751 lines
27 KiB
C++
751 lines
27 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ---------------------------------------------------------------------------------------
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// includes
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// -------------
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#include "Globals.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "BPStructs.h"
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#include "Render.h"
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "TextureDecoder.h"
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#include "TextureConverter.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "XFB.h"
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// ---------------------------------------------------------------------------------------
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// State translation lookup tables
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// -------------
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static const GLenum glCmpFuncs[8] = {
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GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
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};
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static const GLenum glLogicOpCodes[16] = {
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GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND,
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GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, GL_OR_INVERTED
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};
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void BPInit()
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{
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memset(&bpmem, 0, sizeof(bpmem));
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bpmem.bpMask = 0xFFFFFF;
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}
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// Called at the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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// TODO - turn into function table. The (future) DL jit can then call the functions directly,
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// getting rid of dynamic dispatch.
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void BPWritten(int addr, int changes, int newval)
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{
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//static int count = 0;
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//ERROR_LOG("(%d) %x: %x\n", count++, addr, newval);
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switch (addr)
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{
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case BPMEM_GENMODE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d\n",
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bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
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bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
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bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
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// none, ccw, cw, ccw
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if (bpmem.genMode.cullmode > 0) {
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glEnable(GL_CULL_FACE);
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glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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}
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else if(glIsEnabled(GL_CULL_FACE) == GL_TRUE)
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glDisable(GL_CULL_FACE);
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PixelShaderManager::SetGenModeChanged();
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}
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break;
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case BPMEM_IND_MTX+0:
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case BPMEM_IND_MTX+1:
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case BPMEM_IND_MTX+2:
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case BPMEM_IND_MTX+3:
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case BPMEM_IND_MTX+4:
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case BPMEM_IND_MTX+5:
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case BPMEM_IND_MTX+6:
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case BPMEM_IND_MTX+7:
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case BPMEM_IND_MTX+8:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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}
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break;
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case BPMEM_RAS1_SS0:
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case BPMEM_RAS1_SS1:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetIndTexScaleChanged();
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}
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break;
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case BPMEM_ZMODE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("zmode: test=%d, func=%d, upd=%d\n", bpmem.zmode.testenable, bpmem.zmode.func,
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bpmem.zmode.updateenable);
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if (bpmem.zmode.testenable) {
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glEnable(GL_DEPTH_TEST);
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glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
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glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
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}
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else {
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// if the test is disabled write is disabled too
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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}
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if (!bpmem.zmode.updateenable)
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Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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break;
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case BPMEM_ALPHACOMPARE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0,
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bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
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PixelShaderManager::SetAlpha(bpmem.alphaFunc);
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}
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break;
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case BPMEM_CONSTANTALPHA:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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Renderer::SetBlendMode(false);
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}
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break;
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case BPMEM_LINEPTWIDTH:
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{
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float fratio = xfregs.rawViewport[0] != 0 ? (float)Renderer::GetTargetWidth() / 640.0f : 1.0f;
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if (bpmem.lineptwidth.linesize > 0)
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glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
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if (bpmem.lineptwidth.pointsize > 0)
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glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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break;
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}
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case 0x43:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_BLENDMODE:
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if (changes & 0xFFFF) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d\n",
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bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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if (changes & 2) {
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if (Renderer::CanBlendLogicOp()) {
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if (bpmem.blendmode.logicopenable) {
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glEnable(GL_COLOR_LOGIC_OP);
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PanicAlert("Logic Op Blend : %i", bpmem.blendmode.logicmode);
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glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
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}
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else glDisable(GL_COLOR_LOGIC_OP);
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}
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//else {
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// if (bpmem.blendmode.logicopenable) {
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// switch(bpmem.blendmode.logicmode) {
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// case 0: // clear dst to 0
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// glEnable(GL_BLEND);
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// glBlendFunc(GL_ZERO, GL_ZERO);
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// break;
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// case 1: // set dst to 1
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// glEnable(GL_BLEND);
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// glBlendFunc(GL_ONE, GL_ONE);
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// break;
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// case 2: // set dst to src
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// glDisable(GL_BLEND);
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// break;
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// case 3: // set dst to ~src
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// glEnable(GL_BLEND);
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// glBlendFunc(GL_ONE_MINUS_SRC_COLOR, GL_ZERO); //?
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// break;
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// case 4: // set dst to dst
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// glEnable(GL_BLEND);
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// glBlendFunc(GL_ZERO, GL_ONE); //?
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// break;
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// case 5: // set dst to ~dst
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// glEnable(GL_BLEND);
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// glBlendFunc(GL_ZERO, GL_ONE_MINUS_DST_COLOR); //?
