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Debugger
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
GUI
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
OS
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
BPFunctions.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
DLCache.cpp
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apply warning fixes from r1447
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2009-11-08 02:28:06 +00:00 |
DLCache.h
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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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2009-08-09 11:03:58 +00:00 |
FramebufferManager.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
FramebufferManager.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
GLUtil.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
GLUtil.h
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
GLWindow.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
NativeVertexFormat.cpp
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Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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2010-01-12 00:08:02 +00:00 |
PixelShaderCache.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
PixelShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PostProcessing.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
SConscript
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Revert commit 5105 until we sort out how we want this to work in linux.
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2010-02-22 16:10:08 +00:00 |
TextureConverter.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
TextureConverter.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
TextureMngr.cpp
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First a bugfix:
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2010-02-23 21:52:12 +00:00 |
TextureMngr.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
VertexLoaderManager.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
VertexManager.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
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D3D and Opengl:
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2010-02-06 16:05:48 +00:00 |
VertexShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
XFB.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
XFB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
cocoaGL.h
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Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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2010-02-12 12:41:53 +00:00 |
cocoaGL.m
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Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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2010-02-12 12:41:53 +00:00 |
main.cpp
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Build fix for linux. sprintf_s does not exist in linux. Does it in windows?
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2010-02-25 12:35:31 +00:00 |
main.h
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OpenGL fix: s_swapRequested must be volatile.
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2010-01-26 14:56:51 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |