25 14:20:58 +10:00
Connor McLaughlin 7fae169bbb Timer: Don't let writes affect IRQ state 2020-04-25 14:17:44 +10:00
Connor McLaughlin 72f6503bec CDROM: Reduce speed change delay 2020-04-25 14:16:36 +10:00
Connor McLaughlin a4416d8cf5 CDROM: Add seek time when starting reading/playing without setloc 2020-04-25 14:16:20 +10:00
Connor McLaughlin f7e2d98055 Qt: Add .psf to all files filter for open file 2020-04-25 00:37:48 +10:00
Connor McLaughlin 191c3450cc SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
Connor McLaughlin 6e6c11f8bf GPU: Fix dithering enable check for non-textured polygons
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin e34b78ab80 SPU: Fix pitch modulation 2020-04-24 15:50:35 +10:00
Connor McLaughlin 1891b45b0e GPU/OpenGL: Fix shader compile error on NVIDIA 2020-04-24 03:30:32 +10:00
Connor McLaughlin 715209e178 GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin 4a4c3d5e3b GL/Texture: Add internal format as parameter 2020-04-24 03:21:44 +10:00
Connor McLaughlin 990147b7e9 GPU/HW: Use uint in CPU-side vertex attributes 2020-04-23 15:55:49 +10:00
Connor McLaughlin e2f5905cd6 GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin 30033ed4aa GPU/HW: Minor improvements to texture filtering 2020-04-23 15:08:28 +10:00
Connor McLaughlin 13e2b28f50 GPU/HW: Only apply vertex offset at 1x resolution scale 2020-04-23 14:45:11 +10:00
Connor McLaughlin ea25b58dd3 Qt: Support disabling vsync via glXSwapInterval 2020-04-23 13:04:40 +10:00
Connor McLaughlin fc6a165438 CMake: Fix compiling with Visual Studio 2020-04-23 13:04:33 +10:00
Connor McLaughlin a02c818245 HostDisplay: Drop some unused methods 2020-04-22 21:15:59 +10:00
Connor McLaughlin ea3c0b65cf Qt: Refactor render widget state transitions
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
2020-04-22 21:13:53 +10:00