Stenzek
76906756d0
Misc: Update file headers
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Switch back to CC-BY-NC-ND to resolve lack of clarity surrounding
distribution of unmodified releases.
Packaging is still **not** permitted, since it is effectively a
modified/derived work.
2024-09-13 22:52:18 +10:00
Stenzek
c63c4f58ef
dep/reshadefx: Update to 7bdfb03
2024-09-09 00:43:32 +10:00
Bobby Smith
14def953e8
GameDB: Fix MGS Premium Package ( #3289 )
2024-09-06 17:39:28 +10:00
Stenzek
cf9ef3d2ac
Settings: Make Disable Interlacing a Deinterlacing mode
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Saving that precious vertical space.
2024-09-03 20:02:05 +10:00
Stenzek
49a7a19dbb
Data: Note third-party codecs in AppImage FFmpeg
2024-09-03 19:17:19 +10:00
Stenzek
a180a2d64e
GameDB: Disable PGXP culling in Spyro 1
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Otherwise it corrupts memory when looking through portals.
2024-09-02 00:26:14 +10:00
Stenzek
9ca6b5430f
Misc: Update copyright headers
2024-09-01 23:10:55 +10:00
Stenzek
00634f68cc
AudioStream: Rewrite and integrate expander
2024-09-01 23:00:30 +10:00
Stenzek
e78539d7f9
Data: Remove license-incompatible shaders
2024-09-01 20:09:43 +10:00
Stenzek
6d3b177714
GameDB: Disable WS in Athena - Awakening from the Ordinary Life
2024-08-31 14:37:46 +10:00
Stenzek
b02d3592dd
Data: Update SDL Game Controller DB
2024-08-26 00:35:56 +10:00
Stenzek
931e3ada95
Data: Update third-party notices
2024-08-26 00:26:27 +10:00
Stenzek
b6228aced7
Misc: Change various icons
2024-08-26 00:16:35 +10:00
Stenzek
c9f5bdc559
GameDB: Use disable sprite texture filtering for FF7/LoD
2024-08-23 15:20:24 +10:00
Stenzek
6b939fcc0e
GameDB: Allow clipping correction for Spyro 1
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Can't remember why I enabled this in 2020.. maybe NCLIP related? Should
be fine now if so.
2024-08-20 22:29:51 +10:00
Stenzek
6492f1a93a
GameDB: Set DisableAutoAnalogMode on various games
2024-08-19 15:12:04 +10:00
Bobby Smith
0f03aa3e30
GameDB: Fix Starblade Alpha JPN hash ( #3276 )
2024-08-14 21:38:34 +10:00
Stenzek
34e0752b65
GameDB: Add hash for Starblade Alpha (Japan)
2024-08-13 14:49:41 +10:00
Stenzek
9e09f53566
Core: Add constexpr MIPS Encoder
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From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek
da1fb4c09e
Data: Update SDL game controller database
2024-08-12 17:07:26 +10:00
Stenzek
da4b5df656
MediaCapture: Add FFmpeg backend
2024-08-12 16:29:03 +10:00
Stenzek
5d84185240
GameDB: Slightly bump up DMA rate for Chrono Cross
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Don't want to run it too slow, and the recent changes seem to allow us
to go to ~33 or so before it breaks.
2024-08-11 23:50:37 +10:00
Stenzek
78398f82fd
GameDB: Battle Athletess - Daiundoukai GTO
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Requires accurate DMA timing, otherwise the GPU backpressure does not
slow down the frame rate enough, and cutscenes run at twice speed.
