Stenzek
2603ce5976
GameDB: Merge all 8 discs of Tokimeki Memorial 2
2024-12-15 15:09:48 +10:00
Stenzek
03e24637af
Qt: Simplify Host::CommitBaseSettingChanges()
2024-12-15 13:00:08 +10:00
Stenzek
d00627b44b
GameDB: Alnam no Kiba - Juuzoku Juuni Shinto Densetsu
2024-12-15 12:59:51 +10:00
Stenzek
5e21234966
Qt: Fix deadlock in Game Properties -> Post-Processing
2024-12-15 12:59:30 +10:00
Stenzek
90e9634c19
FullscreenUI: Enable DrawStringListSetting()
2024-12-14 18:07:33 +10:00
Stenzek
c0c2e69b59
CPU/Recompiler: Document ARM32 code size
...
Yikes, it's huge..
2024-12-14 16:43:29 +10:00
Stenzek
5cbb6b6163
Qt: Purge unused {start,stop}dumpingAudio
2024-12-14 16:00:13 +10:00
Stenzek
e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
...
Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek
dcaee9b87e
Qt: Add ISO Browser to Tools menu
2024-12-14 14:10:07 +10:00
Stenzek
726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
...
Neither cart type has code mapped above this address.
Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Anderson Cardoso
b99fb22522
Atualização Português do Brasil ( #3342 )
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atualizado para a última versão
2024-12-14 13:47:46 +10:00
Stenzek
b832dfbb3a
CDROM: Zero out seek start/end after read
2024-12-14 13:47:20 +10:00
Stenzek
c25c0067af
CDROM: Handle repeated SeekL to same target
...
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek
e683c89770
CPU/Recompiler: Fix ICache updates on ARM32
2024-12-14 01:05:42 +10:00
Stenzek
5687dd22bd
PIO: Add basic flash cartridge support
2024-12-13 23:22:57 +10:00
Stenzek
2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
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Might help on ARM32, because no unaligned access.
Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek
0dbab167a8
GameDB: Disable widescreen in Fear Effect
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FMV backgrounds.
2024-12-13 23:22:57 +10:00
Stenzek
ceef778891
GameDB: Disable multitap for Fear Effect games
2024-12-13 18:41:00 +10:00
Stenzek
25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
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Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.
Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek
50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps
2024-12-13 18:08:44 +10:00
Stenzek
8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
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Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.
Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek
db848d1381
System: Remove redundant GameDB lookup
2024-12-12 17:43:00 +10:00
Stenzek
5577328f35
Controller: Allow !compatsettings to always start in analog mode
2024-12-12 17:42:37 +10:00
Stenzek
99f133223c
CPU/Recompiler: Create block links for self-looping blocks
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This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.
Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek
2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes
2024-12-12 16:24:54 +10:00
Stenzek
c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter
2024-12-12 16:24:19 +10:00
Stenzek
cdcf05a878
CPU/Recompiler: Only truncate block for future writes
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If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek
e507fdcb1f
System: Load state before calling OnSystemStarted()
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Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek
d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM
2024-12-11 22:04:21 +10:00
Stenzek
9743ce01a0
OpenGLDevice: Support GLES 3.0
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Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek
69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
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i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00
Stenzek
d871c17f3f
Settings: Set sprite texture filter on reset
2024-12-11 14:54:26 +10:00
Stenzek
5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
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Yay for random GPU resets, it's fine on NVIDIA.
2024-12-11 12:46:25 +10:00
Stenzek
1edcc8c0ac
System: Merge system taints with state taints on load
2024-12-10 20:19:27 +10:00
Stenzek
cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading
2024-12-10 20:19:26 +10:00
Stenzek
e137d3b5c7
Common: Fix rectangle rempty() on ARM32
2024-12-10 16:49:45 +10:00
Stenzek
5767397231
Qt: Remove 'Enable Cheats' from Console Settings
...
This was moved to Game Properties ages ago.
2024-12-10 13:19:08 +10:00
Stenzek
0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock
2024-12-10 13:17:06 +10:00
Stenzek
1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux
2024-12-10 02:28:02 +10:00
Stenzek
2e6deca76f
FileSystem: Don't use POSIX locks on Android
...
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek
b814666134
CPU/Recompiler: Fix ARM32 build (again)
2024-12-10 02:26:45 +10:00
Stenzek
1bea8817f1
Host: Add ConfirmMessageAsync()
2024-12-10 02:26:45 +10:00
Stenzek
42535591bc
HTTPDownloader: Log errors on request failure
2024-12-10 02:26:45 +10:00
Stenzek
a1928de4d0
ImGuiOverlays: Pack SaveStateSelectorUI state
2024-12-09 15:35:07 +10:00
Stenzek
8bb013540d
GameDB: Remove redundant codes sections
2024-12-09 15:32:31 +10:00
Stenzek
09ba2ed181
GameDB: Remove duplicate code entries
2024-12-09 15:25:48 +10:00
Stenzek
765a46fc88
FullscreenUI: Pack state in struct
2024-12-09 15:02:05 +10:00
Stenzek
53c08c52ed
ImGuiFullscreen: Pack state in struct
2024-12-09 15:01:57 +10:00
Stenzek
5d7cb6c5dc
System: Move state compression/writing to worker thread
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Reduce hitches when saving.
2024-12-09 14:16:55 +10:00
Stenzek
a4af88bc52
GameDB: More PSX.EXE hashes
2024-12-09 13:50:47 +10:00