Commit Graph

8650 Commits

Author SHA1 Message Date
Stenzek 31c1cfa650
Achievements: Remove unused NeedsIdleUpdate() 2024-12-19 12:46:59 +10:00
Stenzek 2f5bdc9651
GameDB: Crash Team Racing supports JogCon 2024-12-19 12:43:02 +10:00
Stenzek 7442ec2f19
JogCon: Implement command 0x44 2024-12-19 12:42:01 +10:00
Daniel Nylander fa2442deaf
Updating Swedish translation (#3345)
* Updated Swedish translation
2024-12-19 12:06:06 +10:00
Anderson Cardoso 8df2a2c446
Atualização Português do Brasil (#3344)
Atualizado para última versão
2024-12-17 14:28:15 +10:00
Stenzek f010d81652
ISOReader: Add XA and raw extraction modes 2024-12-17 14:19:41 +10:00
Stenzek b68370dff7
Mouse: Move s8 clamp to after subtraction
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
2024-12-16 01:53:03 +10:00
Stenzek cc52320dfe
FullscreenUI: Update translation string list 2024-12-16 01:30:20 +10:00
Daniel Nylander 4216eef420
Updated Swedish translation (#3343) 2024-12-16 01:29:24 +10:00
Stenzek 585b13fbd9
GameDB: Remove AnalogController from Point Blank 2
Apparently it does not support it. Not that you'd be using anything
other than a lightgun ;)
2024-12-16 01:28:04 +10:00
Stenzek b634eecd21
System: Allow separate configuration for multi-disc games 2024-12-16 01:22:48 +10:00
Stenzek 23c221be01
GameDB: Fix serial for Dino Crisis (Japan) 2024-12-16 01:20:22 +10:00
Stenzek edfeffd820
GameDB: Hash for Aquanaut's Holiday 2024-12-16 01:20:10 +10:00
Stenzek fda10a6978
FullscreenUI: Remove legacy 'Enable Cheats' option
It did nothing.
2024-12-16 01:02:04 +10:00
Stenzek 43af57d735
System: Fix UpdateGTEAspectRatio() during initialization 2024-12-15 22:12:43 +10:00
Stenzek 1f1a664908
InputManager: Add missing call to UpdateHostMouseMode() 2024-12-15 22:12:43 +10:00
Stenzek 6e2223b517
OpenGLDevice: Fix surfaceless context switch 2024-12-15 22:09:21 +10:00
Stenzek fbb411a946
OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
2024-12-15 22:07:47 +10:00
Stenzek 4e1e07a93c
Qt: Shrink BIOS settings page height
Move open/refresh buttons.
2024-12-15 16:09:02 +10:00
Stenzek 9d52e27e16
CPU/Recompiler: Use condition select for ICache updates
Tidy ~4% perf boost.
2024-12-15 16:00:25 +10:00
Stenzek 666fee2df7
GameDB: Enable ICache for Crash 3
Sound effects during the intro can be lost if the CPU runs too fast.
2024-12-15 15:16:53 +10:00
Stenzek 2603ce5976
GameDB: Merge all 8 discs of Tokimeki Memorial 2 2024-12-15 15:09:48 +10:00
Stenzek 03e24637af
Qt: Simplify Host::CommitBaseSettingChanges() 2024-12-15 13:00:08 +10:00
Stenzek d00627b44b
GameDB: Alnam no Kiba - Juuzoku Juuni Shinto Densetsu 2024-12-15 12:59:51 +10:00
Stenzek 5e21234966
Qt: Fix deadlock in Game Properties -> Post-Processing 2024-12-15 12:59:30 +10:00
Stenzek 90e9634c19
FullscreenUI: Enable DrawStringListSetting() 2024-12-14 18:07:33 +10:00
Stenzek c0c2e69b59
CPU/Recompiler: Document ARM32 code size
Yikes, it's huge..
2024-12-14 16:43:29 +10:00
Stenzek 5cbb6b6163
Qt: Purge unused {start,stop}dumpingAudio 2024-12-14 16:00:13 +10:00
Stenzek e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek dcaee9b87e
Qt: Add ISO Browser to Tools menu 2024-12-14 14:10:07 +10:00
Stenzek 726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
Neither cart type has code mapped above this address.

Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Anderson Cardoso b99fb22522
Atualização Português do Brasil (#3342)
atualizado para a última versão
2024-12-14 13:47:46 +10:00
Stenzek b832dfbb3a
CDROM: Zero out seek start/end after read 2024-12-14 13:47:20 +10:00
Stenzek c25c0067af
CDROM: Handle repeated SeekL to same target
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek e683c89770
CPU/Recompiler: Fix ICache updates on ARM32 2024-12-14 01:05:42 +10:00
Stenzek 5687dd22bd
PIO: Add basic flash cartridge support 2024-12-13 23:22:57 +10:00
Stenzek 2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
Might help on ARM32, because no unaligned access.

Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek 0dbab167a8
GameDB: Disable widescreen in Fear Effect
FMV backgrounds.
2024-12-13 23:22:57 +10:00
Stenzek ceef778891
GameDB: Disable multitap for Fear Effect games 2024-12-13 18:41:00 +10:00
Stenzek 25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.

Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek 50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps 2024-12-13 18:08:44 +10:00
Stenzek 8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.

Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek db848d1381
System: Remove redundant GameDB lookup 2024-12-12 17:43:00 +10:00
Stenzek 5577328f35
Controller: Allow !compatsettings to always start in analog mode 2024-12-12 17:42:37 +10:00
Stenzek 99f133223c
CPU/Recompiler: Create block links for self-looping blocks
This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.

Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek 2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes 2024-12-12 16:24:54 +10:00
Stenzek c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter 2024-12-12 16:24:19 +10:00
Stenzek cdcf05a878
CPU/Recompiler: Only truncate block for future writes
If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek e507fdcb1f
System: Load state before calling OnSystemStarted()
Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM 2024-12-11 22:04:21 +10:00