.. |
BoundingBox.cpp
|
spaces cleanup
|
2014-12-07 20:28:27 -03:00 |
BoundingBox.h
|
Add HW bounding Box support to d3d backend
|
2014-12-05 15:03:24 -03:00 |
D3D.vcxproj
|
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
|
2014-12-15 22:47:43 +01:00 |
D3D.vcxproj.filters
|
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
|
2014-12-15 22:47:43 +01:00 |
D3DBase.cpp
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
D3DBase.h
|
More formatting and consistency fixes
|
2014-11-24 17:16:59 -05:00 |
D3DBlob.cpp
|
clang-modernize -use-nullptr
|
2014-03-09 21:14:26 +01:00 |
D3DBlob.h
|
clang-modernize -use-nullptr
|
2014-03-09 21:14:26 +01:00 |
D3DShader.cpp
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
D3DShader.h
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
D3DState.cpp
|
D3D: Moved setting texture by slot mask into StateManager
|
2014-12-17 23:41:26 +01:00 |
D3DState.h
|
Merge pull request #1689 from kayru/d3d_efb_copy_fix
|
2014-12-18 02:59:51 -08:00 |
D3DTexture.cpp
|
D3DTexture: Bind textures as texture arrays.
|
2014-12-14 13:28:43 +01:00 |
D3DTexture.h
|
D3D: Add 3D vision support.
|
2014-12-14 13:28:42 +01:00 |
D3DUtil.cpp
|
D3D: Set the geometry shader before every draw call.
|
2014-12-18 00:36:50 +01:00 |
D3DUtil.h
|
TextureCache: Add stereoscopy support for EFB to texture copies.
|
2014-12-14 13:28:47 +01:00 |
FramebufferManager.cpp
|
TextureCache: Add stereoscopy support for EFB to texture copies.
|
2014-12-14 13:28:47 +01:00 |
FramebufferManager.h
|
D3D: Use common GetEFBLayers() instead of GetEFBSlices().
|
2014-12-14 13:28:43 +01:00 |
GeometryShaderCache.cpp
|
D3D: Use ROUND_UP macro for rounding buffer sizes.
|
2014-12-18 00:37:15 +01:00 |
GeometryShaderCache.h
|
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
|
2014-12-18 00:36:48 +01:00 |
Globals.h
|
Convert all includes to relative paths.
|
2014-02-18 02:19:10 -05:00 |
NativeVertexFormat.cpp
|
D3D: Fixed StateManager member function name case
|
2014-12-07 18:45:50 +01:00 |
PSTextureEncoder.cpp
|
D3D: Set the geometry shader before every draw call.
|
2014-12-18 00:36:50 +01:00 |
PSTextureEncoder.h
|
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
|
2014-03-25 23:57:58 +01:00 |
PerfQuery.cpp
|
More formatting and consistency fixes
|
2014-11-24 17:16:59 -05:00 |
PerfQuery.h
|
More range-based loops and overrides
|
2014-03-17 02:55:55 +01:00 |
PixelShaderCache.cpp
|
D3D: Use ROUND_UP macro for rounding buffer sizes.
|
2014-12-18 00:37:15 +01:00 |
PixelShaderCache.h
|
D3D: Add anaglyph stereoscopy support.
|
2014-12-14 13:28:47 +01:00 |
Render.cpp
|
Merge pull request #1706 from Armada651/line-width
|
2014-12-18 19:43:12 -06:00 |
Render.h
|
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
|
2014-12-15 22:47:42 +01:00 |
Television.cpp
|
D3D: Fixed StateManager member function name case
|
2014-12-07 18:45:50 +01:00 |
Television.h
|
Fix XFB scaling in D3D
|
2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
|
Merge pull request #1689 from kayru/d3d_efb_copy_fix
|
2014-12-18 02:59:51 -08:00 |
TextureCache.h
|
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
|
2014-11-23 14:27:40 +01:00 |
TextureEncoder.h
|
BPMemory: Make use of BitField in a number of structures.
|
2014-03-25 23:57:58 +01:00 |
VertexManager.cpp
|
D3D: Set the geometry shader before every draw call.
|
2014-12-18 00:36:50 +01:00 |
VertexManager.h
|
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
|
2014-12-15 22:47:43 +01:00 |
VertexShaderCache.cpp
|
D3D: Use ROUND_UP macro for rounding buffer sizes.
|
2014-12-18 00:37:15 +01:00 |
VertexShaderCache.h
|
clang-modernize -use-nullptr
|
2014-03-09 21:14:26 +01:00 |
VideoBackend.h
|
More formatting and consistency fixes
|
2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
|
D3D: Set the geometry shader before every draw call.
|
2014-12-18 00:36:50 +01:00 |
XFBEncoder.h
|
Convert all includes to relative paths.
|
2014-02-18 02:19:10 -05:00 |
main.cpp
|
OGL: Don't generate a geometry shader if the backend doesn't support it.
|
2014-12-18 00:36:49 +01:00 |
main.h
|
Convert all includes to relative paths.
|
2014-02-18 02:19:10 -05:00 |