..
Debugger
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
2011-02-13 06:06:32 +00:00
MemoryCards
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
ARCodeAddEdit.cpp
Translate PanicAlert captions too.
2011-01-13 20:53:37 +00:00
ARCodeAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
AboutDolphin.cpp
Remove some dead code.
2011-01-17 01:47:27 +00:00
AboutDolphin.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
CheatsWindow.cpp
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
CheatsWindow.h
Double warning fix! Thanks to Nakeeeee and BhaaL! :p
2010-07-22 05:39:57 +00:00
ConfigMain.cpp
Fix bug wherein the "reconnect on load" checkbox wasn't actually connected to the core setting.
2011-02-12 09:45:33 +00:00
ConfigMain.h
Tweaks to Wii rerecording for general stability and reliability.
2011-02-12 08:25:09 +00:00
Frame.cpp
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
Frame.h
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
FrameAui.cpp
Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
2011-01-31 17:15:21 +00:00
FrameTools.cpp
Added hotkeys for most of the commands available in the File and Emulation menus.
2011-02-12 06:46:33 +00:00
GameListCtrl.cpp
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
GameListCtrl.h
Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
2010-02-21 19:19:16 +00:00
GeckoCodeDiag.cpp
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
2010-07-23 05:22:12 +00:00
Globals.h
Added hotkeys for most of the commands available in the File and Emulation menus.
2011-02-12 06:46:33 +00:00
HotkeyDlg.cpp
Make hotkey dialogue display in two columns.
2011-02-12 07:09:49 +00:00
HotkeyDlg.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
ISOFile.cpp
Localization:
2011-01-06 13:57:46 +00:00
ISOFile.h
Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
2010-08-03 03:20:44 +00:00
ISOProperties.cpp
* Italian translation update
2011-02-04 23:44:11 +00:00
ISOProperties.h
- Moving "Custom Projection Hack" stuff toward a new modal dialog window
2011-02-03 17:51:12 +00:00
InputConfigDiag.cpp
Fix the rest of the tooltips for linux.
2011-01-31 22:19:30 +00:00
InputConfigDiag.h
Fix the rest of the tooltips for linux.
2011-01-31 22:19:30 +00:00
InputConfigDiagBitmaps.cpp
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
LogWindow.cpp
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
2011-02-13 06:06:32 +00:00
LogWindow.h
r6928 redux
2011-01-27 23:59:12 +00:00
Main.cpp
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
2011-02-13 06:06:32 +00:00
Main.h
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
MainNoGUI.cpp
Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
2011-02-12 21:25:49 +00:00
MemcardManager.cpp
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
MemcardManager.h
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
NetWindow.cpp
Remove any wx-specific code from Core.
2011-02-08 15:36:15 +00:00
NetWindow.h
Remove any wx-specific code from Core.
2011-02-08 15:36:15 +00:00
PHackSettings.cpp
* Italian translation update
2011-02-04 23:44:11 +00:00
PHackSettings.h
Fix the CMake build.
2011-02-03 21:11:06 +00:00
PatchAddEdit.cpp
Translate PanicAlert captions too.
2011-01-13 20:53:37 +00:00
PatchAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
SConscript
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
2011-02-13 06:06:32 +00:00
UDPConfigDiag.cpp
Translate PanicAlert captions too.
2011-01-13 20:53:37 +00:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
VideoConfigDiag.h
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
WXInputBase.cpp
Be more flexible about hotkey modifier permutations.
2011-01-30 14:20:20 +00:00
WXInputBase.h
Clean up nowx and stop cocoaApp busy-waiting in the main loop.
2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
WiimoteConfigDiag.h
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
WxUtils.cpp
r6928 redux
2011-01-27 23:59:12 +00:00
WxUtils.h
r6928 redux
2011-01-27 23:59:12 +00:00
X11Utils.cpp
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
2011-02-09 03:12:05 +00:00
X11Utils.h
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
2011-02-09 03:12:05 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00