..
Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
GUI
This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Princess, as discussed in Xtreme2damax's thread: http://forums.dolphin-emu.com/thread-10638.html . It can be activated in the DX9, DX11, and OpenGL plugin GUI's. Enabling the hack while playing other games besides ZTP will likely have either an undesirable or no(more likely) effect.
2010-08-05 03:24:13 +00:00
OS
apply some speedup to dx11 plugin + some minor stuff
2010-06-16 10:12:57 +00:00
BPFunctions.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
DLCache.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
DLCache.h
Hg:
2010-06-09 01:37:08 +00:00
FramebufferManager.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
FramebufferManager.h
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00
GLUtil.cpp
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
2010-07-16 21:56:40 +00:00
GLUtil.h
Silence gcc warnings about empty statements and out-of-order initializers.
2010-08-04 14:00:59 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
Globals.h
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
2010-07-19 02:09:34 +00:00
NativeVertexFormat.cpp
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp
Make Cg conditional on those platforms for which it is available.
2010-07-24 10:24:16 +00:00
PixelShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
Stub out glGetError() calls from the release build of the OpenGL plug-in (found by ector, code by LordMark). Gives a speed-up in the OpenGL plug-in.
2010-08-03 10:48:49 +00:00
SConscript
Some refinements to (r5955+r5962+r5964):
2010-07-24 17:39:17 +00:00
TextureConverter.cpp
Make Cg conditional on those platforms for which it is available.
2010-07-24 10:24:16 +00:00
TextureConverter.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureMngr.cpp
Stub out glGetError() calls from the release build of the OpenGL plug-in (found by ector, code by LordMark). Gives a speed-up in the OpenGL plug-in.
2010-08-03 10:48:49 +00:00
TextureMngr.h
big changes here:
2010-07-18 00:18:31 +00:00
VertexManager.cpp
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
Make Cg conditional on those platforms for which it is available.
2010-07-24 10:24:16 +00:00
VertexShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
main.cpp
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00