dolphin/Source/Plugins/Plugin_VideoOGL/Src
omegadox 8f98f0b778 Some warning and code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
..
Debugger Last commit: Missing files 2009-01-17 14:36:32 +00:00
GUI OpenGL config: Added tooltips 2009-01-19 21:18:43 +00:00
OS Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
BPStructs.cpp Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1. 2009-01-18 19:03:14 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf 2009-01-18 00:02:31 +00:00
Config.h some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
GLUtil.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h some win32 template so shuffle can implement the win32 side 2009-01-20 23:09:24 +00:00
Globals.cpp Misc Linux build fixes in the wake of r1887; still doesn't work right 2009-01-17 19:59:20 +00:00
Globals.h Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
NativeVertexFormat.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
Render.cpp Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1. 2009-01-18 19:03:14 +00:00
Render.h Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1. 2009-01-18 19:03:14 +00:00
SConscript Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
SDLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
SDLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
TextureConversionShader.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConversionShader.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureMngr.cpp Fix a bit texture cache WIP for copyEFBToRam at least. 2009-01-17 13:31:17 +00:00
TextureMngr.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Debug compile fix 2008-12-27 20:11:37 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
Win32Window.cpp some win32 template so shuffle can implement the win32 side 2009-01-20 23:09:24 +00:00
Win32Window.h some win32 template so shuffle can implement the win32 side 2009-01-20 23:09:24 +00:00
X11Window.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
XFB.h fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
XFStructs.cpp Forgot these 2008-12-26 11:33:15 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
main.cpp fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
nGLUtil.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
nGLUtil.h more code cleanup 2008-12-21 21:02:43 +00:00
nmain.cpp compile fix 2009-01-15 11:46:09 +00:00
rasterfont.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00