Stenzek
|
a8361f985e
|
GPU: CLUT should not be saved on CPU thread memory state
|
2024-12-22 16:48:45 +10:00 |
Stenzek
|
7f1ebd3767
|
PageFaultHandler: Warning fix
|
2024-12-22 16:48:45 +10:00 |
Stenzek
|
448009f4ef
|
CPU/CodeCache: Fastmem RAM faults are always writes
|
2024-12-22 16:48:45 +10:00 |
Stenzek
|
515a4d07fb
|
System: Fix pre-frame sleep getting stuck
|
2024-12-22 16:48:45 +10:00 |
Stenzek
|
0b4e302c22
|
GPU: Implement PGXP for lines
|
2024-12-22 16:48:45 +10:00 |
Stenzek
|
b81287efd2
|
GPUBackend: Remove duplicate num_vertices
|
2024-12-22 16:48:45 +10:00 |
Stenzek
|
9b62632951
|
Achievements: Re-add NeedsIdleUpdate()
Forgot I needed this on Android..
|
2024-12-22 16:48:24 +10:00 |
Anderson Cardoso
|
556a53e564
|
Fix Typo in Russian tr (#3346)
|
2024-12-22 16:48:00 +10:00 |
Stenzek
|
a919fa71aa
|
GameDB: PGXP-CPU for Wipeout games
Improves sprite jitter.
|
2024-12-21 23:08:09 +10:00 |
Stenzek
|
080d30bf0c
|
GPU: Slightly adjust PAL active range
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
|
2024-12-21 23:05:30 +10:00 |
Stenzek
|
ad980a7004
|
GPU: Fix 480i resolution display in OSD
|
2024-12-21 22:20:41 +10:00 |
Stenzek
|
0aa89ec7b0
|
System: Fix some GPU settings not updating
|
2024-12-21 18:29:56 +10:00 |
Stenzek
|
9b97bd5924
|
Packaging: Add scripts to include libc/libstdc++ in AppImage
|
2024-12-21 18:29:56 +10:00 |
Stenzek
|
e1bd5690ac
|
Misc: Slightly reduce include pollution from settings.h
|
2024-12-21 15:28:27 +10:00 |
Stenzek
|
01dfc9ae51
|
GameDB: PGXP-CPU for Muppet Monster Adventure
|
2024-12-21 14:54:37 +10:00 |
Stenzek
|
62285dcf33
|
Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
|
2024-12-21 14:53:15 +10:00 |
Stenzek
|
6b754e6759
|
FullscreenUI: Fix CPU/GPU thread race on achievements toggle
|
2024-12-21 14:40:24 +10:00 |
Stenzek
|
26db661a05
|
GPU: Remove global indirection
|
2024-12-21 14:35:12 +10:00 |
Stenzek
|
c4b0430d5e
|
System: Remove unused SetExpansionROM()
|
2024-12-19 23:32:15 +10:00 |
Stenzek
|
7826c258b0
|
System: Frame step after runahead
Makes it behave as expected.
|
2024-12-19 23:32:15 +10:00 |
Stenzek
|
2d659fc3eb
|
GPU: Move backend work off CPU thread
|
2024-12-19 23:32:15 +10:00 |
Stenzek
|
831c982f3b
|
System: Rewrite memory save state handling
Makes it more friendly to GPU thread.
|
2024-12-19 22:42:28 +10:00 |
Stenzek
|
6993e6c31f
|
GPU/SW: Fix double draws of polyline vertices
|
2024-12-19 22:42:02 +10:00 |
Stenzek
|
10e2079ee4
|
CPU/Recompiler: Don't use far code for mtc0 cache check
Redundant for a few instructions.
|
2024-12-19 18:44:08 +10:00 |
Stenzek
|
fe1fa765f7
|
CPU/Recompiler: Don't back up value to stack in mtc0
Fixes misaligned stack that could crash in log messages.
|
2024-12-19 18:44:08 +10:00 |
Stenzek
|
568667753d
|
CPU/CodeCache: Avoid log calls in faults outside of JIT code
Could be in other functions that are unsafe to call log functions from.
