Commit Graph

8613 Commits

Author SHA1 Message Date
Stenzek 0dbab167a8
GameDB: Disable widescreen in Fear Effect
FMV backgrounds.
2024-12-13 23:22:57 +10:00
Stenzek ceef778891
GameDB: Disable multitap for Fear Effect games 2024-12-13 18:41:00 +10:00
Stenzek 25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.

Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek 50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps 2024-12-13 18:08:44 +10:00
Stenzek 8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.

Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek db848d1381
System: Remove redundant GameDB lookup 2024-12-12 17:43:00 +10:00
Stenzek 5577328f35
Controller: Allow !compatsettings to always start in analog mode 2024-12-12 17:42:37 +10:00
Stenzek 99f133223c
CPU/Recompiler: Create block links for self-looping blocks
This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.

Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek 2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes 2024-12-12 16:24:54 +10:00
Stenzek c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter 2024-12-12 16:24:19 +10:00
Stenzek cdcf05a878
CPU/Recompiler: Only truncate block for future writes
If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek e507fdcb1f
System: Load state before calling OnSystemStarted()
Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM 2024-12-11 22:04:21 +10:00
Stenzek 9743ce01a0
OpenGLDevice: Support GLES 3.0
Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek 69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00
Stenzek d871c17f3f
Settings: Set sprite texture filter on reset 2024-12-11 14:54:26 +10:00
Stenzek 5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
Yay for random GPU resets, it's fine on NVIDIA.
2024-12-11 12:46:25 +10:00
Stenzek 1edcc8c0ac
System: Merge system taints with state taints on load 2024-12-10 20:19:27 +10:00
Stenzek cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading 2024-12-10 20:19:26 +10:00
Stenzek e137d3b5c7
Common: Fix rectangle rempty() on ARM32 2024-12-10 16:49:45 +10:00
Stenzek 5767397231
Qt: Remove 'Enable Cheats' from Console Settings
This was moved to Game Properties ages ago.
2024-12-10 13:19:08 +10:00
Stenzek 0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock 2024-12-10 13:17:06 +10:00
Stenzek 1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux 2024-12-10 02:28:02 +10:00
Stenzek 2e6deca76f
FileSystem: Don't use POSIX locks on Android
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek b814666134
CPU/Recompiler: Fix ARM32 build (again) 2024-12-10 02:26:45 +10:00
Stenzek 1bea8817f1
Host: Add ConfirmMessageAsync() 2024-12-10 02:26:45 +10:00
Stenzek 42535591bc
HTTPDownloader: Log errors on request failure 2024-12-10 02:26:45 +10:00
Stenzek a1928de4d0
ImGuiOverlays: Pack SaveStateSelectorUI state 2024-12-09 15:35:07 +10:00
Stenzek 8bb013540d
GameDB: Remove redundant codes sections 2024-12-09 15:32:31 +10:00
Stenzek 09ba2ed181
GameDB: Remove duplicate code entries 2024-12-09 15:25:48 +10:00
Stenzek 765a46fc88
FullscreenUI: Pack state in struct 2024-12-09 15:02:05 +10:00
Stenzek 53c08c52ed
ImGuiFullscreen: Pack state in struct 2024-12-09 15:01:57 +10:00
Stenzek 5d7cb6c5dc
System: Move state compression/writing to worker thread
Reduce hitches when saving.
2024-12-09 14:16:55 +10:00
Stenzek a4af88bc52
GameDB: More PSX.EXE hashes 2024-12-09 13:50:47 +10:00
Stenzek 31d953dac2
System: Prevent memcard blocking resume state save
Because otherwise you end up with a stale/old resume state, which is
arguably worse.
2024-12-09 13:42:41 +10:00
Stenzek 9b0a906297
GameDB: Add more missing hash entries 2024-12-08 19:45:28 +10:00
Stenzek 5bf7227790
CPU/CodeCache: Use code buffer section on Android 2024-12-08 19:44:27 +10:00
Stenzek 1adf36ccb2
Build: Fix out-of-tree CMake scmversion extraction on Windows 2024-12-08 19:44:27 +10:00
Stenzek b6eb41e2cf
Qt: Improve binding widget tooltip 2024-12-08 19:44:27 +10:00
Stenzek 2999f15d7a
StringUtil: Add UTF-16 encoding/decoding functions 2024-12-08 19:44:27 +10:00
Stenzek 7f3687de81
Common: Report assertion failure/panic message for Android 2024-12-08 14:19:25 +10:00
Stenzek 3a661a1c3d
Cheats: Move file clearing into core
Needed for Android.
2024-12-08 02:58:50 +10:00
Stenzek d5432da082
Settings: Disable runahead/rewind in Safe Mode 2024-12-08 02:58:50 +10:00
Stenzek f9155e5ce7
Settings: Fix incorrect data type for rewind slots 2024-12-08 02:58:50 +10:00
Stenzek 5725a0360b
GPU: Use A1BGR5 format for SW/HashCache if available 2024-12-06 18:28:09 +10:00
Stenzek 8c5fadafba
GPUTexture: Add A1BGR5 format
Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
2024-12-06 18:28:09 +10:00
Stenzek dbba8deb4b
Packaging: Fix path in pkgbuild/spec 2024-12-06 18:28:09 +10:00
Anderson Cardoso c3a9ab3cc8
Atualização Português do Brasil (#3341)
Atualizado para a última versão
2024-12-06 18:27:58 +10:00
Stenzek f0c456893c
GPUDevice: Support pre-rotating swap chains 2024-12-06 15:38:51 +10:00
Stenzek acf04ed67a
GPUDevice: Use row-major matrix packing
With column vectors. mul() turns into dot products instead of madds.
2024-12-06 15:10:15 +10:00