dolphin/Source/Plugins/Plugin_VideoOGL
magumagu9 90c9810b85 Use glMultiDrawArrays instead of glDrawArrays, which significantly
reduces the number of OpenGL calls for large sets of triangle strips; 
this is something like a 10% perf improvement in the case I'm looking 
at.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 03:41:33 +00:00
..
Src Use glMultiDrawArrays instead of glDrawArrays, which significantly 2009-02-06 03:41:33 +00:00
Plugin_VideoOGL.vcproj remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00