112 lines
2.3 KiB
Python
112 lines
2.3 KiB
Python
# -*- python -*-
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Import('env')
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import os
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import sys
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wxenv = env.Clone()
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files = [
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'BootManager.cpp',
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]
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libs = [
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'core', 'lzo2', 'discio', 'bdisasm', 'videocommon',
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'inputcommon', 'common', 'lua', 'z', 'sfml-network'
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]
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if wxenv['HAVE_WX']:
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files += [
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'AboutDolphin.cpp',
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'ARCodeAddEdit.cpp',
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'ConfigMain.cpp',
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'Frame.cpp',
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'FrameAui.cpp',
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'FrameTools.cpp',
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'LuaWindow.cpp',
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'LogWindow.cpp',
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'GameListCtrl.cpp',
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'Globals.cpp',
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'HotkeyDlg.cpp',
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'ISOFile.cpp',
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'ISOProperties.cpp',
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'MemcardManager.cpp',
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'MemoryCards/GCMemcard.cpp',
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'PatchAddEdit.cpp',
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'CheatsWindow.cpp',
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'stdafx.cpp',
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'WxUtils.cpp',
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'MemoryCards/WiiSaveCrypted.cpp',
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'NetPlay.cpp',
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'NetPlayClient.cpp',
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'NetPlayServer.cpp',
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'NetWindow.cpp',
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]
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CPPDEFINES = [
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'wxNEEDS_CHARPP',
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],
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libs = [ 'debwx', 'debugger_ui_util'] + libs
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else:
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files+= [
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'cmdline.c',
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]
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if sys.platform == 'darwin':
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files += [ 'cocoaApp.m', ]
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compileFlags = [
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'-x',
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'objective-c++',
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]
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wxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = [
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'-pthread', '-framework', 'IOKit'
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],
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LIBS = libs
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)
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else:
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wxenv.Append(
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LINKFLAGS = [
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'-pthread',
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],
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LIBS = libs
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)
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if sys.platform == 'darwin':
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exeGUI = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
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exeNoGUI = env['binary_dir'] + 'DolphinNoGUI'
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wxenv['FRAMEWORKS'] = ['Cocoa', 'CoreFoundation', 'System']
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wxenv.Plist(
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env['binary_dir'] + 'Dolphin.app/Contents/Info.plist',
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Value(dict(
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CFBundleExecutable = 'Dolphin',
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CFBundleIconFile = 'Dolphin.icns',
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CFBundleIdentifier = 'com.dolphin-emu.dolphin',
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CFBundleName = 'Dolphin',
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CFBundlePackageType = 'APPL',
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CFBundleShortVersionString =
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os.popen('svnversion -n ' + Dir('#').abspath).read(),
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CFBundleVersion = '2.0',
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LSRequiresCarbon = True,
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))
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)
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else:
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exeGUI = env['binary_dir'] + 'dolphin-emu'
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exeNoGUI = env['binary_dir'] + 'dolphin-emu-nogui'
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if wxenv['HAVE_X11']:
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files += [ 'X11Utils.cpp' ]
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#objects = [ wxenv.Object(srcFile) for srcFile in files ]
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if wxenv['HAVE_WX']:
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wxenv.Program(exeGUI, files + [ 'Main.cpp' ])
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else:
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wxenv.Program(exeNoGUI, files + [ 'MainNoGUI.cpp' ])
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