dolphin/Source/Core/VideoBackends/D3D
Pierre Bourdon e7fbd1fd50 Merge pull request #3439 from Armada651/depth-range
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
..
BoundingBox.cpp spaces cleanup 2014-12-07 20:28:27 -03:00
BoundingBox.h Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
D3D.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3DBase.cpp MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
D3DBase.h MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
D3DBlob.cpp Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
D3DBlob.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
D3DShader.cpp Use PanicAlertT instead of PanicAlert when appropriate 2015-06-04 13:25:06 +02:00
D3DShader.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
D3DState.cpp Common: Remove other Common prefixed headers from Common.h 2015-09-26 18:51:58 -04:00
D3DState.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
D3DTexture.cpp D3D: Remove redundant cast, move pitch calculation to caller 2015-11-24 21:54:19 +10:00
D3DTexture.h D3D: Remove redundant cast, move pitch calculation to caller 2015-11-24 21:54:19 +10:00
D3DUtil.cpp D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
D3DUtil.h D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
FramebufferManager.cpp Merge pull request #3295 from stenzek/d3d-xfb-msaa 2015-12-28 01:13:42 +01:00
FramebufferManager.h Merge pull request #3295 from stenzek/d3d-xfb-msaa 2015-12-28 01:13:42 +01:00
GeometryShaderCache.cpp VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
GeometryShaderCache.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
NativeVertexFormat.cpp NativeVertexFormat: Inline Initialize in contructor 2015-11-24 22:48:49 +01:00
PSTextureEncoder.cpp D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering 2015-12-08 20:29:21 +10:00
PSTextureEncoder.h TextureCache: Rewrite EFB Copy control flow 2015-11-15 12:02:41 +01:00
PerfQuery.cpp Add missing license headers 2015-05-25 13:11:47 +02:00
PerfQuery.h Add missing license headers 2015-05-25 13:11:47 +02:00
PixelShaderCache.cpp VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
PixelShaderCache.h D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering 2015-12-08 20:29:21 +10:00
Render.cpp Merge pull request #3439 from Armada651/depth-range 2016-01-10 19:09:57 +01:00
Render.h VideoCommon: Change PokeEFB to take a pointer rather than a vector 2015-12-20 14:42:14 +10:00
Television.cpp Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Television.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
TextureCache.cpp TextureCache, fix an incorrect assert. 2015-12-29 14:25:31 +13:00
TextureCache.h TextureCache: Rewrite EFB Copy control flow 2015-11-15 12:02:41 +01:00
TextureEncoder.h TextureCache: Split efb2ram from efb2tex 2015-11-15 11:59:52 +01:00
VertexManager.cpp VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
VertexManager.h NativeVertexFormat: Inline Initialize in contructor 2015-11-24 22:48:49 +01:00
VertexShaderCache.cpp VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
VertexShaderCache.h VideoCommon: flush vertex manager if components change 2015-11-01 22:39:31 +01:00
VideoBackend.h Revert "Merge pull request #3076 from void-ghost/stereo3d_presets" 2015-12-23 00:35:19 +01:00
XFBEncoder.cpp D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering 2015-12-08 20:29:21 +10:00
XFBEncoder.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
main.cpp VideoConfig: Use "GFX.ini" for both D3D and OGL. 2016-01-06 21:43:11 +01:00