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// break;
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// case 6: // set dst to src&dst
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// case 7: // set dst to ~(src&dst)
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// case 8: // set dst to src|dst
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// case 9: // set dst to ~(src|dst)
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// case 10: // set dst to src xor dst
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// case 11: // set dst to ~(src xor dst)
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// case 12: // set dst to src&~dst
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// case 13: // set dst to ~src&dst
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// case 14: // set dst to src|~dst
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// case 15: // set dst to ~src|dst
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// ERROR_LOG("logicopenable %d not supported\n", bpmem.blendmode.logicmode);
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// break;
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// }
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// }
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//}
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}
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/*if (changes & 4) {
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// pointless
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//if (bpmem.blendmode.dither) glEnable(GL_DITHER);
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//else glDisable(GL_DITHER);
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}
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*/
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if (changes & 0xFE1)
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Renderer::SetBlendMode(false);
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if (changes & 0x18)
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Renderer::SetColorMask();
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}
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break;
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case BPMEM_FOGRANGE:
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if (changes) {
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// TODO(XK): Fog range format
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//glFogi(GL_FOG_START, ...
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//glFogi(GL_FOG_END, ...
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}
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break;
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGBMAGNITUDE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_FOGPARAM3:
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//fog settings
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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//printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
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switch(bpmem.fog.c_proj_fsel.fsel)
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{
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case 0: // Off
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glDisable(GL_FOG); // Should be what we do
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break;
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case 2: // Linear
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glEnable(GL_FOG);
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break;
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case 4: // exp
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glFogi(GL_FOG_MODE, GL_EXP);
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glEnable(GL_FOG);
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break;
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case 5: // exp2
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glFogi(GL_FOG_MODE, GL_EXP2);
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glEnable(GL_FOG);
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break;
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case 6: // Backward exp
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case 7: // Backward exp2
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// TODO: Figure out how to do these in GL
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//TEV_FSEL_BX, TEV_FSEL_BX2?
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default:
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DEBUG_LOG("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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break;
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}
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}
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break;
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case BPMEM_FOGCOLOR:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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float fogcolor[4] = { ((bpmem.fog.color>>16)&0xff)/255.0f, ((bpmem.fog.color>>8)&0xff)/255.0f, (bpmem.fog.color&0xff)/255.0f, (bpmem.fog.color>>24)/255.0f };
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//printf("r: %f g: %f b: %f a: %f %x %x %x %f\n",fogcolor[0],fogcolor[1], fogcolor[2], fogcolor[3], bpmem.fogRangeAdj, bpmem.unknown15[0],bpmem.unknown15[1],bpmem.unknown15[2]);
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glFogfv(GL_FOG_COLOR, fogcolor);
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}
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break;
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case BPMEM_TEXINVALIDATE:
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//TexCache_Invalidate();
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break;
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case BPMEM_SCISSOROFFSET:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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Renderer::SetScissorRect();
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}
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break;
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case BPMEM_SCISSORTL:
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case BPMEM_SCISSORBR:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (!Renderer::SetScissorRect()) {
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if (addr == BPMEM_SCISSORBR )
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ERROR_LOG("bad scissor!\n");
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}
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}
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break;
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case BPMEM_ZTEX1:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
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PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
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}
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break;
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case BPMEM_ZTEX2:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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PRIM_LOG("ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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}
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break;
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case 0xf6: // ksel0
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case 0xf7: // ksel1
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case 0xf8: // ksel2
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case 0xf9: // ksel3
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case 0xfa: // ksel4
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case 0xfb: // ksel5
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case 0xfc: // ksel6
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case 0xfd: // ksel7
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetTevKSelChanged(addr-0xf6);
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}
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break;
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case 0x45: //GXSetDrawDone
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VertexManager::Flush();
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switch (newval & 0xFF)
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{
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case 0x02:
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g_VideoInitialize.pSetPEFinish(); // may generate interrupt
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DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
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break;
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default:
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DebugLog("GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
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break;
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}
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break;
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case BPMEM_PE_TOKEN_ID:
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g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
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DebugLog("SetPEToken 0x%04x", (newval & 0xFFFF));
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break;
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case BPMEM_PE_TOKEN_INT_ID:
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g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
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DebugLog("SetPEToken + INT 0x%04x", (newval & 0xFFFF));
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break;
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case 0x67: // set gp metric?
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break;
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case 0x52:
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{
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DVSTARTSUBPROFILE("LoadBPReg:swap");
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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//The bottom right is within the rectangle.
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TRectangle rc = {
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(int)(bpmem.copyTexSrcXY.x),
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(int)(bpmem.copyTexSrcXY.y),
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(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
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(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
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};
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float MValueX = OpenGL_GetXmax();
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float MValueY = OpenGL_GetYmax();
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//Need another rc here to get it to scale.
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//Here the bottom right is the out of the rectangle.
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TRectangle multirc = {
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(int)(bpmem.copyTexSrcXY.x * MValueX),
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(int)(bpmem.copyTexSrcXY.y * MValueY),
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(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
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(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
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};
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UPE_Copy PE_copy;
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PE_copy.Hex = bpmem.triggerEFBCopy;
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if (PE_copy.copy_to_xfb == 0) {
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// EFB to texture
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// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
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if (g_Config.bEFBCopyDisable) {
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glViewport(rc.left,rc.bottom,rc.right,rc.top);
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glScissor(rc.left,rc.bottom,rc.right,rc.top);
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}
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else if (g_Config.bCopyEFBToRAM) {
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TextureConverter::EncodeToRam(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
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(PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, rc);
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}
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else {
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TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
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(PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, &rc);
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}
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}
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else {
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// EFB to XFB
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if (g_Config.bUseXFB)
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{
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// the number of lines copied is determined by the y scale * source efb height
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float yScale = bpmem.dispcopyyscale / 256.0f;
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float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
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XFB_Write(Memory_GetPtr(bpmem.copyTexDest << 5), multirc, (bpmem.copyMipMapStrideChannels << 4), (int)xfbLines);
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}
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else
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{
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Renderer::Swap(multirc);
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}
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|
g_VideoInitialize.pCopiedToXFB();
|
|
}
|
|
|
|
// clearing
|
|
if (PE_copy.clear) {
|
|
// clear color
|
|
Renderer::SetRenderMode(Renderer::RM_Normal);
|
|
|
|
u32 nRestoreZBufferTarget = Renderer::GetZBufferTarget();
|
|
|
|
glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
|
|
|
// Always set the scissor in case it was set by the game and has not been reset
|
|
glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
|
|
(multirc.right - multirc.left), (multirc.bottom - multirc.top));
|
|
|
|
VertexShaderManager::SetViewportChanged();
|
|
|
|
// Since clear operations use the source rectangle, we have to do
|
|
// regular renders (glClear clears the entire buffer)
|
|
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
|
|
{
|
|
GLbitfield bits = 0;
|
|
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) {
|
|
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
|
glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
|
|
|
|
((clearColor>>8 ) & 0xff)*(1/255.0f),
|
|
((clearColor>>0 ) & 0xff)*(1/255.0f),
|
|
((clearColor>>24) & 0xff)*(1/255.0f));
|
|
bits |= GL_COLOR_BUFFER_BIT;
|
|
}
|
|
if (bpmem.zmode.updateenable) {
|
|
glClearDepth((float)(bpmem.clearZValue&0xFFFFFF) / float(0xFFFFFF));
|
|
bits |= GL_DEPTH_BUFFER_BIT;
|
|
}
|
|
if (nRestoreZBufferTarget )
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
|
|
glClear(bits);
|
|
}
|
|
|
|
if (bpmem.zmode.updateenable && nRestoreZBufferTarget) { // have to clear the target zbuffer
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
|
|
GL_REPORT_ERRORD();
|
|
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
|
|
|
// red should probably be the LSB
|
|
glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
|
|
((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
|
|
((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
Renderer::SetColorMask();
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
if (nRestoreZBufferTarget) {
|
|
// restore target
|
|
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
|
|
glDrawBuffers(2, s_drawbuffers);
|
|
}
|
|
|
|
Renderer::SetScissorRect(); // reset the scissor rect
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x65: //GXLoadTlut
|
|
{
|
|
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
|
|
u32 tlutTMemAddr = (newval & 0x3FF) << 9;
|
|
u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
|
|
|
|
u8 *ptr = 0;
|
|
// TODO - figure out a cleaner way.
|
|
if (g_VideoInitialize.bWii)
|
|
ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
|
|
else
|
|
ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
|
if (ptr)
|
|
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
|
else
|
|
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
|
// TODO(ector) : kill all textures that use this palette
|
|
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
|
}
|
|
break;
|
|
|
|
|
|
default:
|
|
switch(addr & 0xFC) //texture sampler filter
|
|
{
|
|
case 0x28: // tevorder 0-3
|
|
case 0x2C: // tevorder 4-7
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
PixelShaderManager::SetTevOrderChanged(addr - 0x28);
|
|
}
|
|
break;
|
|
|
|
case 0x80: // TEX MODE 0
|
|
case 0xA0:
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
}
|
|
break;
|
|
case 0x84://TEX MODE 1
|
|
case 0xA4:
|
|
break;
|
|
case 0x88://TEX IMAGE 0
|
|
case 0xA8:
|
|
if (changes)
|
|
{
|
|
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
}
|
|
break;
|
|
case 0x8C://TEX IMAGE 1
|
|
case 0xAC:
|
|
if (changes)
|
|
{
|
|
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
}
|
|
break;
|
|
case 0x90://TEX IMAGE 2
|
|
case 0xB0:
|
|
if (changes)
|
|
{
|
|
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
}
|
|
break;
|
|
case 0x94://TEX IMAGE 3
|
|
case 0xB4:
|
|
if (changes)
|
|
{
|
|
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
}
|
|
break;
|
|
case 0x98://TEX TLUT
|
|
case 0xB8:
|
|
if (changes)
|
|
{
|
|
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
}
|
|
break;
|
|
case 0x9C://TEX UNKNOWN
|
|
case 0xBC:
|
|
//ERROR_LOG("texunknown%x = %x\n", addr, newval);
|
|
((u32*)&bpmem)[addr] = newval;
|
|
break;
|
|
case 0xE0:
|
|
case 0xE4:
|
|
if (addr&1) { // don't compare with changes!