2024-08-11 23:50:37 +10:00
Stenzek
c538df317a
GameDatabase: Add crop mode override
2024-08-04 18:59:21 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes
2024-08-04 14:49:55 +10:00
Stenzek
0518bfb60f
Data: Update SDL game controller DB
2024-08-02 21:50:47 +10:00
bl@ck_m@ge
aa400f12ae
GameDB: Analog support for Nightmare Creatures ( #3270 )
2024-08-02 21:48:44 +10:00
John Novak
24abd108f6
Add CRT-Guest-NTSC ( #3268 )
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* Add ReShade port of CRT-Guest-NTSC
* Reformat CRT-Guest-NTSC
* Organise CRT-Guest-NTSC shader params into categories
* Adapt CRT-Guest-NTSC to Duckstation
- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
mostly correctly with all window/viewport sizes and scaling modes
* Further clean up of CRT-Guest-NTSC
* Fix uneven scanline sampling bug in CRT-Guest-NTSC
The bug only manifested at specific window sizes
* Use drop-down controls in CRT-Guest-NTSC
---------
Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com>
Co-authored-by: John Novak <john@johnovak.net>
2024-08-02 21:48:14 +10:00
Stenzek
8c9a885032
GameDB: Add missing hash
2024-07-29 21:59:53 +10:00
Stenzek
998f77c590
GameDB: More WS disables
2024-07-29 17:27:33 +10:00
Stenzek
6da84bf5d0
GameDB: Disable WS for Rally de Europe
2024-07-29 13:21:33 +10:00
Stenzek
f051aa54d9
GameDB: Include London Mission Pack in GTA disc set
2024-07-27 13:33:19 +10:00
Hyllian
d3dc3ec6d3
Organize crt-royale params in categories. ( #3261 )
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- Organize parameters in categories.
2024-07-26 23:10:07 +10:00
Hyllian
bf1b023f12
Add a new port of crt-royale.fx ( #3260 )
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- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.
OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
Stenzek
7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
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Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
2024-07-23 14:46:06 +10:00
Stenzek
49772f0479
GameDB: Set accurate blending for Addie no Okurimono
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Fixes screen flicker in hardware renderers.
2024-07-23 14:46:06 +10:00
Mrlinkwii
14d87602d3
Resources: Update SDL game controller database ( #3255 )
2024-07-21 16:10:29 +10:00
user18081972
a6e34fa632
Fix ui_step for crt-consumer.fx ( #3256 )
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For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
Stenzek
efd8aab437
TimingEvents: Fix events ending up out-of-order
2024-07-20 22:35:32 +10:00
Stenzek
495b2ff29e
GameDB: Front Mission 2
2024-07-20 22:32:50 +10:00
Stenzek
8d94fd54f2
GameDB: Use SW readbacks for 360 Three Sixty
2024-07-17 23:51:44 +10:00
Stenzek
c925becd57
GameDB: Set deinterlacing mode and line offset on a few games
2024-07-17 23:51:43 +10:00
Stenzek
f1ca914512
CDROM: Further adjust IRQ delay
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Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Hyllian
cf15591704
Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others ( #3252 )
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* Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others
- Add crt-hyllian-sinc.fx;
- Add crt-geo-zfast.fx;
- Updated bicubic.fx and lanczos3.fx to allow prescaling;
- Add include folder and mask.fxh and geom.fxh;
* Update psx.jpg
- No logos anymore.
2024-07-15 22:06:02 +10:00
Hyllian
c1976f4b53
Add ntsc-adaptive-lite.fx shader ( #3248 )
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- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
2024-07-10 15:12:47 +10:00
Hyllian
4bd7256a37
Add Gaussian blur shaders and update psx.jpg ( #3247 )
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- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
2024-07-09 21:49:17 +10:00
Stenzek
36abbd97e8
GameDB: Set DisablePGXPOn2DPolygons on Xenogears
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Fixes misaligned UI. For future reference: game does a multiply by 4096,
then a right shift of 12, which should give back the same value, but
with it being implemented in PGXP-CPU with a divide that does not round
down, it ends up being off by one.
Rounding down loses precision in other games, so that's not an option.
2024-07-09 20:38:21 +10:00
Hyllian
22b273800e
Add geom-overlay and fix other shaders. ( #3245 )
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- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
2024-07-08 17:22:09 +10:00
Stenzek
985b9f8a38
GameDB: CPU-PGXP for Xenogears
2024-07-08 17:20:46 +10:00
Stenzek
7373342ea9
GameDB: CPU-PGXP for Resident Evil 3
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And disable WS for Japanese releases of RE1-3.
2024-07-07 14:29:29 +10:00