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BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3D.vcxproj
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VideoBackend: Get rid of a boolean global
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2016-01-02 18:03:28 -05:00 |
D3D.vcxproj.filters
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VideoBackend: Get rid of a boolean global
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2016-01-02 18:03:28 -05:00 |
D3DBase.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBase.h
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Fix missing includes
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2016-10-07 23:46:41 +02:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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Core: Remove double newlines at the end of *_LOG messages.
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2016-11-02 02:09:33 +00:00 |
D3DShader.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DState.cpp
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VideoBackends: Always enable dual-source blending if supported.
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2016-10-10 17:32:51 +02:00 |
D3DState.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DTexture.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DTexture.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DUtil.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DUtil.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
FramebufferManager.cpp
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Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error)
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2016-07-31 10:48:09 -04:00 |
FramebufferManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
GeometryShaderCache.cpp
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
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2016-10-29 15:24:02 +02:00 |
GeometryShaderCache.h
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Remove the rest of ShaderDebugging.
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2016-06-26 16:25:11 +12:00 |
NativeVertexFormat.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PSTextureEncoder.cpp
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EFB2RAM: Downsample higher resolutions with linear filtering.
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2016-09-07 11:17:32 +12:00 |
PSTextureEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
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2016-10-29 15:24:02 +02:00 |
PixelShaderCache.h
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Remove the rest of ShaderDebugging.
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2016-06-26 16:25:11 +12:00 |
Render.cpp
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AVIDump: Add a struct for the state.
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2016-11-04 18:35:42 +01:00 |
Render.h
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AVIDump: Move CoreTiming into caller.
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2016-10-10 12:03:18 +02:00 |
Television.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Television.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
TextureCache.cpp
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D3D11: Support texture dumping of non-zero mipmap levels
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2016-08-10 23:45:25 +10:00 |
TextureCache.h
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VideoBackends: Make TextureCache::CompileShaders return a bool
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2016-10-01 01:09:12 +10:00 |
TextureEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexManager.cpp
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VertexManager: Correct variable naming scheme
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2016-08-22 20:01:00 -04:00 |
VertexManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexShaderCache.cpp
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
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2016-10-29 15:24:02 +02:00 |
VertexShaderCache.h
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Remove the rest of ShaderDebugging.
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2016-06-26 16:25:11 +12:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
XFBEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
main.cpp
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VideoCommon: Add config fields for multithreading and validation layers
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2016-10-01 01:09:12 +10:00 |