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
int num = (addr>>1)&0x3;
|
|
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
|
}
|
|
else
|
|
((u32*)&bpmem)[addr] = newval;
|
|
break;
|
|
|
|
default:
|
|
switch(addr&0xF0) {
|
|
case 0x10: // tevindirect 0-15
|
|
if (changes) {
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
PixelShaderManager::SetTevIndirectChanged(addr-0x10);
|
|
}
|
|
break;
|
|
|
|
case 0x30:
|
|
if (changes) {
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
PixelShaderManager::SetTexDimsChanged((addr>>1)&0x7);
|
|
}
|
|
break;
|
|
|
|
case 0xC0:
|
|
case 0xD0:
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
PixelShaderManager::SetTevCombinerChanged((addr&0x1f)/2);
|
|
}
|
|
break;
|
|
|
|
case 0x20:
|
|
case 0x80:
|
|
case 0x90:
|
|
case 0xA0:
|
|
case 0xB0:
|
|
default:
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
/*switch(addr) {
|
|
case 0x01:
|
|
case 0x02:
|
|
case 0x03:
|
|
case 0x04: break; // copy filter values
|
|
case 0x0f: break; // mask
|
|
case 0x27: break; // tev ind order
|
|
case 0x44: break; // field mask
|
|
case 0x45: break; // draw done
|
|
case 0x46: break; // clock
|
|
case 0x49:
|
|
case 0x4a: break; // copy tex src
|
|
case 0x4b: break; // copy tex dest
|
|
case 0x4d: break; // copyMipMapStrideChannels
|
|
case 0x4e: break; // disp copy scale
|
|
case 0x4f: break; // clear color
|
|
case 0x50: break; // clear color
|
|
case 0x51: break; // casez
|
|
case 0x52: break; // trigger efb copy
|
|
case 0x53:
|
|
case 0x54: break; // more copy filters
|
|
case 0x55:
|
|
case 0x56: break; // bounding box
|
|
case 0x64:
|
|
case 0x65: break; // tlut src dest
|
|
case 0xe8: break; // fog range
|
|
case 0xe9:
|
|
case 0xea:
|
|
case 0xeb:
|
|
case 0xec:
|
|
case 0xed: break; // fog
|
|
case 0xfe: break; // mask
|
|
default:
|
|
// 0x58 = 0xf
|
|
// 0x69 = 0x49e
|
|
ERROR_LOG("bp%.2x = %x\n", addr, newval);
|
|
}*/
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
|
|
void LoadBPReg(u32 value0)
|
|
{
|
|
DVSTARTPROFILE();
|
|
//handle the mask register
|
|
int opcode = value0 >> 24;
|
|
int oldval = ((u32*)&bpmem)[opcode];
|
|
int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
|
|
int changes = (oldval ^ newval) & 0xFFFFFF;
|
|
//reset the mask register
|
|
if (opcode != 0xFE)
|
|
bpmem.bpMask = 0xFFFFFF;
|
|
//notify the video handling so it can update render states
|
|
BPWritten(opcode, changes, newval);
|
|
}
|
|
|
|
// Called when loading a saved state.
|
|
// Needs more testing though.
|
|
void BPReload()
|
|
{
|
|
for (int i = 0; i < 254; i++)
|
|
{
|
|
switch (i) {
|
|
|
|
case 0x41:
|
|
case 0x45: //GXSetDrawDone
|
|
case 0x52:
|
|
case 0x65:
|
|
case 0x67: // set gp metric?
|
|
case BPMEM_PE_TOKEN_ID:
|
|
case BPMEM_PE_TOKEN_INT_ID:
|
|
// Cases in which we DON'T want to reload the BP
|
|
continue;
|
|
default:
|
|
BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
|
|
}
|
|
}
|
|
}
|