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BoundingBox.cpp
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spaces cleanup
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2014-12-07 20:28:27 -03:00 |
BoundingBox.h
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
D3D.vcxproj
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D3D: Remove dependency on wxWidgets
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2015-04-14 22:27:03 -04:00 |
D3D.vcxproj.filters
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
D3DBase.cpp
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Merge pull request #2026 from mrgreywater/d3d-debugbreak
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2015-05-07 19:29:21 -07:00 |
D3DBase.h
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D3D: Added GetDebugObjectName and parameter checking in SetDebugObjectName
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2015-02-12 14:34:35 +01:00 |
D3DBlob.cpp
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General: Apply the const specifier where applicable
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2015-04-15 02:04:03 -04:00 |
D3DBlob.h
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General: Apply the const specifier where applicable
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2015-04-15 02:04:03 -04:00 |
D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DShader.h
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Add missing newlines at EOF
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2015-03-01 17:17:09 +01:00 |
D3DState.cpp
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D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
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2015-05-03 21:14:29 +02:00 |
D3DState.h
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Add missing newlines at EOF
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2015-03-01 17:17:09 +01:00 |
D3DTexture.cpp
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Add missing newlines at EOF
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2015-03-01 17:17:09 +01:00 |
D3DTexture.h
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Add missing newlines at EOF
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2015-03-01 17:17:09 +01:00 |
D3DUtil.cpp
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quiet some warnings which appear on vs2015.
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2015-03-15 19:28:47 -07:00 |
D3DUtil.h
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Add missing newlines at EOF
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2015-03-01 17:17:09 +01:00 |
FramebufferManager.cpp
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Revert "D3D: Use a 32-bit floating point depth buffer."
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2015-05-16 22:16:31 +02:00 |
FramebufferManager.h
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
GeometryShaderCache.cpp
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Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
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2014-12-29 11:19:55 +01:00 |
GeometryShaderCache.h
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
Globals.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
NativeVertexFormat.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
PSTextureEncoder.cpp
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D3D: Add debug object name for efb encoder pixel shader
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2015-02-12 14:34:36 +01:00 |
PSTextureEncoder.h
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WIP.
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2015-01-25 15:49:35 -08:00 |
PerfQuery.cpp
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PerfQueryBase: Move common implementation variables into base class
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2015-04-15 19:22:16 -04:00 |
PerfQuery.h
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PerfQueryBase: Move common implementation variables into base class
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2015-04-15 19:22:16 -04:00 |
PixelShaderCache.cpp
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VideoCommon: Clamp integer conversions.
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2015-05-08 14:32:16 +02:00 |
PixelShaderCache.h
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
Render.cpp
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VideoBackends: Clamp depth to uint24 range.
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2015-05-18 23:22:28 +02:00 |
Render.h
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TextureCache: load all mipmap levels from custom textures
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2015-03-02 00:09:09 +01:00 |
Television.cpp
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Merge pull request #1752 from Buddybenj/clean-up
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2015-02-10 11:39:14 -08:00 |
Television.h
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
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quiet some warnings which appear on vs2015.
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2015-03-15 19:28:47 -07:00 |
TextureCache.h
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Decode EFB copies used as paletted textures.
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2015-02-19 15:09:27 -08:00 |
TextureEncoder.h
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BPMemory: Make use of BitField in a number of structures.
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2014-03-25 23:57:58 +01:00 |
VertexManager.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
VertexManager.h
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Cleanup and refactor of zfreeze port
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2015-01-23 03:32:31 +13:00 |
VertexShaderCache.cpp
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D3D: Use ROUND_UP macro for rounding buffer sizes.
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2014-12-18 00:37:15 +01:00 |
VertexShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
VideoBackend.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
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D3D: replace memset, fix warning
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2015-02-12 14:45:05 +01:00 |
XFBEncoder.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
main.cpp
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Decode EFB copies used as paletted textures.
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2015-02-19 15:09:27 -08:00 |
main.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |