38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ----------------------------------------------------------------------------------------------------------
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// This file handles the External Frame Buffer (XFB). The XFB is a storage point when the picture is resized
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// by the system to the correct display format for output to the TV. In most cases its function can be
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// supplemented by the equivalent adjustments in glScissor and glViewport (or their DirectX equivalents). But
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// for some homebrew games these functions are necessary because the homebrew game communicate directly with
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// them.
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// ----------------------------------------------------------------------------------------------------------
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#include "Globals.h"
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#include "XFB.h"
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#include "Render.h"
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#include "TextureConverter.h"
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#include "FramebufferManager.h"
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void XFB_Write(u8 *xfb_in_ram, const EFBRectangle& sourceRc, u32 dstWd, u32 dstHt)
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{
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TargetRectangle targetRc = Renderer::ConvertEFBRectangle(sourceRc);
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TextureConverter::EncodeToRamYUYV(g_framebufferManager.ResolveAndGetRenderTarget(sourceRc), targetRc, xfb_in_ram, dstWd, dstHt);
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}
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