Commit Graph

17 Commits

Author SHA1 Message Date
Stenzek 432fd80f3d
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan 2024-09-08 19:43:18 +10:00
Stenzek 86bff869bc
dep/reshadefx: Update to 7bdfb03 2024-09-08 19:19:58 +10:00
Stenzek 534a82d091
dep/reshadefx: Fix float printing regression 2024-07-29 22:05:36 +10:00
Stenzek 2d2bc93ada
dep/reshadefx: Avoid snprintf() when writing float constants
Locale-specific, causes breakage on some systems.
2024-07-29 20:38:34 +10:00
Stenzek ff7bfaaadb
dep/reshadefx: Avoid emitting more reserved keywords as identifiers 2024-07-07 12:46:09 +10:00
Stenzek b8ed013ec3
dep/reshadefx: Fix UBO reference with OpenGL 2024-06-23 23:39:39 +10:00
Stenzek 8867bb129a
CMake: Tidy up build system
And fix Windows CMake... who knows how long for.
2024-04-20 21:19:31 +10:00
Stenzek fbe54f454f
Deps: Purge SPIRV-Cross from tree 2024-04-14 17:25:23 +10:00
Stenzek 164062f80d
Build: Use C++20 for everything except reshadefx 2024-04-11 13:46:25 +10:00
Stenzek ba5d1a109e
dep/reshadefx: Support generating GLSL ES 2023-12-07 14:13:56 +10:00
Stenzek 1a79a2f196
dep/reshadefx: Add manual include callbacks 2023-11-25 00:50:11 +10:00
Stenzek d8309b7ee9 dep/reshadefx: Hopefully fix build on some Linux systems 2023-09-04 22:44:01 +10:00
Stenzek 358f87a74d PostProcessing/ReShade: Fix up for GL/Vulkan 2023-08-30 02:04:07 +10:00
Stenzek 8a40c7bf94 PostProcessing: Add ReShade .fx shader support 2023-08-30 00:44:01 +10:00
Stenzek 288757ca9a dep/reshadefx: Temporarily combine textures+samplers in HLSL 2023-08-30 00:44:01 +10:00
Stenzek 68eb32f963 dep/reshadefx: Fix building on MacOS/Linux 2023-08-16 01:12:59 +10:00
Stenzek 8c638b4c78 dep: Add reshadefx 2023-08-16 01:12:58 +10:00