dolphin/Source/Plugins/Plugin_VideoOGL/Src
magumagu9 90c9810b85 Use glMultiDrawArrays instead of glDrawArrays, which significantly
reduces the number of OpenGL calls for large sets of triangle strips; 
this is something like a 10% perf improvement in the case I'm looking 
at.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 03:41:33 +00:00
..
Debugger remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
GUI remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
OS Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
BPStructs.cpp XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME). 2009-01-27 20:59:27 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf 2009-01-18 00:02:31 +00:00
Config.h remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
GLUtil.cpp Joined work of nakee and mine, cleanup the logging code a bit. 2009-02-04 15:28:39 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Globals.cpp Joined work of nakee and mine, cleanup the logging code a bit. 2009-02-04 15:28:39 +00:00
Globals.h remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
NativeVertexFormat.cpp temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes 2009-01-31 19:48:31 +00:00
PixelShaderCache.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
PixelShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
Render.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
Render.h Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1. 2009-01-18 19:03:14 +00:00
SConscript scons fix 2009-02-04 18:00:38 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConversionShader.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
TextureConverter.h build fix for those non-WIP OGL people out there 2009-01-30 07:35:47 +00:00
TextureMngr.cpp Fix a bit texture cache WIP for copyEFBToRam at least. 2009-01-17 13:31:17 +00:00
TextureMngr.h build fix for those non-WIP OGL people out there 2009-01-30 07:35:47 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Use glMultiDrawArrays instead of glDrawArrays, which significantly 2009-02-06 03:41:33 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
VertexShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
X11Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp build fix for those non-WIP OGL people out there 2009-01-30 07:35:47 +00:00
XFB.h 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky. 2009-01-24 14:43:17 +00:00
XFStructs.cpp Forgot these 2008-12-26 11:33:15 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
main.cpp build fix 2009-02-04 17:48:40 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
rasterfont.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00