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GLExtensions
Cleanup GLExtensions on how it fails.
2014-02-08 19:50:12 -06:00
CMakeLists.txt
Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
2014-01-19 11:37:37 -06:00
FramebufferManager.cpp
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
2014-01-26 13:21:22 +00:00
FramebufferManager.h
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
2014-01-26 13:21:22 +00:00
GLUtil.cpp
Merge of GL-AutoChoose.
2014-01-18 04:11:59 +00:00
GLUtil.h
OpenGL: remove unused OpenGL headers
2014-01-23 18:52:57 +01:00
Globals.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
NativeVertexFormat.cpp
PortableVertexFormat: use AttributeFormat for posmtx attribute format
2014-01-31 07:19:34 +01:00
OGL.vcxproj
fix windows build
2014-01-17 16:01:17 +01:00
OGL.vcxproj.filters
fix windows build
2014-01-17 16:01:17 +01:00
PerfQuery.cpp
Move GLInterface.h into GLInterface directory
2014-01-20 00:46:21 -07:00
PerfQuery.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
PostProcessing.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
PostProcessing.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
ProgramShaderCache.cpp
OGL: remove ubo workaround
2014-02-01 22:33:45 +01:00
ProgramShaderCache.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
RasterFont.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
RasterFont.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
Render.cpp
OGL: remove ubo workaround
2014-02-01 22:33:45 +01:00
Render.h
Merge branch 'master' into buffer_storage
2013-12-31 19:18:30 -06:00
SamplerCache.cpp
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
SamplerCache.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
StreamBuffer.cpp
OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
2014-01-26 11:00:29 +01:00
StreamBuffer.h
OpenGL: remove unused OpenGL headers
2014-01-23 18:52:57 +01:00
TextureCache.cpp
OpenGL: remove small optimization
2014-01-21 10:34:48 +01:00
TextureCache.h
OpenGL: remove small optimization
2014-01-21 10:34:48 +01:00
TextureConverter.cpp
OpenGL: drop UBO-workaround usage for efb2ram shaders
2014-01-05 09:52:26 +01:00
TextureConverter.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
VertexManager.cpp
OGL: remove ubo workaround
2014-02-01 22:33:45 +01:00
VertexManager.h
OpenGL: Stream vertices + indices
2014-01-23 15:12:31 +01:00
VideoBackend.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
main.cpp
VideoCommon: remove Cache Displaylist
2014-01-31 07:30:55 +01:00
main.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
stdafx.cpp
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
stdafx.h
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00