|
2024-12-19 18:44:08 +10:00 |
Stenzek
|
7116a80435
|
Common: Add RESTRICT macro
Gotta coerce the compiler into generating better code.
|
2024-12-19 16:50:03 +10:00 |
Stenzek
|
31c1cfa650
|
Achievements: Remove unused NeedsIdleUpdate()
|
2024-12-19 12:46:59 +10:00 |
Stenzek
|
2f5bdc9651
|
GameDB: Crash Team Racing supports JogCon
|
2024-12-19 12:43:02 +10:00 |
Stenzek
|
7442ec2f19
|
JogCon: Implement command 0x44
|
2024-12-19 12:42:01 +10:00 |
Daniel Nylander
|
fa2442deaf
|
Updating Swedish translation (#3345)
* Updated Swedish translation
|
2024-12-19 12:06:06 +10:00 |
Anderson Cardoso
|
8df2a2c446
|
Atualização Português do Brasil (#3344)
Atualizado para última versão
|
2024-12-17 14:28:15 +10:00 |
Stenzek
|
f010d81652
|
ISOReader: Add XA and raw extraction modes
|
2024-12-17 14:19:41 +10:00 |
Stenzek
|
b68370dff7
|
Mouse: Move s8 clamp to after subtraction
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
|
2024-12-16 01:53:03 +10:00 |
Stenzek
|
cc52320dfe
|
FullscreenUI: Update translation string list
|
2024-12-16 01:30:20 +10:00 |
Daniel Nylander
|
4216eef420
|
Updated Swedish translation (#3343)
|
2024-12-16 01:29:24 +10:00 |
Stenzek
|
585b13fbd9
|
GameDB: Remove AnalogController from Point Blank 2
Apparently it does not support it. Not that you'd be using anything
other than a lightgun ;)
|
2024-12-16 01:28:04 +10:00 |
Stenzek
|
b634eecd21
|
System: Allow separate configuration for multi-disc games
|
2024-12-16 01:22:48 +10:00 |
Stenzek
|
23c221be01
|
GameDB: Fix serial for Dino Crisis (Japan)
|
2024-12-16 01:20:22 +10:00 |
Stenzek
|
edfeffd820
|
GameDB: Hash for Aquanaut's Holiday
|
2024-12-16 01:20:10 +10:00 |
Stenzek
|
fda10a6978
|
FullscreenUI: Remove legacy 'Enable Cheats' option
It did nothing.
|
2024-12-16 01:02:04 +10:00 |
Stenzek
|
43af57d735
|
System: Fix UpdateGTEAspectRatio() during initialization
|
2024-12-15 22:12:43 +10:00 |
Stenzek
|
1f1a664908
|
InputManager: Add missing call to UpdateHostMouseMode()
|
2024-12-15 22:12:43 +10:00 |
Stenzek
|
6e2223b517
|
OpenGLDevice: Fix surfaceless context switch
|
2024-12-15 22:09:21 +10:00 |
Stenzek
|
fbb411a946
|
OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
|
2024-12-15 22:07:47 +10:00 |
Stenzek
|
4e1e07a93c
|
Qt: Shrink BIOS settings page height
Move open/refresh buttons.
|
2024-12-15 16:09:02 +10:00 |
Stenzek
|
9d52e27e16
|
CPU/Recompiler: Use condition select for ICache updates
Tidy ~4% perf boost.
|
2024-12-15 16:00:25 +10:00 |
Stenzek
|
666fee2df7
|
GameDB: Enable ICache for Crash 3
Sound effects during the intro can be lost if the CPU runs too fast.
|
2024-12-15 15:16:53 +10:00 |
Stenzek
|
2603ce5976
|
GameDB: Merge all 8 discs of Tokimeki Memorial 2
|
2024-12-15 15:09:48 +10:00 |
Stenzek
|
03e24637af
|
Qt: Simplify Host::CommitBaseSettingChanges()
|
2024-12-15 13:00:08 +10:00 |