..
MemoryCards
Hg:
2010-06-09 01:37:08 +00:00
ARCodeAddEdit.cpp
More multi-byte display fix
2009-12-29 18:25:45 +00:00
ARCodeAddEdit.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
AboutDolphin.cpp
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
2010-02-25 06:12:35 +00:00
AboutDolphin.h
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
2010-02-25 06:12:35 +00:00
BootManager.cpp
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
BootManager.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CheatsWindow.cpp
More multi-byte display fix
2009-12-29 18:25:45 +00:00
CheatsWindow.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
ConfigMain.cpp
Use 10.5 compatible API's to get list of display resolutions on OS X.
2010-06-09 20:03:37 +00:00
ConfigMain.h
Plugins build fix
2010-06-05 21:48:38 +00:00
Frame.cpp
Use 10.5 compatible API's to get list of display resolutions on OS X.
2010-06-09 20:03:37 +00:00
Frame.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
FrameAui.cpp
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
FrameTools.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
GameListCtrl.cpp
Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
2010-06-07 16:02:25 +00:00
GameListCtrl.h
Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
2010-02-21 19:19:16 +00:00
Globals.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Globals.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
HotkeyDlg.cpp
Use 10.5 compatible API's to get list of display resolutions on OS X.
2010-06-09 20:03:37 +00:00
HotkeyDlg.h
Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
2010-04-25 20:10:16 +00:00
ISOFile.cpp
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
2010-06-03 20:37:32 +00:00
ISOFile.h
Adds experimental data.bin export of wii saves,
2010-01-14 07:19:10 +00:00
ISOProperties.cpp
Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
2010-06-07 16:02:25 +00:00
ISOProperties.h
HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200.
2010-04-14 11:27:26 +00:00
LockingQueue.h
NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
2010-05-01 19:10:35 +00:00
LogWindow.cpp
Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
2010-06-07 16:02:25 +00:00
LogWindow.h
Change log window font back to SJIS.
2010-03-23 20:52:37 +00:00
LuaWindow.cpp
Hg:
2010-06-09 01:37:08 +00:00
LuaWindow.h
Hg:
2010-06-09 01:37:08 +00:00
Main.cpp
wx 2.9 pasto and a few nits.
2010-06-05 03:03:01 +00:00
Main.h
Some wxWidgets features, like wxProgressDialog used when updating the
2010-06-01 21:03:02 +00:00
MainNoGUI.cpp
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
MemcardManager.cpp
Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
2010-06-08 02:03:44 +00:00
MemcardManager.h
Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
2010-06-08 02:03:44 +00:00
NetPlay.cpp
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
2010-06-06 03:52:11 +00:00
NetPlay.h
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
2010-06-06 03:52:11 +00:00
NetPlayClient.cpp
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
2010-06-06 03:52:11 +00:00
NetPlayServer.cpp
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
2010-06-06 03:52:11 +00:00
NetWindow.cpp
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
2010-06-06 03:52:11 +00:00
NetWindow.h
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
2010-06-06 03:52:11 +00:00
Params.ggo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:26:38 +00:00
PatchAddEdit.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
PatchAddEdit.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
SConscript
Use 10.5 compatible API's to get list of display resolutions on OS X.
2010-06-09 20:03:37 +00:00
WxUtils.cpp
Fixed Issue 2005
2010-01-13 06:34:34 +00:00
WxUtils.h
Fixed Issue 2005
2010-01-13 06:34:34 +00:00
X11Utils.cpp
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
X11Utils.h
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
cmdline.c
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:26:38 +00:00
cmdline.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:26:38 +00:00
cocoaApp.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaApp.m
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00